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2/28/2015 5:39:26 PM
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Developer Open House Q&A

[url=https://www.bungie.net/en/News/News?aid=12623]The Developer Open house[/url] was conducted on February 27th between the hours of 2:00pm-4:00pm Pacific. The Q&A session was held in the [url=https://www.bungie.net/en/Forum/Topics/0/1/0/Feedback]#Feedback[/url] section of the forums. [b]Opening Statement:[/b] Our designers are logging in and getting comfy. We'll be on this board for the next couple of hours. Remember to ask your own question in a separate topic. We'll hit as many as we can. This is a chance to learn more about the Crucible and the Sandbox, so target them with some sincere curiosity and insights. Thanks for hanging out! p.s. #openhouse -DeeJ [b][url=https://www.bungie.net/en/Forum/Post/104680533/0/0]Does Bungie actually care?[/url][/b] [spoiler][b]Q:[/b] I see myself reading these posts quite often about people's opinions and glitches in the game and this and that. But I hardly ever hear Bungie doing something about it or at least acknowledging their community. They "fix" things that no one asks for or talks about. Anything that helps the player is patched, glitches and bugs in raids and stiles, not fixed. Nerfing weapons that pretty much no one talked about? Check. They fail to supply to their community. I honestly don't even think they read our posts -RickJames Rambo [b]A: Right now, I'm sitting at a table of devs posting on this forum, responding to and reading feedback! They care, and they do a ton of work to make improvements to core systems like the recent sandbox updates, to fix and resolve bugs and issues, and to even extend and improve functionality of the companion app. We're beyond a dozen updates in less than six months. More on the way. We'll never be able to take in every individual's feedback, person by person, but we absolutely look at the forums, track trends, and look at data, and we're absolutely committed to continue updating Destiny. We're aware that we can do more to mix it up here on Bungie.net, and to acknowledge your feedback officially. If you like today's open house with the dev team, please let them (and DeeJ) know![/b] -urk [/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105051603/0/0]Will We Ever Get True Objective Modes?[/url][/b] [spoiler][b]Q: [/b]I've noticed that all of the modes in crucible, currently, are deathmatch modes. Yes, they do bring objectives into the game (capturing control points, capturing relics etc.), but they can all be won simply by killing the enemy team a lot more than the enemy team kills your team. Will we ever see the introduction of pure objective based game modes, such as domination, assault, or CTF? -aceebro [b]A: Maybe someday! The real answer is that our initial collection of gametypes were designed to promote teamwork without putting undue pressure on any one player. There's no way for one player to "lose the game" instantly the way a bad flag-runner can in CTF. As Destiny evolves, we will add more complexity/variety in our gametypes as we see fit.[/b] -mantis[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105051504/0/0]Iron Banner[/url][/b] [spoiler][b]Q: [/b]With the tweaks to level differences, is the gametype working as intended? Will the map list be refined for future excursions? Will we ever see Iron Banner applied to more than just Control? How many motes of light have been spent reforging weapons? Awesome change to the headshot bounty - big thank you to whoever made that change -dmg04 [b]A: With the tweaks to level differences, is the gametype working as intended? [i]-Yeah, it's pretty close at this point. 2.0 update to the Power Differences really helped. We're never done tweaking though.[/i] Will the map list be refined for future excursions? [i]-Yeah, we meant to have 3 more maps in the last one, but the 1.1.1 patch came out just a little too late. Expect Asylum, Anomaly, and Burning Shrine to join the playlist for the next go round. [/i] Will we ever see Iron Banner applied to more than just Control? [i]-That's something we're talking about internally. [/i] How many motes of light have been spent reforging weapons? [i]-Don't know the numbers, but I bet DeeJ could dig them up. [/i] Awesome change to the headshot bounty - big thank you to whoever made that change [i]-I'll let them know. :)[/i][/b] -Thug Larz[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105026099/0/0]What about the Necrochasm?[/url][/b] [spoiler][b]Q: [/b]Question for the weapon balance dev. Many think the Necrochasm is under powered considering how hard it can be to get. Is everyone using it wrong? Will it get a buff? Please let us know your thoughts. #feedback #openhouse -HSTRIP [b]A: We are definitely aware of the feedback coming in about the Necrochasm. No, you're not using it wrong. :) The weapon is performing as designed. Fictionally I love the weapon, and as an exotic gun I believe it definitely achieved our goal of being a unique item unlike anything else in the game. However, I do agree that competitively it is not as strong as Mythoclast or other highly used Auto Rifles. The acquisition of this weapon was also significantly more involved than other exotics. We did a huge pass on exotic weapons shortly after Destiny released, and will likely do more updates like this in the future. Community feedback is taken into heavy consideration when we make these updates, so I'm sure we'll be looking closely at Necrochasm when that time comes. Until then, thanks for letting us know how you feel and keep it coming.[/b] -Newsk[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105039426/0/0]Separate PvP Nerfs from Pve.[/url][/b] [spoiler][b]Q:[/b] DeeJ separate 1.1.1 gun nerfs from pve. Pve doesn't need a nerf and you proved you can separate them so get back to the drawing board and separate the gun nerfs Ps. Not a question more of a request. Also if you cant do it, then find someone who can. [b]A: Hello. I am DeeJ's manager and I wanted to reach out to you directly to let you know that this is now his top priority as community manager. He's never used any of the development tools, and he has no experience making games, but I'm quite confident that he will be able to deliver an amazing sandbox experience that millions of players will enjoy. :)[/b] -urk[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105046639/0/0]Crucible Rewards?[/url][/b] [spoiler][b]Q:[/b] Why are the crucible rewards so scarce, given at random to the players (seemingly always the worst player), and are more often than not very low quality or of no use? -Ainnipe [b]A: Crucible rewards are on the low side for sure, and issue we intend to address in a future update. The rewards are random to encourage everyone in the game to play it to completion, rather than only the "winners" staying.[/b] -mantis[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105040769/0/0]Game Modes[/url][/b] [spoiler][b]Q:[/b] Why can't all of the game modes (like doubles and salvage) be playable at all times? I love the smaller modes where team work and communication is the way to victory but playing skirmish over and over with no flavor gets old. -Carolina OvR [b]A: It sounds like you're really asking about two different things, and I hear you. 1. If you're asking why our new playlists are short-time events, our goal is two-fold: make sure we always have a great matchmaking experience and test out new things in a limited way to see if people like them. 2. As far as variety goes, we're totally working on it. Inferno is coming on Tuesday, and expect more things in the future. -Thug Larz[/b][/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105044201/0/0]Bladedancer PvE[/url][/b] [spoiler][b]Q: [/b]Quick question, in PVE why is Bladedancer such a terrible orb producer? For a Bladedancer to kill a yellow health bar enemy it takes a lot more effort than any of the other subclasses and we get rewarded with 2 orbs. Every other subclass has the potential to make 4 orbs per yellow bar, it makes no sense as to why Bladedancer, being more risky to use, can't make 4 as well. Please shed some Light on this issue. Thank you. -TheHuntersWatch [b]A: We turn all sorts of knobs to properly (or so we try) balance each class and super. Orb production is one of those knobs. Bladedancer has other PvE benefits besides producing Orbs that the other supers don't have.[/b] -imtylerdurden[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105041130/0/0]PvP and Sandbox merger?[/url][/b] [spoiler][b]Q:[/b] Has the idea of introducing PvP into the PvE environment ever been considered? -Malfar [b]A: I think you'd be surprised at the number of PvP-related ideas that have been kicked around at Bungie. :) My advice is to keep telling us what PvP ideas you, as player, are excited about and you never know what might happen.[/b] -Deadalive23[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105053471/0/0]Old Exotics in the H.O.W. DLC[/url][/b] [spoiler][b]Q:[/b] Hiya, I was just wondering how we'll be able to get our current exotics weapons up to the new damage cap when House of Wolves comes out? Will it be the same system as The Dark Below? Thanks in advance. -kvothe [b]A: It will not be the same system and we'll splain this in detail before we drop House of Wolves so you know all the nitty gritty details.[/b] -urk[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105044799/0/0]Question for DeeJ[/url][/b] [spoiler][b]Q: [/b]I know this is for the devs, but Deej, is your name supposed to be pronounced D-J or just similar to seige with a D? -LOG MediocreMan [b]A: It's actually pronounced "Bob". Freaked me out too. -imtylerdurden[/b][/spoiler]

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  • [b][url=https://www.bungie.net/en/Forum/Post/105039990/0/0]Ranked PVP: Appropriate for Destiny?[/url][/b] [spoiler][b]Q:[/b] I would like to know the developer's take on ranks in Crucible. Perhaps inferno could evolve to be the ranked playlist? Is this even a topic of discussion? Why or why not? -Myzster [b]A: We didn't do ranks in the Crucible right out of the gate for a number of reasons, but they could make an appearance someday. Inferno playlists will add some cool variety, but I don't think they are "the way" to play Destiny. [/b]-mantis[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105048862/0/0]Some Exotics aren't receiving the love they deserve[/url][/b] [spoiler][b]Q: [/b]Hello developers first off great job so far ! Now my concern is that some of the exotic weapons aren't receiving the love they deserve. A quick reference to this would be the universal remote or the no land beyond and some of the less used exotics. I truly want each and every exotic to feel "exotic" in their own right even if that might mean buffing them but not there whole entire gun group. Thoughts ? - Torn Physic [b]A: You unknowingly touched on a very tricky part of making exotic guns. They need to be unique AND useful. Unique implies different and special. Useful implies accessible and understandable to many players. Some exotics do this well and some leave players wanting a little bit more. I will never forget an interaction I had with a co-worker during the first exotic patch. He was lamenting Thorn, he didn't like the slow reload or the shallow 6 round magazine. This was addressed in the patch. We have it 9 rounds and a faster reload. The day after the patch went live, he sadly told me he thought Thorn had lost its character. Even though it got better and we had addressed his pain point, his fantasy of what made Thorn unique was reduced. We'll continue to try and find the right balance for all the exotic guns. We know they're special. We consider them important items in the Destiny world and they will always be looked at for future patches.[/b] - Newsk[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105030369/0/0]Can Inferno be a permanent playlist?[/url][/b] [spoiler][b]Q:[/b] I think I would play more crucible I'd inferno were a permanent playlist instead of every now and again. It's a great idea and I think inferno will attract many more players. Keep up the good work! -GingerSnap [b]A: Hey, GinerSnap Thanks for the feedback. The advantage of debuting modes like Inferno in the rotating playlists are, among other reasons, the bigger the population, the better the match-making. Having mode variants leave and come back from time to time raises the overall quality of the experience for everybody. If we see big enough consistent numbers of players over a long enough time line, that opens the conversation of finding a more permanent home for mods like these. In the future, we want a healthy ecosystem of modes that balances playlist quantity with quality, as it gives us the most room to make new, awesome stuff. But, community feedback on what modes & variants you want to see in Destiny will always be super helpful to us. Thanks, again![/b] -Leif/DeadAlive23[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105032512/0/0]Development of Crucible: Control[/url][/b] [spoiler][b]Q:[/b] As far as multiplayer shooters go, generally Team Death-match is usually the king of all playlists with the highest player populations. But, Destiny seems to introduce players to the Crucible through Control. It feels like the game-type was built for all slayer fans, but it does a wonderful job urging new players to move around the map and learn the various power locations (A, B, C). Can you talk more about the design intentions for Control in the Crucible and offer insight on the development of the game-type? I’d love to hear insight on how the game-type evolved (from early development) as well as if starting player’s competitive multiplayer careers in Control has any other intended benefits for the player base. -Lord Revan [b]A: Control was designed as a light-objective layer on top of a basic deathmatch foundation. Players who want to just kill and ignore their team can do that. Players who aren't as confident in their thumbskill can run bases and help out their team just by capturing zones. That's the basics. We wanted players to start out in Control because it's super-fun and very "Destiny", and keeps players near obvious locations so anyone can follow waypoints to find a fight.[/b] -mantis[/spoiler] [b][url=https://www.bungie.net/en/Forum/Post/105059277/0/0]Why buff Pulse Rifles?[/url][/b] [spoiler][b]Q: [/b]I'm just wondering why you guys decided to buff them -rancorslayer [b]A: We've been playing the game, watching you guys play the game, listening to feedback and watching the data... The Pulse Rifle was a gun everyone liked, but it definitely needed a little more love... I'm happy to say that 1.1.1 has brought that love... Let the Year of the Pulse Rifle commence! Judge JuJu for life![/b] -imtylerdurden[/spoiler] And finally, DeeJ, My Question to you is: Will there be an OpenHouse with more emphasis in [u]PvE[/u] related topics? [b]Thank you everyone for your interest in the Developers OpenHouse. Don't Forget to Thumb Up and leave feedback![/b]

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    16 Replies
    • But CTF is a major game mode in nearly all fps games. I want CTF lol

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    • I think this post needs to be more widespread! Didn't even see it until I checked deejs profile, was nice to see development team answering just a few things.

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    • Thanks for doing this.

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      • Bump

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      • I meant to participate in this, so for you to post some stuff from it, is very appreciated. I hope they do this more often

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        1 Reply
        • bump

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        • Commenting again because this is great and needs to be bumped!

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          • bump

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          • Good job!

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          • bump

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          • Nice concise thread. Thanks :)

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          • Nice post 👌

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          • Why were Auto Rifles Nerfed? I honestly think that they were perfectly balanced as it was.

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            4 Replies
            • Thanks for posting this!!! Missed the open house and didn't get to read any of the responses, this was really helpfull

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            • Bump.

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            • bump

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            • Bump

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            • "Its actually pronounced bob" My gosh

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              1 Reply
              • Bump

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              • bump

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              • Bump

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              • Bump

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              • Bump

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              • only bumping until it catches traction.

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              • BUMP

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