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Destiny

Discuss all things Destiny.
12/20/2014 12:05:54 AM
17

What I'm looking for in Destiny 2 (or why Destiny sucks)

I, like many others, really like the basics of Destiny but are extremely disappointed. We expected, and were promised, so much more, and we know this shell of a game could be so much better. As of now, I will not be pre-ordering Destiny 2, or even buying it right away. Instead, I will be waiting for reviews and anything less than stellar and I won't go near it. Here's what I am looking for: [b]1. Fix the RNG system[/b] [u]The problem[/u] This is the most important for me. As it works now, it is addicting - it's like RPG gambling. You're literally gambling that you'll get the best gear from some of the hardest and longest challenges. Sometimes you win, sometimes you don't, and the knowledge that you could win keeps you coming back for more. I, and many others, do not want to be artificially sucked in to a game that has so many other problems. It gets you frustrated and takes over your life, just like real gambling. RNG also ensures that many players are not adequately rewarded for their hard work. Moreover, the best players shouldn't be stuck with no rewards while the worst get exotics. [b]In short, it is both bad gameplay, and immoral.[/b] [u]The solution[/u] 1) have set rewards for different bosses or activities. 2) have a greater chance at better rewards for harder bosses or activities. 3) have a greater chance at better rewards for playing better (fewest deaths, most kills, most points, etc.). 4) the game can keep track of how long you've gotten "bad" rewards and increase your chances for "good" ones. [b]In short, stop making it totally random all the time.[/b] [b]2. Timed Restrictions[/b] [u]The problem[/u] The only time we can get good rewards should not be restricted to once a week. The fact that the nightfall, weekly heroic, xur, and raids are the only "reliable" (see #1) ways to get good rewards, AND they're timed is a problem. First of all, what about those people who have lives outside of Destiny? Those that can't do 30+ hours a week on Destiny, or who can't spend 3 hours at a time in a raid, or miss Xur are screwed. There's just no way for them to get many of the best stuff. Of course, the RNG system compounds this problem. Because they have limited time and chances to get the rewards, each activity needs to get them something decent. Moreover, it makes it feel like a mobile game - you can only play a little bit at a time. [b]In short, it is bad, cheap gameplay form which screws over casuals.[/b] [u]The solution[/u] 1) fixing the RNG system will keep this from being so awful. 2) we should also get better rewards from things that are not on timed restrictions (strike playlists, crucible). 3) Let Xur stay all week, just change his inventory once a week. [b]In short, other things are probably causing Bungie to do this (#1 and #3) and making this worse, so fix those first.[/b] [b]3. More Content[/b] [u]The problem[/u] The problem with this is obvious, there's not enough stuff to do, and not enough gear to get. Moreover, the lack of content is probably why Bungie implemented #1 and #2 to artificially slow us down. Another problem though is that everyone is using the same weapons and trying to get the same gear - it's boring. It makes the game way too grindy and nobody is unique. [b]In short, the game is a shell.[/b] [u]The solution[/u] [b]Add more stuff![/b] [b]4. More variety[/b] [u]The problem[/u] This is pretty clear and directly related to #3 - [b]it's too repetitive.[/b] [u]The solution[/u] Give us different missions, different weapons and armor, different shaders, different class items, different perks, different patrols and bounties, different crucible playlists, etc. [b]Just give us some variety.[/b] [b]5. Better story[/b] [u]The problem[/u] Nothing makes sense! What's the deal with our guardian, all the currencies, the enemies, the locations, the tower, the NPCs, the Traveler, the light, the darkness, how we level, how gear levels, etc? Others have discussed how we know absolutely nothing, yet are expected to do all these tasks, but a bigger problem is, as others have pointed out, all the different systems don't seem to make sense. For example, why do we get motes of light when we gain experience, but then only use it as currency? Shouldn't we be putting that light into our gear? Also, why do we have to get grimoire cards which we have to access on the website for the story? [b]In short, the story is nearly non-existent and the parts that do exist are hard to access and inconsistent.[/b] [u]The solution[/u] 1) give us missions that advance the story and tell us something about the Destiny universe. 2) make systems consistent with the story. 3) make grimoire accessible in game. 4) let us talk to NPCs. [b]In short, take some tips from good RPGs.[/b] [b]6. Fix the systems[/b] [u]The problem[/u] There are way too many currencies and materials for upgrading. Crucible and vanguard marks and commendations, spirit bloom, helium filaments, relic iron, spinmetal, strange coins, motes of light, glimmer, ascendant energy and shards, radiant energy and shards, exotic shards, runed core, embalming orbs, black wax idol. .. (I'm sure I'm missing something). Then there's the whole problem of gear progression and resets - especially since it's tied to Xur (see #2). The worst part of this though is that there is no reason according to the story that it should be this way. So, it feels like another artificial way to keep us from leveling too quickly (see #3). [b]In short, it's way too confusing and makes leveling artificially longer.[/b] [u]The solution[/u] 1) fix other things (especially #3 and #5) 2) simplify it and just make certain things cost more 3) level our best items (exotics) automatically - just give us some extra nodes to level [b]7. Make it more massive/public[/b] [u]The problem[/u] This is supposed to be an MMO. Where is it? The most at one time is 12 in the crucible, or a few more if you get lucky on patrols. Moreover, it's ridiculously difficult to communicate with others. [u]The solution[/u] 1) give us more ways to communicate - proximity chatting, shouting, preset phrases to tell others what we're doing, etc. 2) allow more people in zones. 3) have bigger strikes/raids/crucible playlists, etc. [b]If I could boil it down to one thing, it's make it more like an MMORPG. It's what many of us expected, and it's what we want.[/b] [b]Let us use our ships and sparrows more[/b] [u]The problem[/u] We have these awesome ships and sparrows that are hardly used. [u]The solution[/u] 1) Let us race. 2) space battles. 3) give sparrows weapons. 4) let us hijack vehicles. 5) use ships to also physically fly to locations. In the comments I will post an example of what I think the game could/should be. Let me know what you guys think about what I've said, any other issues you see, or any other solutions! P.S. I don't care about fanboys who love everything, sheep who think we should just get over it, or people who think it is worthless to try. This is for those who like Destiny and see both its flaws and potential.

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