Tell us about it, meng. Mine would be a game where you start in a city in the future and you can do anything, including going to the time machine to go back into historical periods (infinite time to develop :()
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Edited by Lynx7386: 4/8/2015 3:15:24 AMI always wanted to see an mmo version of starcraft, with the following gimmicks: -you have 3 factions in as free for all galactic conquest, similar to elder scrolls online -Terran players experience the game as a first person shooter with a variety of armor, weapons, equipment, vehicles, and abilities. -protoss players experience the game in a traditional third person rpg with mostly melee weapons, psi abilities, and vehicles. -zerg players experience the game as a small scale, top-down RTS style game, controlling multiple zerg units and using flanking and numbers to prevail. Pvp would be a three way campaign with 9~ planets that can be taken control of, granting your faction unique resources and tactical advantages for each planet. Each of these planets would be an open pvp zone, but also contain pve challenges to unlock additional equipment, weapons, vehicles, or abilities for your character. Progression would vary by faction as well. Terran players would start at the recruit level and gain rank to unlock better weapons and armor. At high levels, you might even be able to go the route of the ghost, gaining psi abilities. Protoss players would have skill trees to progress in to unlock various psi abilities, and would have to pick whether to follow the light energy of the Khala or the void energy of the dark Templars. Each path would have a completely unique set of armor, weapons, vehicles, and abilities. Zerg would start off with a small number of zerglings under their control. As they progress, they can either gain larger numbers of weaker zerg units or go a different route and have fewer units that are more powerful.