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#feedback

12/19/2014 6:59:26 AM
2

ATTN: DeeJ - Please take a few moments to read my feedback. Thank you.

I understand that you are a busy person, but please take the time to read my post(I know it is long). If you could find that quick extra moment to respond so that I know you read it that would be greatly appreciated(even an "OK" would work for me). Thank you. First, I want to just say that I get a ton of enjoyment out of Destiny; otherwise, I would not have logged over 200 hours into the game already. Mechanically, the game is outstanding. The gun play, physics, graphics, and all of those sorts of things are excellent. Destiny is supported by an excellent core of game play and mechanics that keeps me coming back day after day. That being said, there are many things about Destiny that have left me disappointed. When one of my friends first told me about Destiny over a year ago I immediately began imagining what an open world, online, multi-player, RPG, shooter from Bungie would mean to me and my friends who all game together. Naturally, my expectations were through the roof, and everything I saw and heard about the game during its development supported these expectations. I can truly say that I thought and hoped that Destiny would become the only game I would play on my Xbox One. I imagined that I would be exploring a massive open world when I was playing alone rending the need for another RPG game unnecessary, and, when my friends were online, we would spend our time raiding or playing PvP matches finally liberating me from the need to buy more Call of Duty games. Alas, these hopes and dreams did not come to fruition, but I am not here to harp on expectations and things that could have been. I want to try and help make the Destiny we do have into the best game that it can be, but I feel there is quite a bit that needs to be improved. I will list the things that I think should be improved and the ideas I have that may be able to help. [b]1. PvP and PvE Balance[/b] I am mainly referring to the balance of weapons between these two very distinct game types. In a strictly PvE world weapon balance is much different than the world of PvP. Bungie has taken on quite the task in combining the two in the way that they have. There have been a few examples of weapons being better balanced for PvP rendering them almost completely obsolete in PvE. In my mind it would be impossible to properly balance the weapons for use in both. If you want people to use a variety of guns in both PvP and PvE you cannot try to balance them when they perform exactly the same way in both areas. Fixing a gun that is too powerful in PvP probably makes it useless for PvE, and making a gun that is really unique and powerful in PvE probably makes it too powerful for PvP use; however, a PvE game needs unique and, possibly, overpowered weapons while a PvP game needs to find true balance or you will never hear the end of complaints from the community. My solution to this problem is simple. Completely separate the two. I do not mean make a set of weapons for PvP and a set for PvE, but make the way the game uses the weapons different depending on which game mode you are playing. In PvE the guns should work exactly as they do now. They have base stats and then an upgrade tree which unlocks the more unique features of each of the guns. In PvP allow the base stats(excluding damage) to be the only differentiators for the weapons. When used in the Crucible the guns should not have access to any of the upgrades that the weapon has. All of the weapons would have the same basic damage modifiers dependent on the type of weapon that it is. This would still give the weapons enough variety that everyone would not necessarily be using the exact same load out, but it would also eliminate extremely overpowered buffs that some guns can get in a PvP environment. This, naturally, makes finding and buying new gear much less enticing for the people who play PvP almost exclusively. This is where Iron Banner comes into play. During Iron Banner events guns are unlocked to their full potential in PvP. All the upgrades and damage differences would actually take effect. That fully leveled, upgraded Suros is now a dominant weapon when going up against someone with a blue Shingen. Balance should go out the window with Iron Banner. That is the point. The Crucible is for purely balanced PvP. The Iron Banner is for showing off all of the cool stuff that you have by crushing your opponents. In order to really make this work Iron Banner events should be held for one week every month. For the first few weeks of each month you spend your time leveling up your gear for the end of the month Iron Banner extravaganza when you can finally unleash punishment with your tricked out gear.

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