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Edited by SoIar: 1/14/2015 2:59:32 PM
124

A solution to the Bladedancer crisis (and Gunslinger too, from a Hunter who maxed both)

Nice idea

254

Bad idea

438

Neither, but I have a suggestion (please post)

53

The influx of bitching posts has gotten a bit ridiculous and I see where people are coming from but the solutions offered are not really that great in my opinion. Before anyone says "oh you never tried it" I did, and very extensively. EDIT: Just to clarify, I main Hunter and currently only have hunters, so I don't have any bias for other classes. Reducing the duration would make it impossible to get more than 2 kills unless they are incredibly packed together, especially considering that slashes subtract from your super duration. Reducing the damage resistance would make you too easy to kill especially being restricted to melee. Reducing lunge distance would make hitting midair targets impossible so you would just have people hopping around like bunnies every time you saw Arc Blade. The major complaint however is that they are capable of going around the map and getting a lot of kills. People have said to reduce the duration or limit the attacks, but I already talked about that above. Now, let's look at something a bit more interesting for a fix that while I don't think is really necessary I think would work well, just hear me out here: disable the radar during Arc Blade. You're in a blade trance according to the descriptions, so nothing except your knife should matter here. Disabling the radar would make more tactical thought involved with the activation since you would have to know where people are or where they will be when using your super. This would make it so that people with better map knowledge and prediction of combat flow as well as tactical thought would be able to better utilize the super. It also helps you lose someone who's in Arc Blade that is chasing you to compensate for the difficulty of dodging it as opposed to dodging other supers. It would also make running around the map possible but less likely to net you kills since it would be harder to find people. It would put more focus on being able to orient your camera while slashing all over the place (which is difficult) and would not reduce its viability against large groups, but would make going all over the place with it less powerful. This would hardly affect PvE since the radar is practically useless in PvE anyways and the amount of enemies is very high. [b]TL;DR: REMOVE RADAR FROM ARC BLADE AND DO NOTHING ELSE TO IT, REDUCE THE SOUND EFFECTS OR REMOVE THEM FOR BOTH HUNTER SUPERS.[/b] EDIT: Removed the thing about Gunslinger because 1) I don't use Gunslinger nearly as much in PvP so it's not that fair for me to judge and 2) the super itself is a gun so the radar is vital. Maybe disable melee? Idk, suggestions are welcome for Gunslinger. EDIT: to make this not a huge detriment, make the sound effect for popping the super a lot lower or remove it all together because having the enemies alerted and having no radar would just be a "oh that's a super run away and you will live" fest. Now something else is that Hunters need a buff for generating orbs. It's ridiculous that I can kill 4 people and generate 4 orbs while a Warlock can kill one person and generate 2. What do you think?

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  • Edited by v OUTLIER v: 1/14/2015 1:09:47 PM
    Blade dancer does not need a nerf you weak individuals. Hunters are actually missing out on alot. Yes the arc blade in pvp wrecks up. That is all. Stop crying. Any class can be played to look over powered. The arc blade class itself it is actually really lack luster. Every other class has a better jump and hunter is supposed to be the most agile. On top of that, blink breaks their stealth. Orb generation? Don't even get me started. Such a weak orb geneating spec and it requires you to be in their face. It's crap. Exotics? Hunters get shafted there. Such usless exotics. 4 shot GG and raspberries are the best and they are still lacking. Stop crying. It's pathetic. Hunter isn't even my main. This comes from my experience and alot from my leet hunter mate. If you can't beat them join them. Go make hunters and just stop crying they need a nerf because they kill you in crucible.

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    • All I hear in this forum are a bunch bitching noobz

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      • A shotgun does help solve a bladedancer problem.

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        • Blade dancer isnt OP 2 shots with found verdict and they're dead

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        • I run bladedancer and GG as my main and honestly it's very easily defeated. If someone has bladedancer I can usually kill them with a shotty or any other gun before they get me or anyone else and if someone has GG I just go behind cover and wait for it to run out. As a hunter our supers are the easiest to counter of any other class. You just need to pay attention to what's going on and NOT panic when you hear or see a blade dancer coming toward you. Just evade and shoot. Easy.

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        • The fix is to have the whiners play the hunter.

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        • They are balanced because Hunters are by far the squishiest when using their super, NB and FoH override either BD or GG and WoD and Radiance can out melee you if they aren't shit. Even normal guns will do the job

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          • Here's a solution. Make the Golden Gun a 2 shot kill.

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            • You have a problem with gunslingers and bladedancers? Why do you guys struggle so much with their super? They're not hard to kill you just gotta be quick...

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            • How about We keep everything as is Because if things get nerfed Then their original model of things would be completely worthless because fuhkboys like you complain about these things They probably spent a lot of time into this and you want it nerfed They already nerfed a lot of things already so just leave the hunter alone

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            • My suggestion: stop bitching about hunters, or create a hunter and use it in crucible... Pansy a$$es...

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              • Edited by XenCannibus: 1/16/2015 3:39:49 AM
                So by all of this logic, both the Titan and warlock specials should be put on a 2 second cast timer, and the aoe lowered a huge amount. People really just need to stop crying and get better. I've bounced off titans who activated their specials as I was about to kill them with blade dance... And I've been insta killed by warlocks before I could get near them. There is nothing wrong with the hunter special.

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              • Reduce the tracking. Maybe a bit of recovery after a swing as well. I must ask though. A friend of mine says the warlock void damage wrecks him in blade dance. Do any of you find this true? I know when I go sunsinger in PvP that the melee doesn't do much to them. But sometimes if I'm void walking and have time to put a few rounds in them and melee I can kill them sometimes.

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              • I'd say to slightly nerf the sensitivity of the tracking to that of the Sword of Crota. That way the user as to think a little more about actually moving their camera. Any other sort of nerf would make Bladedancer kind of useless, it doesn't have much else going for it.

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              • I was blade dancing and got stopped dead by a titan with a shotgun, one shot, found verdict, I was pissed but happy I know how to stop others lol, so its not OP, just gotta be good with a shotty

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                • They are balanced because Hunters are by far the squishiest when using their super, NB and FoH override either BD or GG and WoD and Radiance can out melee you if they aren't shit. Even normal guns will do the job

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                • It's easy, make each blade kill drain more of the super, that way you can get like 3 kills max. Leave gold gun as it is

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                • I honestly don't see a problem with reducing the time limit. In the example you put that you'll only get around two people unless they're packed together. OK, let's look at any other super. Warlock nova bomb: still only one or two kills unless they're packed. Titan smash: still only one or two unless even tighter packed You don't get many kills with any super, why should hunter be any different?

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                  • Warlocks and titans have panic buttons, gunslinger takes skill. I personally hate bladedancer because all u have to do is shotgun meele and dead

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                  • Agree with the orbs thing. Also no radar would be good. Well thought out sir.

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                  • Or just kill yourself that would fix it too :)

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                  • Edited by hellfrost: 1/16/2015 2:10:53 AM
                    Bladedancer I'd say is slightly on OP side because he has both good nade + melee + amazing super and in general his talents are suited very well for PvP. Reduced blink CD, Heal after kill, blink. Gunslinger on the other hand has one thing going for him and that's golden gun. Nades - unreliable. Melee - joke even super doesn't give shields or protection or anything.

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                  • All they need to do is lower the cool down and make attacks not remove energy. Then for pve change the talent from kills extend duration and make it flat out longer duration

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                  • My ONLY complaint about hunters is the bladedancer's auto target. drop that and problem solved.

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                  • i love my blade dancer especially with the helm that reduces the super energy used by each attack and the perk that extends its duration with each kill mmmmb suck it titans

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                  • Leave it alone its not op its exactly how it should be! All of the different character types can kill a full fire team with one super use!!! But the blade dancer and gunslinger you need to direct it and push the button more than once to achieve a full fireteam kill!!! Soo everyone stop fing moaning. Its more skill that we have, that makes you mad? Tough!!!

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