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#feedback

Edited by Lorebot: 12/18/2014 9:47:16 PM
6

Exotic Armors that need some changes

Today I'd like to express my disappointment in the implementation of certain Exotic armors. The majority of the exotics for all classes offer engaging gameplay choices or enhancements to certain play styles, but a few of them are clearly inferior to the others and aren't worth using if you have other options at your disposal. Even some of the armors that are in that better class of exotics have effects that are described poorly and lead to players misunderstanding their effects. First let's talk about the Exotics that are under performing, namely No Backup Plans, Young Ahamkara's Spine, and Mk. 44 Stand Asides. At first glace these exotic armors seem to have at least a niche purpose and perform well, but when compared to the other exotic armors they seem lack luster. No Backup Plans depends on you being able to get a melee kill, which in many cases is not an option. Young Ahamkara's Spine only affects 1 type of grenade and only by extending it's deployed duration, not by increasing its effectiveness or ease of use. The Mk. 44 Stand Asides give a slight boost to the duration of 2 powerful Titan abilities, but only by widening the existing window of their use not by making that window easier to open. None of these items provide enough of a boost to the abilities they effect to warrant their use over other exotic armors like the Armamentarium, Achlyophage Symbiote, Ruin Wings, or Mask of the Third Man. For the sake of balance and widening player choices I suggest the following: [b]No Backup Plans[/b]: should be altered to provide the Relentless and Gift of Light abilities for Force Barrier and allow Force Barrier to apply from melee damage dealt, not just from a killing blow. [b]Young Ahamkara's Spine[/b]: should be altered to [i]greatly[/i] reduce your grenade cooldown when getting kills with Trip Mine as well as extending its deployed duration. [b]Mk. 44 Stand Asides[/b]: should reduce the time needed to charge Shoulder Charge and Juggernaut as well as extending their duration Next I'll discuss a less important but more easily remedied issue with some of the exotics, their misleading or unclear descriptions. Most of the exotic armors are easily understood, for example the Helm of Inmost Light is very clear in its description about what it does for you and the fact it provides you with abilities for free so choosing to equip those abilities is redundant. Conversely An Insurmountable Skullfort states 'Storm Fist kills immediately grant health regen' but doesn't mention that it affects Shoulder Charge as well since what it really does is provide the Transfusion ability for free. I realize this issue is minor and a result of recent changes to the Transfusion ability, but a more clear description like 'Provides the Transfusion ability' would be much more appropriate and reduce the odds of changes to Transfusion in the future causing problems with the helm's description.

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