Hi there. To keep it short, I have 3 main questions:
1) What inspired each individual subclass super?
2) Did you design supers to fill a specific role, such as Healer or Tank?
3) Why did you make it so each class is missing a specific damage when it comes to subclasses (E.g. Hunters lack Void, which makes the Thorn bounty even [i]more[/i] of a chore ;) )
If you could take the time to read and answer my questions, it would mean a lot to me. Thank you. :)
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I'm no dev, but there is a lot of synergy the way that each class has a different combination of the three different damage types, and I'm sure that the third subclasses will be aligned to each classes missing element, when they are added.