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#feedback

Edited by Dog_Of_War_1138: 5/31/2015 3:12:03 AM
149

The New Breed of AFK, and What Bungie Can Do About It

A random was in my fireteam Monday 5/25 for the weekly heroic strike on Aksor, Archon Priest. He didn't follow me and the other member of the team into the strike area. At first, I thought he was just afk. The other player (another random) and I waited for a minute or two, he didn't move, we went ahead and started the strike without him. Later, I could see his name moving around. But he still wasn't up in the strike area. I was puzzled, but too busy to think about it. Then we (the two of us actually doing the strike) died. I saw that the third, apparently afk, guy had almost as many kills as we did. That's when I realized: He was key farming out in the patrol area, while we did the weekly heroic strike for him. If we hadn't died, I would never have figured it out. He would have had his coins, plus whatever he got from the Fallen target chests too. In a stroke of luck, somehow he got disconnected while we were fighting the Archon Priest himself. He sent me a friend request and a message asking me to get him back in so he could get his coins. Fat chance. Get your own damn coins. Bungie, this needs to be addressed. Going afk and letting other players do their work for you is bad enough. This was actively taking advantage of other players to not only have them do your work, but do it while you do another mission of your own. And I have a simple solution to the whole AFK problem in general. Here it is: ** If you don't do damage to a target in the final boss area of the strike, you don't get rewards. Period. You don't have to damage the boss himself- I understand how bad luck can leave a player as a floating cloud of particles before they even have a chance to shoot at the boss. But there is almost NO way that a player could not get ONE shot on ONE target in the boss arena. Not even a kill; just do some damage before dying. That is all it takes to qualify you for your reward, be it Strange Coins or the Nightfall rewards. A player would have to AT THE VERY LEAST aim and fire at a target, rather than just sit idle and be respawned there with his fireteam. Is my idea perfect? No. Is it still subject to abuse? Yes. Is my idea miles better than what we have now, which is nothing? I think it is. Please consider it. EDIT: originally this post called for a ban, naming the afk player's PSN ID. I was advised by someone on the thread that Bungie has banned threads that did this in the past for violating the code of conduct. So no ID named anymore. But you know who you are. EDIT 2: I made this a more general post and moved it to #Feedback, hoping Bungie might take my suggestion for how to fix the problem with AFK in strikes. It would be nice if it were to get some positive attention from them. EDITED EDIT TO THE LAST EDIT: A lot of players are in favor of the "vote to kick." That has some good points as well, and would be better than nothing. But it would be open to abuse by teams of 2 who vote to kick other players for no reason, or simply because their friend suddenly came online and wants to join them, etc. That's why I don't like leaving it up to the players. Am I cynical? Yes, but that's because, although I hope for people to be their best, I expect some to act their worst. (We wouldn't be having this discussion if we didn't have assholes in the game in the first place.) Any system can be abused given enough greed and ingenuity. But I think my suggestion is as close to "neutral" as any can be. It requires that all players 1) be in the final boss arena, and 2) participate at least to the bare minimum of picking up the controller, aiming, and shooting something; while 3) it protects against an unlucky break killing a player before the boss appears, in a position where his allies can't revive him. It even allows for the cherished tradition of carrying lower-level friends through an event- just pop one shot at the Dreg in that cave over there, then hide for the rest of the boss fight while your buds do the rest. There's no way to sit out the entire strike. It's not perfect, but I've put a lot of thought into it. I think it's pretty good.

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