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#feedback

12/22/2014 3:15:59 PM
4

Mini bosses

So how is this for a suggestion. Add a mini boss on each planet. There is already Urzok the Hated in skywatch on Earth. Now just add one mini boss on each planet in a random area that only shows up during public events (preferably where the sides move against each other). Now give them a loot table of their own that drops lvl 32 gear(in true destiny fashion, with rng of course) but each boss only drops a specific piece of gear, for instance, Urzok only drops gauntlets, let's call them Urzok's sword grips or something stupid like that(this gear doesn't need special raid perks it just needs to be light lvl 32 with normal legendary upgrades) Along with that make new weapons like husk of the pit that can be droped from these bosses as common and then upgraded to legendary (doesn't have to go to exotic though). Each mini boss will drop(again in true destiny fashion) a specific primary weapon (since there are 4 primary types and 4 planets). I really feel this would be a good idea since the battles don't happen very often each day and rng is bad enough as it is. These mini bosses also need more than one person to take them down (Urzok took 3 of us and we almost didn't get him). This, to me, also wouldn't be hard to add because the groundwork is already there with Urzok and the drop system that swords of crota on earth and the moon have. The only thing that would need to be done now is design the gear and weapons which, I'm no game designer/programmer but I know it wouldn't be that hard. Suggestions for mini bosses in my mind are a minotaur on Venus, a captain on the moon, and a centurion on mars (keeping them all at the same type of enemy class). There is also a lot of fun to be had with creating the new gear and weapons on the developer side. Let me know what you all think.

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