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Discuss all things Destiny.
Edited by GnastyZ: 12/30/2014 7:58:03 PM
378

Kill Death Ratio DOES Matter

Now, I have noticed something direly wrong with the mindset people hold towards multiplayer. Too often I hear, "KDR doesn't mean shit!" "I'm not a no-life, I don't care about a high KDR." Blah blah blah.. Now I understand not everyone has put the time in to pull off positive KDRs every game, or consistently put up good numbers on the scoreboard. But it is the pure neglect for the founding principle that Team Deathmatch (encompasses almost all destiny PvP game types) was built on that bothers me. Nobody seems to give two shits about maintaining a positive KDR, but does no one realize that by giving yourself a negative KDR, you have directly fed the other team more points than you contributed to your own team??? KDR is the ONLY thing that matters in a Team Deathmatch gametype. Game types like "control" simply add a side objective, but KDR remains the primary goal. so I ask, why do you not care about KDR? Do you just not care about winning or at least giving your team a chance to win? Did you just simply not realize that KDR actually DOES matter? Again, I'm not trying to correct anyone, I'm just curious as to why it seems that the general Destiny population doesn't understand such a concept. Here's a picture, posted by "CrazyT101" of a game won with ZERO control captures, highlighting the importance of KDR. While not everything, it does hold significant weight in determining a match winner. [quote][url=http://i.imgur.com/SN5NscI.jpg]How about a picture?[/url][/quote] EDIT: It's not about how high the KDR is, but about consistently maintaining a positive KDR for your team, as long as the Kill-Death spread is positive you have HELPED your team, rather than HINDERED. EDIT2: a lot of people have brought to my attention the necessity of team assists and certain tactics that still contribute positively to the "team effort." While important, IMO these additions still do not change the core concept of control (TDM.) LASTEDIT: thank you all for the feedback! Seems there's a variety of viewpoints on this matter from "KDR still don't mean shit" to "I just play the game for fun." I'm a pretty competitive guy and I forgot not everyone shares the same feeling. It may just be a videogame, but a game, nonetheless. And I like to win games! THANKS GUARDIANS! (Additional) FINAL EDIT: I really appreciate all of the thought out replies guys. Opens my eyes to a much wider world of Destiny than before. GOOD LUCK to all guardians in the crucible and hopefully this thread will help some players. Maybe? Either way, cheers! **A Note For Bungie** -I know it's probably been said many times by now, but this thread strongly suggests people desire more of a reward from the crucible. Even something as simple as a more heavily influenced RNG roll for every 1000 points you've nabbed for your team. Just a thought.

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  • Hello folks, I took to here looking for something that could illuminate the value of a healthy K/D ratio. This week Xur sold the Prometheus Lens, while I would have rushed to use mine in crucible, I struggled to get arch grenade kills for the darn blamming objective. This week I fell from somewhere around 1.70 to around 1.57 and it just kills me. I had to drop worrying about the quest and use the Lens just to slow my fall. I accept all perspectives sure, it's just my personal work ethic to prove my skill that's important to me. Objectives and team play should always coincide with a healthy KD. That being said, using the Lens is fun, but it's not absolute. Team play. Does everyone know that crossing your opponent's line of sight will pull their sight off their intended target? I play as a titan. Without a good shoulder charge, I still try to "tank" the front line, but I'm not seeing anyone share my initiative to help me recover. Please folks, help me save the universe and help save a tank. Don't kill your meatshields. ;] Rock on bright stars.

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  • Yes, K/D does In fact matter (at least somewhat), but some people seem to think it means everything. Now I'm not the best destiny player in the world, check my K/D, but it tends to bug me when people say I suck because I have only a .95 K/D, a 1300 ELO, and only 2 flawless Trials runs. I understand this seems like it's a bit off topic, but it needs to be addressed. K/Ds in my opinion don't mean too much. In fact, a good bit of my deaths have been from when I first started the game. If K/D is going to mean as much as some people think, than it needs to be more up to date, if that makes any sense. I shouldn't be told no to a Trials team because my K/D is low from when I first started the game. That just doesn't seem right in my eyes. If you want to see more accurate stats, check my alt (TACdestroyer) or my more recent games (not all of them are too good). Now I'm not sure if ELO works the same way but I assume it does (please correct me if I'm wrong). Another reason why some players' stats may be higher is because of simply luck. You might go against the worst people ever (sorry that came out wrong) and you can get a solid 8 K/D meanwhile another person might go against the top players in the game. One final factor that there could be is experience. Someone who got the game a week ago obviously isn't going to be as (and I use this term loosely) "skilled" as someone who has played since launch. Someone might also just play destiny the entirety of their day. Which is why K/D doesn't matter as much as people think. Again, sorry for the lengthy response and the off topic parts, but I feel this needed to be addressed.

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    • Edited by forkless: 12/31/2014 7:47:05 AM
      KDR matters on TDM / FFA indeed, but that's where it ends. Objective based modes describe exactly what their primary focus is... The objective. There is no game mode 'Control Your KDR' is there?

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      • Thanks finally understands that KDR matters in this game! Everybody thinks that control is all objective but it really isn't

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      • KD only matters to people who care about it. If someone doesn't care, they don't care, simple as that. I only play PvP to do exotic bounties, aside from that I never play. So yeah, KD DOES NOT matter to me. I do see the logic of your post however.

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      • There aren't many people on the planet that play more games than I do and I'll say this with complete confidence, unless you are making a living from video games, video games don't matter....

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        • I'm not trying to sound like a dick here but doesn't everyone who plays crucible understand this concept?

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        • Edited by Racho: 12/31/2014 7:02:09 PM
          I don't think anyone who does not yet understand this concept is able to comprehend it. Everyone came from call of duty (which I played a lot of, but I also played a lot of halo.) and they think K/D is not the point of the game in "control", which I don't blame them for their ignorance. It's called "control". I don't know about you, but the first thing I thought of was domination off of Black Ops 2. I went to cap the objectives occasionally at the cost of dying, but then I saw "We lost the lead" or whatever the announcer says.. At that moment I did some simple deduction and figured out that the flags were point multipliers for your kills. I play based on this principle: KDR>Map Control>Flag caps>assists/capture POINTS If everyone was "selfish" caring about their own KDR.. The entire team would do incredibly well.. Every game. If everyone were to stay alive and capture the useful flags only when opportune, and maintain map control then you would dominate every single game. It's not that capturing flags isn't important, it's that it isn't AS important as maintaining a good KDR.

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        • I think a better indicator of skill and team contribution is average Kill to Death margin per game. I would rather go 25 and 15 every single game than 10 and 3. In the first case, you may have a 1.66 K/D, but you have a +10 margin in that game. While you have a 3.3 K/D in the second example, you only have a +7 margin (still good). If games started to record and highlight that statistic (average margin per game), I think we would have a clearer understanding of who is truly helping the team the most.

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          • K/D does not matter. It's how many positive kills you go. 5-0 (5.0 KD) isn't nearly as good as 30-20. (1.5 KD) One finished with net 500 points and the lower KD finished with 1000 points over even. In general a higher KD is better as long as that guy isn't camping. It's a team game and every shot in an opponent makes it easier for a teammate to finish a kill.

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            • I don't know who says KDR does not matter; Clearly it does matter as it is the primary method of gaining points in all match types.

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            • KDR doesn't mean shit tbh, Idc if I do good or bad, mainly because the people who do bad get the good shit -.-

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            • If KD matters so much to you shut the -blam!- up and go play clash. Control is not KD oriented. It's not. You can't make it that way by repeating the same line over and over.

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              • Ita just sad how bungie matchmaking system has been built up, im getting matched with fireteams in control. And the result is that usually all my teammates are at negative KDR, I love to Carry but even if I do 7000-8000 alone I still lose the game. And the guys who say we play for fun, u lie! U are just too shit to say anything else.

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              • Crucible doesn't matter. Therefore kd ratio doesn't matter either :)

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              • It doesn't matter what so ever.

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              • Meg get off the internet.

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              • I didn't care for awhile then as you said I realized by my deaths I'd give the other team more points :(

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              • Rt

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              • Yeah..unfortunately there are two main focuses ppl have in crucible. 1: just have a good time. 2: win no matter what. Unfortunately, i really care about winning.. Hopefully I have fun while doing so. I'm on xb1 and recently made a hunter, check my stats (3v3)...i like to think i'm finally good at crucible. My warlock is my main and she has stats from day 1 up til today. Add me.

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                • KD means nothing in non-competitive games such as Destiny, I hate to break it to you.

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                • This is definitely accurate. I don't pretend to be a Crucible badass, but I try hard to at least go positive every game.

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                • Edited by Wrath: 12/31/2014 10:42:18 PM
                  So many bad players with so many invalid opinions. K/d matters. Winning is the most important thing, but k/d is what most heavily affects every game mode in the crucible.

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                • You are so right .. Can I sleep with you?

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                  • Competitive player here, reminding all of you that capturing points DO MATTER, and that k/d is far from most important, if all it takes is one measly picture of one particular situation to prove this point I'll upload a screenshot tonight of me winning by going negative and capping more points. While k/d IS VERY IMPORTANT it is far from the core of control. This is not cod.

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                    • mine dosent, because it sucks!

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