Curious to see if the community would rather be reward by a skill system or RNG
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I think it should be skill for pvp, and rng for pve with rng leaning in favor of people with better stats.
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It doesn't matter how many polls you kids make, it won't change shit. Everything in place in destiny right now, is to ensure people play exactly how bungie wants. Rng loot is in this game forever because Bungie favorites casuals over everything, and want the retarded people who have zero skill to keep coming back. It is an absolute asinine system, but bungie is clear all they care about is milking the casual players. They know the hardcore nerds will come back over and over even if they aren't getting anything. The only additions we will get, are what the people with money want to put in. They are "listening" to us, but that's it. They pick and choose things that only fit into their bs loot system and shitty reward system. Tldr; Bungie doesn't actually care. They have a system in place already that they will never change. No matter how much we ask.
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Great to see an unbais poll
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[quote]Curious to see if the community would rather be reward by a skill system or RNG[/quote] I would prefer mix of both. Such as if you were a Lvl 20 you wouldn't have as good a chance as as Lvl 32 would and vice versa
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-Skill based in PvP. (Changed so only those with positive k/d have a chance at an exotic) -RNG based in PvE.
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Honestly, I'd like to see it so that anybody with less than 10 kills in a Strike has no chance at an Exotic or a Legendary dropping. 10 may sound like a low number, and to be honest, it is, but I've seen people in Strikes try their hardest to get kills while me and the other guy are just killing everything as soon as whatever enemy it is gets out of the door, only to end up getting all of 12 while the two of us got well into the 40's or 50's. On Strikes like Omnigul, though, where you can get ten kills just from headshotting a Thrall in a group with Fatebringer or what have you, that number needs to at least quadruple. I've gone through that Strike solo a few times, and the average number of kills I get always hovers well above the four hundred mark, and the lowest number of kills I've seen from somebody who was actually trying was 59. AFK-ers shouldn't be getting rewarded. Ever. But since the game can't tell if a dude is AFK or not, I suppose that this would do. Also, Positive K/D in Crucible or no Exotic. That's it. No questions about it. No "I broke even, I should get an exotic". Either your K/D is >1.0 or no chance at an Exotic for you.
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A combination of the two. Low random chance for participation, excluding exotics. Proportionally improved random chance based on performance, with very low chance of exotic drops. Every exotic has a corresponding bounty with actual goals to achieve.
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oh this is preference not now oh than skill system
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the 62% is such a lie I did a roc with this guy in spawn spamming dance and he got a last word went up in the reward screen and everything
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Tell me how, objectively, to measure "skill", and then how to keep the game from turning into a festival of kill-stealing.
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If you could get all exotics by completing very difficult strikes or something, instead of only completely random drops I think that would be cool
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...is broken
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Adding anything other then RNG will just take away content lol
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Your rewarded by luck
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I prefer to be rewarded with pizza and ice cream