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1/22/2015 5:44:06 AM
11

3rd subclass

There have been rumors going around that the 3rd subclass is going to be the 3rd element (Ark, Void, and Solor) but here is what I want to know.... The hunter gets void, what is the special? Titain gets Solor, what would his super be? And...... You guessed it the Warlock gets Ark, what could that super be? If its good enough I might remake a warlock for it. Any ways post below of what you think and what kind/type of grenades will each class get?
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  • Here's the Hunter one - Void trap Melee - Void Hook - A short, Mortal Kombat Scorpion style hook is thrown out. When it connects, it immediately pulls the target closer to withing punching distance. The hooked and stunned enemy receives a blast of void damage from the Hunter. This is quick. Hook out, enemy in, void blast. Grenades - - Void Wave is best aimed at a surface. It throws out a void damage pulse, which can be upgraded for damage and wave distance - Drag Net (yeh, the movie lol) creates an instant void pool on impact, which stops and damages enemies within it and drags nearby enemies into it. Can be upgraded for damage and area. - Slinger looks like an angry purple octopus when used with the right perks. It explodes on impact, hurling out a circular whip-style extension, which stops when it hits an enemy, sticking to them and burning until the grenade expires. Can be upgraded for extra whips (or tentacles) Super - Trap (needs a better name I know lol) - On a timer, like Bladey Dance, the Hunter has access to a constant spew of void glue, which can be fired on full auto and aimed anywhere. Like a hose, it can be aimed at several targets and/or one place to create a large pool. Enemies touched by the glue will be damaged and slowed down. Upgrades - can increase the time the super is active - increase the spray distance - leave lasting damage on affected enemies after the glue has vanished - Enemies affected are stunned and freeze briefly Yay!

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    • I really hope bungie doesn't give every class every element. They can always reuse an element or kinetic damage if they are looking for something unique. For example. the super on a hunter being dual wielding. Kinetic damage type with mixed elements on the grenades. Or maybe a titan super that calls in an ammo box (Sounds cliche but its just a random idea) Voidwalkers are the mages curious about everything they should be the only ones with every element available.

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    • The only current trend I see in supers is [i]close-mid range,[/i] [i]far range[/i], and [i]defensive[/i]. Titans obviously need a ranged super. Hunters need a defensive super. And I think that would leave hunters with a defensive or a close range super.

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    • There aren't going to be any 3rd subclasses

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    • the titain is crusader and spawns a piller of light in front of him. the hunter is trapper and spawns a void circle on the ground that slows down enemys that walk through is. the warlock is ark thrower and spawns a orb about the size of a survitore that acts as a sentry of sorts and shoots lightning at enemy.

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    • According to the forums it's going to be a pack mule with one move a back kick

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    • I honestly don't know. Keep in mind each class fits each on of the special perks you get from training Warlock: recovery Titan: defense Hunter: agility And remember each class special fits the class, hunters gets a knife and gun, titan gets a cool super hulk smash and defense bubble and warlock gets a magical bomb and self revive. So it all fits. Whatever it is it's probably gonna be cool as hell

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    • Hunter: Void swallows enemies when nearby caused by the knife. Melee is strengthened and being melee'd causes enemies to tremble or die. Titan: Shoot a solar beam, much like Fist of Havoc, but ranged. Warlock: Ark surrounds the player and anything close by will get disarmed and dizzy for up to 10 seconds. I don't know.

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      • Judging by how the other Subclasses are, Titan will have a sort of "ranged" super, as FoH is crowd control, and they already have a team-helping orientated super. Warlocks will probably have a sort of "Crowd Control" Super, different from the Nova Bomb which is typically a ranged super. And Warlocks have their Radiance, which is a Team-Helping and personal super. Hunters will probably have a type of Team Helping super, due to them being the only class without one, since they already have a Ranged and Crowd Control super. Only a prediction though. Could be completely wrong.

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      • Edited by BLWigglyAkA: 1/23/2015 2:32:15 AM
        Warlock: multiple teleportations while projecting sharp arc arches. Quick fast; or multiple teleportation that enable arc melee juggles; imagine your fireteam poppin heads in the air and enemy remains falling like fire works from precision kills while airborne lol Titan: solar self destruct ground pounding comet, self destruct sends him catapulting str8 upward coming down kinda like the Hulk hyper combo on MvC3; juggle prone or instant destruction... Your choice! Hunter: why not some kind of crossbow instead of a hand cannon. Be a hunter soooo..... Hunter would project sharp arrows that upon impact become void nets from a bad ass cross bow, that drains energy, entrapping enemies. Like the other guy that posted said. Since he don't have a team ability ( I admit my hunter idea kinda cheesy lame, buuut ...they just ideas.) perks coming soon ....lookin azz lol

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      • Trapper: hunter ability that releases a void field and traps enemies Crusader: Titan ability that shoots a laser or particle beam from the chest, upgrade supposed to be able to shoot from back as well The "thundercloud" turret: the dubbed warlock ability that has a thunder cloud follow you, proximity triggered to shoot at enemies These are the supposed subclasses of September

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