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Destiny

Discuss all things Destiny.
Edited by Spidermonkey47: 5/30/2015 10:45:23 PM
18

Make your own weapon

Alright guys... Make your own destiny weapon, it can be exotic or legendary, and can have whatever perks you want, as many as you want...its MAKE YOUR OWN. Here is mine: [i]Path of the Conquistador[/i], exotic hand cannon. Perks: The poison of thorn, the ammo perk of bad juju, the luck in the chamber/holding aces of hawkmoon, explosive rounds, and the (two currently nonexistent ability I made up) that, equipping this weapon lets you equip 2 exotic weapons in the special and heavy slot, and the rounds from the gun automatically change elemental damage to match that of the target... I call it "[i]Path of the Conquistador[/i]" [i]It comes, and conquers all, leaving only what it deems worthy alive[/i] What is you guys weapons....GO!

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  • Edited by Eddmario: 5/31/2015 7:33:13 AM
    The Spartan Exotic Fusion Rifle Heavy Weapon slot Kinetic Damage Field Choke/Smooth Ballistics/Soft Ballistics Hidden Hand Enhanced Battery/Accelerated Coils/Single Point Sling Mjolnir (Rounds pierce through enemies and deal explosive splash damage upon doing so or hitting a solid object) Note: Like Red Death, this one of the few Exotic weapons that uses the model of a different weapon type then the one of the weapon itself. In this case, it uses a modified Rocket Launcher model.

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    • Weapon name: "exotic imagination" Description: Gives instant wins for everything, the only thing you need is your "exotic imagination!" Perks: every perk there is in destiny any choice of element: solar, ark, void, kinetic! Basically fills up all statistics to full bars.

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    • [b]Name:[/b] The Scorpion ; Legendary Solar Hand Cannon [b]Perks:[/b] First Column: SureShot IS / SteadyHand IS / TrueSight IS (Each sight having its strong points) Second Column: Rangefinder Third Column: Field Scout / Perfect Balance / Third Eye Fourth Column: Desert's Sting (Hold the trigger to turn the round in a small grenade that will stick to enemies, will detonate after three seconds) [b]Stats:[/b] Rate of Fire: 15 Impact: 85 (120 for a charged projectile, small blast radius) Range: 35 Stability: 50 Reload: 40 Magazine: 4

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    • [u][b]Grindell[/b][/u] Flavor Text- I bet there ain't a thing in the galaxy that it wouldn't cut right through. Charge Cannon - New heavy weapon similar to fusion rifle, battery powered, no magazine fires from battery, will overheat, heavy ammo will replenish 20% battery. otherwise it will recharge 1% battery every non guardian kill. Talents [i]Column 1[/i] Unlocked at 0 XP SOLAR DAMAGE This weapon causes solar Damage. [i]Upgrade Column 2 Unlocked at 0 XP[/i] Cannon Coil Charge mode- fires a single high damage, high penetration laser (damage is battery used in during charge cap at 20% battery, a full charge should take 3-5 seconds, and the damage should be greater then a same attack rating Gally shot) no splash, but will over penetrate like crazy. Unlocked at 12500 XP Gatling Coil-Weapon fires in full auto, no charge, will consume 1% battery per shot, weapon will fire slower and hit harder the longer the trigger is held (starting fire rate, and damage will be similar to a rapid fire archetype auto rifle (think aetheons epilogue) at max slowdown, it will have a fire rate similar to that of a full auto impact type scout rifle (read that as SLOW) damage at this point should be slightly higher then the highest damage light machine guns(so around 70 impact) weapon is limited to only being able to fire 25% of it's battery charge at one time [i]Upgrade Column 3[/i] Unlocked at 25000 XP HIP FIRE This weapon has bonus accuracy while firing from the hip. [i]Upgrade Column 4[/i] Unlocked at 62500 XP SINGLE POINT SLING Switch weapons faster. Move quicker while aiming. Unlocked at 112500 XP LIGHTWEIGHT When held, this weapon grants +2 character Agility. Unlocked at 112500 XP SEND IT Increases Range and Accuracy. [i]Upgrade Column 5 Unlocked at 112500 XP[/i] ARMY OF ONE Unassisted kills with this weapon reduce grenade and melee cooldown.

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    • I like your way of thinking but I think that 2/3 exotic weapons is a little bit overpowerd..

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    • Here's mine: [i]Traveler's Gift[/i], Exotic Auto Rifle Perks: First tier: Focused Fire/Hip fire toggle Second tier: Field Scout, Hammer Forged, Perfect Balance Exotic tier: [i]Traveler's Light[/i]: The weapon will gain damage when taken into the darkest areas (20% extra damage in darkness zones) "[i]Traveler's Gift[/i]" [i]The Traveler bestows it's Light to aid it's Children through the Shadows[/i] Stats: Rate of Fire: 77 Impact: 20 Range: 40 Stability: 55 Reload: 70 Magazine: 35

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      • Basically I would like to see a crossbow in Destiny.. Guardians make one for me let se what you make

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      • Auto Rifle: Pandora's Rifle "It may be open, but there are fixes for any ner...um, problem" Solar Exotic Perk: "Close the box" Pre-nerf Auto Rifle, with a little extra damage, because you deserve it.

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      • Edited by The Cyclops: 5/31/2015 9:41:57 AM
        Exotic Hand Cannon: The Cyclops " It knows all, sees all, and controls all." Arc Damage Holds 6 rounds First perk: Third eye Middle perks: speed reload, perfect balance, field scout Exotic perk: Cyclops Reign Enemies hit by this weapon suffer continual Arc burn (lasts 4 sec), This weapon can also switch to tracking rounds but at the cost of the burn. Targets killed by the burn explode upon death.

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      • "Two's a Crowd" Exotic Hand Cannon "That is, if you haven't killed the other." Perk 1: Choose the Elemental Damage of the weapon (all 3) Perk 2: One, Two, Three; Each Third shot (magazine of 12) changes enemy shot to fight for you. Only one enemy can be under this effect at a time. Certain enemies (shielded, walkers etc. are immune.)

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      • Edited by TheDeath0fDucks: 5/31/2015 9:33:51 AM
        Pyrotechnic ( Machine Gun ) Description: When humanity discovered fire, we took their idea, and used it in this gun. Clip size: 80 Appearance: kind of like the pyro's flamethrower Default perk: This weapon does solar damage. 1st perk: Hot swop 2nd perk tree: Lightweight, Field Scout, Rangefinder Exotic perk: Pyrotechnic: this weapon does two times damage, and has a chance to load a clip that will use less bullets. Note: Not sure how the less bullet use will work.

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      • Edited by Aviixe: 5/31/2015 12:27:11 AM
        Name: [i]Gun[/i] Perk: [i]Bullets[/i]: This weapon shoots bullets.

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        • Edited by danjoe912: 5/31/2015 9:14:42 AM
          Name: BFG A.K.A. Big F****** Gun Description: [i]"Damn... that's big!" -Queen of the Reef [/i] Rarity: Exotic Type: Rocket Launcher Perks: *Massive Blast radius *Burning damage does 300 damage per second *Burning damage spreads in groups of enemies *4 Rocket capacity *Velocity maxed *Lighting fast reload *Can be charged up and fired for maximum damage like the scorch cannon. Cons: *Horrible stability *Fire rate is slow I know I made some of these up but that's what I would like.

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        • Exotic Sniper Rifle: Wormhole Railway Description: "You gotta keep going; no matter how long it takes or what gets in your way." RoF: Same as Black Hammer Impact: Same as Black Hammer Range: Full bar Stability: 75% bar, full with perfect balance Reload: 50%, can be 75% with flared magwell Mag: 4, 6 with field scout Perks unlocked by default: -Void Damage -Never Stop Going: This weapon has infinite range and the sight's zoom can be adjusted with the d-pad First Perk: Third Eye Perk Tree: -Flared Magwell -Perfect Balance -Field Scout Exotic Perk: No Brakes: this weapon does more damage the further away the target is from the wielder (reverse damage drop off) Damage buff range: Closest range: headshots hit as hard as Praedyth's Revenge body shots Longest range: Body shots hit as hard as a Black Hammer headshot with Final Round and Luck in the Chamber on one bullet. This would only be in wide open areas, like sniping the walker in the House of Devils strike, sniping across the bridge, and cross-map shots on Bastion and First Light Tell me what you guys think. I'm open to suggestions on balancing, ideas, etc. Special thanks to Cmdr X27 for the name, description, and exotic perk name.

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        • Edited by Ratheman: 5/31/2015 12:43:24 AM
          [b]Dogma's Judgment[/b] [i]"When chaos comes stampeding on 16 hooves, this will be the only order"[/i] [b]Exotic Scout Rifle[/b] ( Solar DMG ) Default perks: [b]Mode Shift[/b]: Aiming down the sights boosts range and impact, but lowers rate of fire. Lowering sights has the opposite effect. Exotic perk: [b]Order to Chaos[/b]: On precision kills, earn one random effect ( faster reload, increased damage or health regeneration )

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        • Edited by Deadshot--Prime: 5/31/2015 12:35:30 AM
          Exotic hand cannon The last laugh "If you're gonna go, go with a smile!" Perks- 1st tree: outlaw 2nd tree: Field scout, high caliber rounds, hammer forged. Exotic perk- "Show me your moves!" Causing damage with this weapon has a high chance of causing an AoE that causes enemies to dance uncontrollably for a short period of time. 11 round mag High impact Medium rate of fire Medium range (high range with perk) Medium stability Slow reload

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        • Edited by RAcast: 5/31/2015 12:18:58 AM
          ADIM MULTI-TOOL Scout rifle with the same impact and reload stats as MIDA but with a low rate of fire (just to make it different from the original), higher range AND the ability to switch between Arc, Solar and Void damage. Would be my dream weapon. I'd even be okay if it was given 10 rounds per clip. This would be primariliy a PvE exotic because of the different burn types and the same low impact as the MIDA. This way the MIDA stays useful in PvP.

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        • You can do it in any way you want right? Like make it super op like all stats full and infinite mag?

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