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Destiny

Discuss all things Destiny.
Edited by ARowz: 1/20/2015 6:25:26 PM
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ARowz

SGA - My Little List of Random Destiny Tips

Most of the below are pretty obvious... but some may be new to you: BONUS - Hunter Trip Mines and Titan Lightning Grenades can be shot and blown up early! 1. The Destiny Timers app for your phone is a great sidekick to tell you when all the public events are about to occur. 2. The reward from a public event you get in the mail gives you 5k EXP when opened, which goes to your guns/armor. 3. The Daily Heroic EXP does not give your weapons any EXP. 4. Armor gets EXP from killing enemies, weapons only gain exp from killing enemies with that weapon in your hands ([grenade/melee kills count for the weapon that you're holding]). 5. Bounties give EXP to all weapons/armor equipped, equally (250 or 500, ones with the star give 500). 6. Nightfall boosts rep gains and EXP gains by 25% from nearly every source. Patrols give 12/31 rep. 100 rep reward bounties give 125 rep. The exception is Iron Banner. That doesn't benefit from nightfall. 7. An exotic weapon takes more than 120k of experience to max out. 8. After you hit level 20, every 40k of EXP you earn gives you a mote of light. 9. Increasing the difficulty of the daily and weekly heroics grant you additional rewards. 10. Letting your Icebreaker fill up all 6 rounds then switching to another special weapon will grant you rounds in that weapon. (you get 12 rounds for Patience and Time if you have it upgraded). 11. Hive Majors bounty can easily be done either in the earth patrol (basement of the building to your left when you spawn) or the World's Grave mission on the moon on heroic. For the mission, don't kill the knight holding the key, just kill his 4 major acolytes, die, repeat. 12. Fallen Majors bounty can easily be done by going between the Divide and the Rocket Yard. 2 Vandal Majors spawn in a corner of the Rocket Yard most of the time (sometimes it's a servitor and dregs), and in the Divide 1 Vandal Major always spawns from a dropship and another can sometimes spawn where the 4 shanks spawn (either a major Shank or Vandal). ADDENDUM: Archive mission on Heroic and Ishtar Cliffs on patrol on Venus are also great places. For the cliffs, head right at the start until you get there. 13. Vex Majors bounty can easily be done on the first mission on Venus done on heroic. Just don't kill the last guy before you get the cut scene. Die. Repeat, as necessary. ADDENDUM: The Citadel in patrol on Venus is also a great option. Head left from the start until you get there. 14. Cabal Majors bounty can easily be done in the first part of the Exclusion Zone done on heroic. Just don't kill the last guy from the second dropship. Die. Repeat, as necessary. ADDENDUM: The first level of heroic for any mission gives you X amount of yellow health enemies. Each level of heroic above that gives you the same amount of yellow health enemies. You only need to do it on the first heroic level to get the most yellow enemies possible. 15. Earn 9000 experience without dying can be done easily by completing the Daily Heroic on Level 30 difficulty. Once you complete it, the reward you get at the end puts the bounty a hand full of kills away from being completed. 16. 20 Fusion Rifle double kills bounty can easily be done at the 'loot stairs' (without having to Awoken the Hive!). The building in front of you when you spawn on Earth Patrol. Clear that group out, head down the stairs in the building, then down the next flight of stairs. Once you go through the doorway, turn back around and up the stairs. You'll see a streak of 6 or 7 enemies coming for you in a line. Zap zap zap. Down the steps, through the doorway, turn around, repeat as necessary. 17. NEW - 2 Golden Gun shots will drop a Titan's bubble, leaving 1 or 2 more (if they have the right armor) to kill the poor souls trapped inside. 18. Enemies 4 levels above you are immune to you. Damage drops off something like 23%/43%/66% when you're 1, 2 or 3 levels under an enemy. When you're even leveled or over leveled from the enemy, your weapon does its maximum capable damage in its current state. Note, that if you have a level 32 weapon that can go up to 331 attack, but it only is at 302 attack, you do 'full' damage to an even leveled enemy, but will do even more damage once you raise the attack. 19. When your damage numbers are grey, you are doing the max damage you could possibly do to the enemy. This only happens when you vastly out level an enemy. This is why you'll shoot level 4 dregs with your level 32 gun and have it only do 125 damage, but shoot a level 32 dreg with the level 32 gun and have it do much, much more damage. 20. Completing public events awards you with marks, glimmer and bonus EXP. I'm told it's 500 exp. Every public event does this, even if it's a second or third one for the day. You only get the reward package once per day, however. 21. Every enemy has the same loot table, regardless of level, with the exception of the enemy race specific glimmer boosters and glimmer turn-in items. They are different items per race, but have the same chance to drop. 22. A level 4 dreg gives you 20 exp per kill. A level 4 Vandal gives you 35 exp per kill. A level 4 Major Vandal gives you 55 exp and 25 glimmer per kill. The level 30 variants of each still give you the same amount of exp per kill. Madness. 23. Consumables bought from Xur come in stacks of 5. 5 telemetries per 1 strange coin. 5 ammo synths per 1 strange coin. The sparrow upgrades turn your blue sparrow into a purple one with a higher base speed than the timebreaker. 24. It takes 21 ascendant (VoG) or radiant (Crota) shards to fully upgrade 1 piece of raid gear. 25. Gjallahorn is the best rocket launcher in the game, and strongest weapon in the game. 26. Primaries with Elemental Damage, come from Vault of Glass - Arc - Fatebringer/Praedyths Timepiece (Fatebringer is a Templar Drop, Timepiece is a gatekeepers drop, Hard Mode Only) - Void - Aetheons Epilogue (Aetheon Drop, any mode) - Solar - Vision of Confluence (Aetheon Drop, any mode), Vex Mythoclast (exotic) (Aetheon Drop, Hard Mode Only). EDIT - Crota's End Hard Mode will provide new elemental primaries. Will update when I know specifics. 27. Nova Bomb destroys a titan bubble in PvP, but does no damage to anyone inside. The lingering void from the nova bomb perk, however, will still deal damage. 28. The golden gun never misses. The bullet itself is as large as half of an entire character. The bullet can miss you, but still hit you because it's so wide. 29. Trouble getting autorifle headshots? Try lowering your look sensitivity to 1. 30. Die in the nightfall and your friends can't revive you because you're too far into enemies? You can simply leave the game and rejoin their fireteam and will spawn back alive. 31. Old Iron Banner guns do not reroll into tier 2 DLC guns. They're forever stuck at 300 attack. 32. Obtaining an engram on your titan, then transferring it to your hunter will have the engram decode into a hunter item (if armor) or a lower level item if you transfer it to, say, a level 12. This is a great way to get your new character blue guns to help them level easier. 33. Auto Rifle head shots only do 1.25x damage :(. The other gun types do much more. 34. In crucible, always get the heavy ammo. It spawns every 3 minutes. On control, that's at 9 minutes, 5 minutes and 50 seconds, 2 minutes and 40 seconds. Wait for teammates to come before opening. A good rule to follow is if you see red on your radar, grab it to stop the enemy from getting it. Otherwise try to wait 20 seconds. 35. Heavy Ammo in crucible drops from players if they have heavy on them, about 1/3 of their ammo gets dropped. The boxes, however, stay on the ground for the whole match. So, if you're near a heavy ammo spawn and it's about to get overrun, open the crate but leave the purple box on the ground. Same goes for a player dropped box. Come back later and grab it. Usually a minute after heavy appeared is a good rule to avoid being insta killed by the other team's rockets. Then run train on them with your LMG. 36. Most bonuses do not stack. Having two items that give increased melee attack speed will not double the effect. Similarly, Warlocks can't carry 3 fusion grenades with the new exotic arms as the bonus doesn't stack with the subclass bonus. 37. Based on my rough numbers and guesstimation, a weapon telemetry gives you around a 25% EXP buff to EXP gained from any source that applies to that weapon. They also last 30 minutes. 38. Buffs on timers (telemetries, Iron Banner buff, glimmer boosters) all work in real-time. If you pop a telemetry and log off, the buff will be gone in 30 minutes from the time you popped it. 39. Pressing the left or right bumpers while airborne riding a pike will cause you to do a quick barrel roll. No sparrow has the same ability. 40. If you have any armor that lets you carry more ammo for any gun, a bug currently exists that causes you to lose some ammo upon death or going to a cut scene. With rockets, you will lose more the more you have, but never lose the last one from death. 41. The blades of crota seem to spawn every 10 minutes in every zone on earth and the moon. The first mission of the DLC has a guaranteed blade of crota right after the Omnigul part. You can just sparrow right to him and not kill anything else. 42. There is currently a bug in the game that won't let your ammo synthesis give you ammo if your inventory is full. Have at least 1 slot open. Synths also don't work while you're dead. Using while dead or with a full inventory will consume the synth and give a 5 minute cooldown. 43. Eris sells Heavy Ammo Synth at the rate of 1 synth for 5 black wax idols. Hit the maximum amount of characters for a post. Enjoy :)
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