Hardly a relevant topic for a post-Halo Bungie forum, but I thought I'd share anyway.
It's a pretty interesting article, even if it's primarily an interview about how to produce a plot-driven game, rather than the philosophy behind designing one. I've often wondered where the decision comes in to make a silly game into something a little more thought-provoking and plot-driven, or vice-versa, when a ludicrous, nonsensical plot is dumped in favour of a balls-out fun game. Turns out it's pretty early, in a concepting phase.
What do you guys think?
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[quote]What do you guys think?[/quote] >kotaku
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Depends on the game really.... Sometimes I would rather have a story but other times I want to kill things
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Personally I always think gameplay should come first because if you're game isn't enjoyable then it's not worth playing but developers definitely need to put more emphasis on story and writing and less on graphics.
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When I was younger I used to care more about gameplay and what new features games are used but now I care more about story and developing/fleshing out plot and characters. Doesn't mean I don't like smooth gameplay like Halo and Bayonetta 2 I just prefer a good story regardless if it's wacky and out there or serious.
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Good read, thanks. Didn't really address one thing, though, which is the type of game being created. I totally get the what he was talking about when he pulled the Tetris example, but, and maybe it's beyond the scope of this article, certain genres are, by their very nature, story first (RPGs, for example). Curious to learn how story ties into, or doesn't, development on something like that.