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6/4/2015 5:57:37 PM
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Queenbreakers' Bow NEEDS an unflinching perk! (PvP)

This gun is really cool, but in PvP it is outshined in nearly every way by other gun types. Any sniper is more practical than this thing at long range, really, any sniper. The one-shot headshot thing is nice, but the Bow needs to be charged, so that in itself immediately puts it under any sniper that can fire at the pull of a trigger. As for mid/close range... It is again outshined by any fusion rifle that can kill in one burst, seeing as how the Bow will not kill in one body shot AND it needs to be charged again. Also, at mid/close range, you can forget getting a headshot, as this thing's reticle jumps around more than a hotdog on a wet trampoline when you're getting shot at. In my opinion, this gun can be saved by having an unflinching perk, like the LDR 5001, so you actually stand a chance in a mid-range firefight. I'd hate to see this gun flop, because it is really cool! But especially as an exotic, I don't see anyone filling their exotic slot with this over other exotics.

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  • I just started using this gun today. Only upgraded to the second scope. It's inferior to a sniper at range and inferior to a fusion up close. I did well with it I guess but I don't really see the place for this gun yet. I'm excited to try it with hidden hand and send it because the target acquisition is already strong. If it can place head shots for me without much effort, I will believe the hype.

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    • I believe the gun is gine as it is its not op and it could be op in the right hands tbh i like how it has a weakness to it but every gun does

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    • This is my argument to leave it alone, 47 kills in clash

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      • unflinching doesn't do anything and the queenbreakers bow basically beats every other sniper because of how much aim assist it has

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        • This gun is borderline broken as it stands.

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          • eh. I think, if anything, it needs an impact boost. There's no reason to use it in trials if it can't kill overshields in one shot, but my LDR can kill overshields in one shot without a damn charge-up time.

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            • Every sniper does

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            • Because this weapon is for [b]The Chosen ones.[/b] You are not ready to use. Move on.

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              • It's just an NLB that makes a fancy sound.

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                • It was my gun throughout IB last week. And I did just fine with it, going positive through most matches, and being in top 3 game in roughly 1/3 to 1/2 of my games. The flinch sucks, yeah. Counter it with staying at range.

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                  • Id say the recent Fusion nerf revert doesn't help. Barely anyone talks about it, but HOW patch broke the Fusion nerf. This allowed Vex, Poket Infinity etc and the Qyeen Breakers Bow to gain popularity again, esp in TOO. Then for some strange reason they decide to turn the nerf back on. Now Vex is just not the same. I dont have it yet, and im only guessing the Fusion nerf had an affect, but before last weeks Hotfix, id argue this gun was better. Perhaps still good but reduced.

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                    • Queen breakers Bow already has 100% aim assist... it doesn't need unflinching

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                      • Unflinching is a garbage perk. It needs A serious buff or at least to work like the toughness perk in CoD.

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                      • I thought this myself but unflinching would make it pretty OP.

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                      • [quote]This gun is really cool, but in PvP it is outshined in nearly every way by other gun types. Any sniper is more practical than this thing at long range, really, any sniper. The one-shot headshot thing is nice, but the Bow needs to be charged, so that in itself immediately puts it under any sniper that can fire at the pull of a trigger. As for mid/close range... It is again outshined by any fusion rifle that can kill in one burst, seeing as how the Bow will not kill in one body shot AND it needs to be charged again. Also, at mid/close range, you can forget getting a headshot, as this thing's reticle jumps around more than a hotdog on a wet trampoline when you're getting shot at. In my opinion, this gun can be saved by having an unflinching perk, like the LDR 5001, so you actually stand a chance in a mid-range firefight. I'd hate to see this gun flop, because it is really cool! But especially as an exotic, I don't see anyone filling their exotic slot with this over other exotics.[/quote] Edit: Yes the high aim assist is helpful, but it is nothing special for those of us that consistently hit our headshots with regular snipers. So the "get more skilled with it" argument is moot here. Also, for mid/close range, you shouldn't have to switch to another gun mid fight, especially for an exotic, this gun should be able to handle itself on its own.

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                      • http://youtu.be/KoIhv7La6hY If you can use it like this guy I don't see anything wrong with the weapon

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                        • This gun is literally one of the most broken things in the game, it makes shitty snipers into great ones and great snipers into unstoppable monsters, the aim assist is to damn high, without a doubt it won't get a buff, I guarantee it will be tweaked to balance it.

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                        • Queenbreakers bow is already amazing due to its high ammo reserves..

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                        • I think nlb needs unflinching instead of mulligan aswell

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                        • I made a post about this last week lol. Unflinching should be a secret perk built into the guns itself. However the more skill you are with this weapon, the more effective the weapon gets. I had no problem dueling sniper's at long range by moving side to side to get the OHK, fought at mid range by bodyshoting once and finishing with handcannon, and close range hipfire to the body yes melee like a snotty.

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                        • Holy -blam!- I just said this last night. Unflinching would make queen breakers bow amazing!

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                        • Am I the only one who didn't even notice the difference after upgrading the hidden hand perk? Except when some random crosses my line of sight, then my aim jerks toward him and makes me miss... Also, it needs the lens flare removed. It's a fusion, not a sniper.

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                          • I think it would have been cool if instead of hidden hand (or just in addition to the gun) that if you deal damage while hip firing it does more damage so that it could be used as both a fusion rifle and a sniper especial because for a "sniper" the hip fire is on par with fusion rifles.

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                            • Its fine the way it is just keep practicing with it that's what I did with dregs promise

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                            • Um, as it stands, I think it's fine. I's just a more "skilled" weapon than most.

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                            • This will end well.

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