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12/20/2014 12:18:24 AM
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Weekly Update Breakdown

So the original thread and post: http://www.bungie.net/en/Forum/Post/85527887/0/0/1 [quote]Faux banter and repartee to a mostly deadpan audience. Quips and self-congratulatory back-patting. Ill timed information on just about anything other than what the fanbase is calling for responses to. An interview with Johnny No-One-Gives-A--blam!-. Statements about what they 'have learned from the players' and cryptic half-promises that 'big things' are just over the horizon. Oh yeah... the compulsory "We have heard you" which has become as empty as it is redundant.[/quote] This was made yesterday before it was noted on twitter that the Weekly Update was announced to be pushed back a day... let see how close we came... ~~~~~ [quote]The Holiday Season is a wonderful time for reflection – to take stock of the current year as the final days wane, to build a few bridges and kindle a little bit of hope for the future (see what we did there?), and plan for the days and months to come.[/quote] [quote]Atheon has been shattered 2.4 Million times At least a dozen of those kills were without cheese[/quote] Faux banter and repartee to a mostly deadpan audience? CHECK! [quote]Right now, at this exact moment, 12,869,066 players have picked up a controller and taken Destiny for a spin. They have sparked 22,932,276 Guardians to life. Together, they have spent 872,404,449 hours battling the aliens that want to turn them into dust. By the time you read these words, those numbers will have grown. Also at this exact moment, over five hundred developers are hard at work to make sure that the world you inhabit will continue to evolve.[/quote] [quote]In the span of time you have spent playing Destiny, the Curiosity Rover could have made the voyage to Mars more than one hundred thousand times*[/quote] [quote]As we reflect on this year, we won’t only be thinking about our successes and our challenges, but on the innumerable and immeasurable ways in which our players have made Destiny more than it has any right to be.[/quote] Quips and self-congratulatory back-patting? CHECK! [quote]http://www.bungie.net/en/News/News?aid=12472[/quote] Ill timed information on just about anything other than what the fanbase is calling for responses to? In spades, Bungie. CHECK! [quote]When Dan Bull captured the defiant spirit of Destiny in a badass rap anthem. Jerramen O’Donnell, Networking Tester Randal the Vandal and everything he represents in terms of player-driven narrative. Special shout-out to himynameisross for this story and the best phrase ever: “Two words: One word: Destiny.” Jim Levasseur, Cinematic Artist I love watching streamers on Twitch stream their race to beat all the Raids. It shows passion, dedication, and it reminds me why I’m here: To make great video games. Andy Xiao, Artist Sparrow surfing incorporates two of the three best things in Destiny: Dancing and riding around on your Sparrow. Shooting things in the head is the third best thing. [Editor’s Note: Known issue, will not fix] Chase Christian, Senior IT Engineer I can’t leave a public zone without checking this first. David Candland, UI Design Lead Even though it is usually targeted right at my face, I love the Rant Tuesday thread on reddit. Something about the all caps public yelling speaks to me. Jon Weisnewski, Design (Weapons) I love watching Sparrow trick videos like this, and have been excited to see people making games for themselves like this. Brendan Walker, AI Engineer The “Destiny In Detail” series was awesome. It is an incredibly thoughtful, insightful, and cleverly written editorial on Destiny’s game systems. Nick Gerrone, Killer of Joy [aka: Project Test Lead] I love how eager the community is to analyze our game, explain it to each other and themselves, and provide feedback on their experiences. Alex Velicky, Associate Designer There is only Turn Down for What. Andrew Weldon, Senior Designer Demonstration of proper void Titan usage… and how not to deal with void Titans. Mike Forrest, Engineering Architect Care Module: Not Found is still a favorite. Christopher Barrett, Creative Director Simple, elegant, fast. Find all the dead ghosts you’re missing. Jason Jones, Co-Founder "CRAPULOUS gif here" Harold Ryan, President[/quote] An interview with Johnny No-One-Gives-A--blam!-? CHECK! [quote]I love how eager the community is to analyze our game, explain it to each other and themselves, and provide feedback on their experiences.[/quote] [quote]As we reflect on this year, we won’t only be thinking about our successes and our challenges, but on the innumerable and immeasurable ways in which our players have made Destiny more than it has any right to be.[/quote] [quote]As the sun sets on this year, sending the final rays of light streaking across the horizon, we’ll be thinking about what’s to come for us, and hopefully, for you.[/quote] [quote]Before we kick off, we should note that you should be on the lookout for some small stocking stuffers sometime after the Holidays have come and gone – a small token of our gratitude.[/quote] [quote]Our next update will drop in January. It hopefully includes some stuff you’ve been asking us for. Expect details soon after the holidays.[/quote] Statements about what they 'have learned from the players' and cryptic half-promises that 'big things' are just over the horizon? CHECK! and last but not least, my personal favorite... [quote]Keep sharing your stories. Keep posting your feedback. We hear you, and you're helping make Destiny better. [/quote] Oh yeah... the compulsory "We have heard you" which has become as empty as it is redundant? CHECK! ~~~ Bungie, for all your recent shortcomings in so many departments, I will give you this: You do not disappoint on how disappointing you have become!

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  • Annnnnd this is why I never will preorder anything anymore.... And why I will wait until all bungie products are 75% off before even considering buying them... Because that is what they seem to be worth

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