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Destiny

Discuss all things Destiny.
Edited by My Lord Sir Baddy Daddy: 5/16/2015 7:47:11 PM
51

The Necromancer: A Warlock Subclass

" [i]Spark life within souls and transcend them into new life"[/i] Grenades: Arcblast Grenade [i]"A grenade, that upon detonation, creates a deadly shower of Arc Light"[/i] [spoiler]*Has a 2 second detonation time *Shoots 1 bolt per target dealing 105 dmg (PVP) *Shoots up to 4 bolts to nearby enemies (Appr. 5 paces away) *Has the ability to headshot, as long as the bolt strikes the head[/spoiler] Revitalizer Grenade [i]"A peculiar grenade, created by the warlocks that heals nearby allies with Light energy"[/i] [spoiler]*detonates on contact *creates a bubble similar to the void grenade that heals you and allies inside *heals 40 health per second (80 in PVE) *lasts 4 seconds *Crota's presence prevents regeneration with this grenade[/spoiler] Stormfront Grenade [i]"A grenade that deals arc damage upon detonation. Deals bonus damage to stuck enemies"[/i] [spoiler]*deals 205 dmg (PVP) if stuck *has a 2 second detonation time[/spoiler] Jump Abilities: [spoiler]Glide Focused Glide Blink [/spoiler] Super Ability: Necromancy [i]Harness the power of arc energy to allow your ghost to summon three Arc Mirages, who serve you until the end of their spark"[/i] [spoiler]*Super takes 2 seconds to initiate *Each mirage is exactly the same as your guardian *Each mirage has 200 health (400 in PVE) *Mirages will track nearby targets similarly to how a thrall chases you, although it will follow enemies around obstacles and any distance up to 150M *When mirages are within melee range, they explode with a 2 pace blast radius, and anything within this blast radius takes 205 dmg. Anything within 3-4 paces will take 105 dmg *Mirages disappear if you die *Necromancy lasts 10 seconds *Arc mirages hold a bubble of arc energy in place if a weapon *You cannot move during Necromancy, but can shoot your primary weapon from the spot where you use it[/spoiler] Super Upgrades: [spoiler]Impervious: increases heath of Arc Mirages to 250 (550 in PVE) Berserker: Arc Mirages move at 110% speed. Reduced health to 150 (300 in PVE) Last Will: Death during Necromancy will spawn an Arc Mirage on your death location and will aggressively seek your killer[/spoiler] Melee Ability: Spark [i]"Enemies struck by spark have their health leeched"[/i] [spoiler]*Does 150% melee damage *leeches 5 health per second *leech lasts 7 seconds *Leech is negated by Presence of Crota, although leech through Spark is not negated.[/spoiler] Melee Upgrades: [spoiler]Absorbtion: increases duration of Leech by 5 seconds Rejuvination: Increases movement speed during Leech Regeneration: Health gained by Leech is applied to nearby teammates (12 paces away)[/spoiler] Special Upgrades: [spoiler]Kaboom: Increases Arc Mirage blast radius by 2 paces Magic Barrier: Increases your health to 275 while using Necromancy (500 in PVE) Loyalty: Damaging an enemy with Arc Mirage will trigger the Leech effect[/spoiler] Final Upgrades: [spoiler]Arc Break: Increases the range of Arcblast Grenades (5 paces). Halves timer on Stormfront Grenades. Aftershock: Exploding Arc Mirages leave an arc bubble that damages enemies trapped inside (7 dmg per tick) Reborn: Killing an enemy with your super has a 33% chance to create an Arc Mirage[/spoiler] Edit: I have no idea how the damage system works in PVE, hence why this uses mostly PVP stats and damages.

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