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#feedback

Edited by SN00PY 85: 8/10/2015 7:20:54 PM
19

After 2.0 will hand canons be worthless?

Has it registered with anyone else that Hand Canons are getting two significant nerfs? Range is getting nerfed, (which was appropriate) and with the added reduction of magazine size they will cease to be a truly viable option regardless of the combat situation. The max now is 13 rounds in the mag, most being closer to 10. By reducing magazine size and removing Field Scout Bungie has just guaranteed they will be worthless in PvE and that you will be hard pressed to engage more than 1-2 targets in PvP per reload. By way of contrast look at every other primary weapon class in the game. Pulse, scout, auto, they all carry enough shots/bursts to take out 3-4 guardians without reloading. This leaves hand canons as the soul primary weapon that will only be able to engage 2 guardians per reload with any consistency. And we all know how effective a hand canon is in PvE of it only has +/- 8 rounds. EDIT: I wrote this post as it pertains to current weapons. What I hadn't taken into account is that we don't yet know what the new TTK hand canons will look like, i.e. what mag sizes they might have. Hopefully they offer a good range of stats/mag sizes so that we have viable options in both PVP and PVE. I suppose we'll see next month.

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  • i always use outlaw on hand cannons so a generally low mag size is not too much of a problem in either pvp or pve.. I like that they are decreasing the zoom,

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  • Quit whining. You had the longest time to abuse the supremacy of hand cannons and now it's going to end. Solution: become a skilled player, adapt and overcome.

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    • Than just don't use them problem solved use the next best thing scout rifles

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      • I will still Shrek mates with the thorn and the last word just to prove a point

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        • They will. I will start using scouts

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        • Yeah I have the same concerns but I'm hoping they'll be fine after the tuning. They're the my favorite weapon class for sure. I thought they were very original and stylish. They feel great to use. I just hope they stay that way. We'll see.

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        • Do you know what "reload" means? Calm down. Adapt. 13 rounds isn't realistic anyways. How the fck is a revolver fitting 13 rounds into one cylinder anyways?

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          • Edited by Benzene21: 8/10/2015 6:41:23 PM
            It's the worst nerf after the black hammer nerf. The problem with HC was in pvp and it was the exotic HCs. It makes no sense to nerf legendary HCs when people rarely use them in pvp. Mag size, really? Most HCs already have a small mag size. Now it's going to be even smaller. Range? In pve people use snipers and scout rifles for long range. This was not even a problem. Pointless nerf. Just terrible.

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            • They will still be fine and i will still use them.. So no need to worry about it :)

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            • They'll be fine

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              • They were meant to be sidearms there's no reason they were made into primaries. Now they're regretting their choice and making them only good as back up weapons BUT still keeping them in the primary spot. Mistake.

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                • I guess those 3 lucky rounds in the hawk moon will come out sooner eh? Also more field of view on pistols means you can get closer and see more. I do no. . Hand cannons might just make it

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                  • Im sure people will fine a new weapon to yell NERF at, first it was autos the the vex and fusions, then shotguns and blink, now handcannons, i guess they think they are never supposed to die

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                    • I think the max is still going to be 13, but it's just the base that's being reduce. They'll function just fine, so long as the loss of accuracy isn't too painful, they won't be like Auto Rifles. Auto Rifles were taken out of play because the nerf to damage made them take far too long to kill anything, Hand Cannon's are not going take longer to kill something, hopefully, they're just making them not able to compete with Scout Rifles. Though Scout Rifles are never really going to have a place in crucible, where there is place to merit their range, there will be snipers. Else it'll be close quarters against eveything else.

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                    • They won't be useless. I'm sure they won't make another mistake like they did with auto rifles. They have heard the people. Hand cannons just won't be the best Pvp choice. They will still be good as long as you get the right roll. But in a way you are 100% right. I have already started to prepare for the reign of pulse rifles. They will most likely be the most dominant type of weapon after the dlc.

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                      • I have Fulcrum and Red Hand with Luck in the Chamber and Final Round, both with 8 rounds, Fulcrum with higher range and Red Hand with greater stability. Right now they can be two shot with the bonus damage. My odds of getting the bonus damage increases from 25% chance to 33% chance if reduced to 6 rounds so thanks bungie!! I do feel TLW will be harder to use.

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                      • Edited by unspoken threats: 8/10/2015 6:32:06 PM
                        an overlooked aspect to reduction of ammunition is if you have luck in the chamber and final round on a reforged weapon your stacking percentage and probability of boosted damage significantly increases. if, in tandem, you wear gauntlets that increase reload speed, as a sunsinger hunter with chain perk, this becomes more a bonus than a detriment. my revelator has 8 rounds with FR and LITC...if they want to make it 6/7 rounds I'm all for it.

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                        • Hawkmoon will be basically the same. They won't be useless, they'll allow other weapons to stand a chance

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                        • I have seen gameplay. The handcannons with heavy damage will have less ammo, but they have other guns that work like regular pistols that will have more shots.

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