I think there's far too much heavy ammo in the crucible. With increased heavy ammo perks, mag increases, the amount they spawn a match and the fact that a whole team can get it means that there are far too many kills being gotten with heavy weapons. If you're unlucky enough not to get any heavy ammo then, unless you have your super, you may as well just hide until it's all gone. I think this affects the crucible in a very negative way.
The idea of 'heavy ammo' stems from power weapons in Halo. Now, I believe most people will agree that power weapons were handled in a very balanced way, as only one person could pick them up and every power weapon had a weakness and wasn't a complete better version of the starting weapons. I mean, primary weapons have no chance against an lmg and an intelligent player can easily avoid fights against special weapons.
Anyway, what I'm trying to say, is that if you're going to have power weapons without a strong enough weakness for non-users to combat against, then you either reduce the appearances they make in a match or the amount of ammo that's received. I also want to say that I'm not trying to complain about the existence of heavy weapons, because I do like the whole idea of it and how they can change the tide of a match. I just think that players can get a bit too much of it and therefore encourages negative behavior from players without it. I'd like to know what anyone else thinks so please share your opinions.
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They should remove it altogether. I wish I could tell bungie the last time I was killed by something other than: Thorn, the last word, a super, grenade, or a rocket. I literally could not tell them. That says a lot about how diverse and balanced there game is. I spawn get nova bombed then radiance then fist of havoc then arc blade then nova bomb then rocket then felwinters sniper then arc blade then rocket then rocket. I'm not kidding either.