JavaScript is required to use Bungie.net

#feedback

Edited by Legend of Jordy: 5/9/2015 4:56:54 AM
6

Practical Exotic buffs & changes

Approve

38

Undecided

9

Dissaprove

5

[b]Please read the majority of changes below before Approving or Disapproving this list. If you vote dissaprove, please let me know which items on this list you disagree with.[/b] ----- [u]Weapon Improvements[/u][spoiler] [b]Weapon Perks[/b] [quote][b]Firefly[/b] Precision kills with this weapon cause the target to explode. [b]Explosive Rounds[/b] Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.[/quote][i]+Elemental weapons with these perks will display the correct element type when they explode (ex.) Arc weapons will display Arc explosions, Void weapons will display Void explosions, and Solar weapons will continue to display Solar explosions +Kinetic weapons with these perks will not explode in flames and will explode in dense white smog instead[/i] [b]Patience and Time[/b] | [i]Exotic Sniper rifle[/i][quote][b]Patience and Time[/b] You gain active camouflage when aiming down the sights.[/quote][i]+The weapon no longer emits a lends flare when zoomed in during this effect[/i] [b]No Land Beyond[/b] | [i]Exotic Sniper rifle[/i][quote][b]Mulligan[/b] Missing a shot has a chance to return ammo directly to the magazine.[/quote][i]=Replace with [u]Unflinching[/u] [b]And/Or[/b] The wood doesn't give off a lens flare when zoomed in[/i] [quote][b]Flared Magwell[/b] Reload this weapon even faster.[/quote][i]+Also reduces the time it takes to ready another shot for No Land Beyond[/i] [b]Plan C[/b] | [i]Exotic Fusion rifle[/i][quote][b]Plan C[/b] Charge and equip times are very short immediately after weapon swap.[/quote][i]+Allow this effect to reset after ten seconds of wielding another weapon[/i] [b]Universal Remote[/b] | [i]Exotic Shotgun[/i][quote][b]Universal Remote[/b] Range and precision damage is greatly increased while aiming down the sights.[/quote][i]+Actually hits ranges you'd need a scope for [b]Or[/b] -Greatly Reduce its effectiveness at close range encounters +Drastically increase the weapon's range and the distance it takes for the damage to drop +Gain the ability to precision two shot a guardian in between close through mid ranges [b]Or[/b] -Remove the scope so no one gets their hopes up[/i] [/spoiler] [u]Titan Improvements[/u][spoiler] [b]Striker & Defender[/b] | [i]Subclass[/i][quote][b]Momentum[/b] Upgrades Lift to provide an initial burst of momentum.[/quote][i]=Actually increases and provides momentum[/i] [b]Striker[/b] | [i]Subclass[/i][quote][b]Shoulder Charge[/b] After sprinting for a short time, press (RB) to unleash a devastating melee attack.[/quote][i]+Deals more damage against minions of the darkness [b]Or[/b] =Shoulder Charge is directly tied with Storm Fist and will gain Storm Fist's effects when used at the cost of a melee charge (Will still work without a melee charge but without Storm Fist's benefits)[/i] [quote][b]Juggernaut[/b] After sprinting for a short time, gain a protective shield.[/quote][i]+Juggernaut's shield activates much faster [b]Or[/b] +Juggernaut's shield protects a larger portion of the Gaurdian[/i] [b]Defender[/b] | [i]Subclass[/i][quote][b]Suppressor Grenade[/b] An explosive grenade that prevents enemies from using abilities for a short time.[/quote][i]+Disables Hive wizards, Ogres and Hydras long range attacks for a short period of time +Prevents minions of the darkness from teleporting/blinking +Prevents Hobgoblin's from shielding[/i] [b]No Backup Plans[/b] | [i]Exotic gauntlets[/i][quote][b]Improved Disintegrate[/b] Increases the duration of Force Barrier.[/quote][i]=Increases the strength and duration of Force Barrier[/i] [b]The Glasshouse[/b] | [i]Exotic helmet[/i][quote][b]Bathed in Light[/b] Blessing of Light and Weapons of Light last longer.[/quote][i]+Shaders work with The Glasshouse[/i] [/spoiler] [u]Hunter Improvements[/u][spoiler] [b]Gunslinger[/b] | [i]Subclass[/i] [quote][b]Circle of Life[/b] Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun.[/quote][i]=Hitting an enemy with Throwing Knife extends the duration Golden Gun +Killing an enemy with Throwing Knife greatly extends the duration of Golden Gun[/i] [b]Bladedancer[/b] | [i]Subclass[/i] [quote][b]Skip Grenade[/b] A grenade which splits on impact, creating multiple projectiles which seek enemies.[/quote][i]+Slightly increase the damage each projectile deals[/i] [quote][b]Shadowjack[/b] Increases the duration of invisibility effects.[/quote][i]+Decrease player visibility when cloaked [b]Or[/b] +The player can't be tracked on radar while invisible[/i] [b]ATS/8 Arachnid[/b] | [i]Exotic helmet[/i][quote][b]Arachnid Sensorium[/b] Your Golden Gun zooms in for accuracy when aimed.[/quote][i]+Grants the perk [u]Over the Horizon[/u][/i] [b]Young Ahamkara's Spine[/b] | [i]Exotic gauntlets[/i][quote][b]Improved Tripmine Grenade[/b] Tripmine grenades last longer when placed.[/quote][i]+Tripmine grenades no longer give off a red light effect +Minions of the darkness no longer detect Tripmine grenades[/i] [/spoiler] [u]Warlock Improvements[/u][spoiler] [b]Voidwalker[/b] | [i]Subclass[/i] [quote][b]Life Steal[/b] Killing an enemy with Energy Drain immediately restores a significant portion of health.[/quote][i]+Killing an enemy with Energy Drain immediately restores all of your health +Hitting an enemy with Energy Drain immediately restores a small portion of health[/i] [b]Sunsinger[/b] | [i]Subclass[/i] [quote][b]Balanced Glide[/b] Upgrades Glide to provide bonuses to both speed and control.[/quote][i]+Glide longer[/i] [quote][b]Song of Flame[/b] While active, Radiance reduces all cooldowns for nearby allies.[/quote][i]+Increased area of effect +Further reduces the caster's cooldowns[/i] [quote][b]Solar Wind[/b] Hitting an enemy with Scorch knocks them back.[/quote][i]=Actually pushes enemies back including enemies moving towards you and floating enemies +Hits enemies at a further range +Actually pushes back enemies a significant distance[/i] [quote][b]Brimstone[/b] Killing enemies with Scorch causes them to explode.[/quote][i]=Brimstone will activate if the target is killed with Scorch's DoT +Increased area of effect and damage dealt when a target explodes through Brimstone[/i] [b]Voidfang Vestments[/b] | [i]Exotic chest armor[/i][quote][b]Improved Axion Bolt[/b] Your Axion Bolt grenade spawns an additional seeker. Spawn with full grenade energy.[/quote][i]=Only spawn with full grenade energy as a Voidwalker [b]Or[/b] =Gain an additional Axion Bolt instead of spawn with full grenade energy[/i] [b]Starfire Protocol[/b] | [i]Exotic chest armor[/i][quote][b]Starfire Protocol[/b] Gain an additional fusion grenade.[/quote][i]=Grants the perk [u]Gift of the Sun[/u] [b]Or[/b] =Grants the perk [u]Viking Funeral[/u] and [u]Touch of Flame[/u] [b]Or[/b] =Grants the perk [u]Angel of Light[/u][/i] [/spoiler] [b]If you have any additions you would like to make to improve this list, please comment below.[/b] ----- I hope you agree with most of my ideas to improve Destiny, I tried my best to be reasonable. Each of these ideas are just things that have always been on my mind that I thought needed a change or could use improvement. My goal was to find exotics and subclass perks that weren't up to par with the others and then find solutions to improve them. The majority of problems I've had were of the Sunsinger Subclass. I felt like every time I played Sunsinger I always had the same set up, especially noticing I only use Solar Shield. Solar Wind and Brimstone just aren't effective compared to Solar Shield. Also the Exotic chest armor, Voidfang Vestments, are always my go to exotic that I only use for Sunsinger despite the "Void" in the exotic's name. With Gift of the Sun and Voidfang I could respawn with two fusion grenades every time, and that just didn't feel right. Anyways enough of me, I hope at least some of these changes can be seen in Destiny's near future. I know people will always disagree with something, but I know these would all be improvements to my Destiny experience. ----- [i]Keep in mind this is all subject to change due to community feedback so please don't get too upset at the vanilla product. This list is still a work in progress.[/i] [b]Thank you for taking your time to read this.[/b]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by TheOldExplorer: 5/22/2015 3:30:47 AM
    Well, good ideas. But I have some remarks. 1. Patience and Time, and No Land Beyond DO need scope flare to be removed. Especially NLB. 2. NLB with unflinching would be great. NLB exotic perk buff is needed. Like +25% of precision damage increase. Or even +50%. 3. Striker's catapult modifier DOES work. It gives you a burst of momentum, transforming lift into a hunter's double jump, but a little longer one. 4. Juggernaut shield activates faster. Yes. And does not disappear while you are in the air. 5. Shoulder charge is fine the way it is. It regenerates health with a proper perk (or even exotic helmet). What else do you need? 6. Suppressor grenades affect all enemy abilities. It is the fact. 7. No Back Up Plans gives you Relentless perk. I agree with this. 8. Circle of Life is a unique perk. It synergizes well with GG Combustion. It is situational. The perk just needs a little increase in duration of GG. Like 5 seconds. 9. Bladedancer's invisibility already makes him unnoticable and undetectable by the radar. Real players are harder to be fooled than a computer enemy. 10. Arachnid helmet already gives you Deadeye and Over the Horizon. It gives you ZOOM. The ZOOM mechanics provides less damage fall off for any weapon. GG included. I tested it. The helmet makes your GG more powerful over vast distances than without it but with Over the Horizon perk. Arachnid Sensorium does not stack with Over the Horizon. 11. Song of Flame is fine. It just needs to be more noticable for other players. If they are in the range of Radiance, then they get a huge message like 'Effectiveness of all your abilities is increased'. I suppose SoF also should affect Super cooldown. 12. Solar Wind should futher increase Scorch melee range. The knockback effect is noticable, but I suppose it is bugged, so does not activate sometimes. 13. Brimestone's explosion damage and radius buff is needed. 14. Starfire Protocol gives you Gift of the Sun for fusion grenades. Your FG also burns enemies. Or your FG has its explosion range increased..

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol 69% for approve now

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • But I love ur ideas

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by SREDISKRAD: 5/9/2015 7:58:26 PM
      How come you don't work for bung...never mind, they don't accept sane or intelligence anymore... XD

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Pretty good ideas bump for sure

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bump.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      You are not allowed to view this content.
      ;
      preload icon
      preload icon
      preload icon