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Destiny

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12/22/2014 10:59:16 AM
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Blind Watch - Re-work the Re-work

First of all I would like to say I enjoy Iron banner….generally speaking, it has a much more competitive aspect to the PVP in this game, which is unfortunately missing for the most part (thats a discussion for a different thread). For the past few days I have noticed that the Map Blind Watch has come up a great deal more than others (in IB). (thats not the issue but it is at the same time, for reasons below). If some of you have been playing destiny for a while, you will have noticed some pvp maps have had reworks. Usually these reworks are for balancing issues, especially with regards to control, I’m happy for devs to rework maps to make them ‘fairer' for all however, in this case they have not only made it worse with regards to balance, it is also a pile of turd. I loved the map before, I actually thought the pre-changed map was reasonably competitive for both sides, so here are my problems (especially aimed at control/IB playlist): -Sniper room window boarded up -that room has no place here anymore. -Position of B - it is far too easy to control B from the bottom of the stairs. -If you control C, B is far easier to hold due to the short distance from both nodes. (If you have A, you are generally going to lose this map). -Due to lack of knowledge from players in Pvp, spawn flipping is essential to winning this map if you do control A. Too many times I have seen my team just rush B, get wiped out and rinse and repeat. People have not yet learned that if you have A side; go to C and flip the spawns. This works both ways, when my team finally get the C side spawn, some idiot goes for A... and back to square one. -Bottle Neck double doors at the top of A - Shooting gallery for snipers at bottom of B stairs. -Side door (where B used to be) can be manned by 1 shotgun - yep this is another B node issue. -Heavy ammo placement at B - Yeh another B problem, this time for the Heavy ammo placement. - Just about to take B? Think again …. ‘Heavy ammo available’ … rocket to the face. They need to rework this rework, or go back to the previous map. This isn’t the only map that has issues, but its the most prevalent in my opinion.

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