Pocket Infinity seems to have a glitch with aiming down sights
There seem to be two types of ADS rendering modes, 'iron sights', and 'scopes'
With iron sights, the weapon model is directly rendered
With scopes, a multipass render overlay removes any polygons behind the scope glass
I'm sure your programmers have their own terminology for this, but my description should be identifiable to them
Pocket infinity has an iron sight, but its render mode is set for 'scope'
This causes portions of the model to dissapear when ADS
Note the distinctive 'walls' on each side of the red glass
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.