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Edited by Guardian2418: 6/17/2015 8:26:01 AM
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[Guide] Skolas Post-Patch

Hello folks. EL2MADOR on PS4 here. After a month of having left the game I decided to come back when I heard about the new patch. With revamped mechanics and the loss of burn factors, Skolas has become a more even playing field for players, such as myself, who never had specific weapons despite playing since launch (ie. Ghorn for Solar Burn; Spear for Void Burn). (Side Note) It honestly feels good to be leading random groups again, lol. Anyway, here's a perfect strat which our group of randoms used to down him. 3x34s, 2 Ghorns, 1 HoC; 2 Hunter, 1 Warlock. [b]POSITIONING:[/b] [u]Right Side, Strong Side[/u] - Yes, instead of using the left side (which majority have gotten used to during burn mechanics), position at the right side instead. - Skolas will not move here, a handful of captains/vandals can jump here from time to time so just watch out for them - Splash damage will be your biggest problem so try not to bunch up/clump together on one spot on that platform; you can have one behind each barricade on that platform, and the third player, with a shotgun, down below behind the wreckage/wall (but not inside the small room where the captain spawns) [b]PHASE 1 (100 to 80%)[/b] - Take out the right side Servitor then nuke Skolas. When the 20 second buff is gone, switch dps to adds. - Once adds are taken out, have one player run to the left side, kill the Servitor, then nuke Skolas again. - If he's below 80%, proceed to Phase2; if not, just kill the closer Servitor (a newly spawned one), then drop his hp [b]PHASE 2 (80 to 50%)[/b] - Your objective is swapping the Tainted Light debuff between teammates everytime it is below 10 seconds. If Player1 is debuffed, have him call out "I'm at 10", or "Take it" so that Player2 can get the debuff from him, and then Player3. - If you time the Debuff Swapping perfectly in one cycle, you can just pay attention to your own "Immunity" status. Once it has dissipated, that means it's your turn to pick up Tainted Light and just go from there. - Kill the adds that have recently spawned. - When adds are downed, burn Skolas - New adds would spawn so STOP DPSING SKOLAS, focus on adds, swap debuffs, and so on - Once the wave of adds has been cleared, Skolas should be around 60% health as well *Have ONE PLAYER (Hunter), move towards the airlock entrance, make sure he's not debuffed. Two players remain at the right side. - Burn Skolas and begin Phase3 [b]PHASE 3A (50 to 25%)[/b] - The Hunter defuses the left/middle mines. The two players remaining behind will be defusing the right side mine. - There is a good chance that one of your teammates will die due to the debuff and the Hunter will be far away to retake it, that's ok. If your timing is great, the Hunter should be back on the right side + mines are defused by the time Skolas does Tainted Light again - Clear out the adds as usual * With adds down, drop Skolas' health some more but not below 30%. Have the Hunter move towards the airlock again, make sure he's not debuffed. Burn Skolas down to 25% and have him spawn the next set of mines. [b]PHASE 3B (25 to 0%)[/b] - As usual, Hunter clears left and mid, two players clear right side mine. - Remember, you can sacrifice one of your teammates if your mine defuser cannot make it in time, and it's a good idea to do that so you can have some breathing room until the next Tainted Light debuff. - With mines cleared, it's smooth sailing. Pop synths if you want and burn him until he's dead. That's all. Hope this helps people out. Will try to have a video soon. Cheers. - EL2MADOR

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  • Edited by Ve7n00m: 6/17/2015 8:53:22 AM
    Can be 2 manned too, we very nearly did it last night unfortunately my team mates wolfpack rounds knocked Skolas's health down to start the 2nd mines before we were ready for them (as he was clearing adds) What you basically need to do is have a Self-Res Warlock and Defender Titan, the Titan ALWAYS dies to the Taint allowing the warlock to revive him with 10-12 seconds left of the Taint, the Titan then grabs the Taint at around 2-4 seconds from the warlock, repeat this pattern. Always have the Titan die in good cover (Right side or under the catwalks) Mines are tricky and require the Warlock to have his self-res up, you also need to get lucky with spawn positions of mines. I'm teling you man, if we hadn't have knocked skolas into 2nd mines by accident we'd have had him beat. Mines spawned just as my team mate died to the Taint and the spawns were awful, opposite ends of the map and then middle, I made it to the last mine with 6 seconds left on it.

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