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#feedback

Edited by DarkBushido21: 12/19/2014 10:49:03 PM
59

So exactly why do PvPers feel ENTITLED to the same rewards as PvErs?

So to start, I consider myself a semi-casual player. Sometimes I feel like playing Crucible, Most of the time I prefer to run Strikes or Weekly/Nightfall and sometimes I feel like playing the raid. One of the biggest rifts I've seen on these forums lies between the PvPers and the PvErs and the supposed 'unbalanced' reward system. Many people use an argument that relies heavily on the [b]BELIEF[/b] that this game is split evenly between PvP and PvE, however this is simply not the case. It's not a game that's sold as a purely PvP focused and oriented game, but people will argue like it is. It's an Expansive (As in, has multiple aspects) Multi-Player Cooperative First Person Shooter [b]with[/b] Multiplayer PvP, and yet some people feel as if because it's an FPS it somehow should be focused on the PvP aspect. Which is a grossly incorrect assumption or assertion. All that having been said, I am for one incredibly tired of this broken record that keeps playing as far a balanced reward systems. First of all, anyone who truly believes the PvP aspect of the game demands the same kind of time and dedication as the PvE aspect is just dead wrong. There is little to absolutely no coordination in the Crucible, and up until recently we weren't even allowed to have a Fireteam Voice Channel, why? Because it's completely unecessary. Most people don't organize counterattacks or coordinate attacks in the one PvP playlist which actually calls for it, Control. It's basically just a frenzy of players having at each other until one team scores enough points. You DON'T have to: Fly to Earth/Tower/Moon/Venus or Mars Find groups on the forums (there's matchmaking!) In fact, all you have to do when you log in and select a character is join a playlist straight from Orbit. Matches usually last less than 10 minutes, all you have to do is earn Marks and Collect Reputation and new Commendations. In the Tower, a majority of the gear which can be purchased requires you to play Crucible. So you are completely free to pick and choose which pieces of gear best suit your interests and playstyles. This is far superior to those who play PvE and rely heavily on the RNG to get the gear they want. So when there is end game content such as a raid which rewards gear that is better than anything you can get from the Tower, of course it makes sense that the people who had to: - Find a group of 5 other individuals willing and skilled enough to dedicate an hour or more (There is no matchmaking for Weekly/Nightfall/Raid) - Coordinate said 6 total players to successfully complete the grueling tasks set by the raid - Have the RNG actually reward them with gear they wanted (Should I bring up Chatterwhite?) - Limited to 1 Full Hard Mode Clear a WEEK Get the best gear in game. So many people argue that it's 'unfair' that PvPers can't get 32, yet there is absolutely no reason to get Level 32. You don't need to be 32 to do anything, it's not mandated for Raiding or PvP but people feel as if it is. All this aside, there is absolutely no justification for PvPers being granted the same rewards other than a sense of entitlement because they bought the game. Sorry, but when you buy a multi-aspect game to focus simply on one aspect (A pretty insignificant aspect of the game at that) you're gonna have a bad time and Destiny is clearly NOT the game for you.

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  • To be fair I don't think we're Entitled. You make the raid seem harder than it is. In 15 seconds I can pull up how to solo the new raid. There goes teamwork. Not to mention, Atheon as an example has the [b]exact same spawn patterns and AI movements[/b] leaving it to having done it once and being a pro after 3 times or so. Raids = Hard the first 3 times Unless you bring a team of 6, a Crucible match require wayyy more teamwork, well control does anyway. Pits you with randoms and expects everyone to either sink or swim. Its a constantly changing group of enemies that frequently change patterns and have different weapons, strategies, and abilities. Crucible = Hard every time Now for the most important part. The people in the crucible, on average have killed 3000 guardians. That's about as much as Crota. Those PVPers are earning gear, not being entitled. My opinion (If you read this far) - As a man who not only killed over 6000 guardians, and Solo'd Crota twice in 24 hours. PVP is much harder, thus should have way more rewards equal to the Raid. Like you said, this is a multi-faceted game, until you try to join a group and can't because you're "not 30" I believe the original phrase was. Leaving only 1 way to get to the highest tier of players is a sad way to display skill in the game. Personally I would take a lvl 31 who killed 8000 guardians than a lvl 32 who hides behind a raid team to be strong. Its Destiny, not Destinies

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