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Edited by Jayhawk USN: 12/5/2014 4:39:46 AM
8

The Crew vs. Destiny

MMOs are diverse, as this showdown will demonstrate. Normally, it would make no sense to compare a racer with FPS, but I see some overlaps in this powerhouse of the racing world that make the comparison worthwhile. First, both have predictable enough stories: a typical save-the-world-from-aliens-and-shoot-each-other FPS and a typical undercover-good-guy-doing-illegal-things-for-revenge-and-justice racing story. Neither shakes the earth beneath our feet. Neither offers anything actually new. While Destiny adds space magic, it isn't new to a game billed as a fantasy shooter with characters called Goblins, Wizards, and Ogres. Next, let's talk about next generation consoles in terms of Destiny guns for a moment. A 300 weapon doesn't do 300 damage. That number is divided among its specs. For instance, a high-impact gun will likely have a low rate of fire. Likewise, another 300 weapon will be designed opposite. Destiny has a beautiful world with a customizable character utilizing a flawless game engine. The play is perfect, and the animations show impressive effort by the Bungie team. Bungie maximized the content on available consoles by improving the visual and physical quality of the game, making a beautiful but short game. It's a short story, not a novel, but it's a beautiful short story. The Crew is quite contrary in its goals. The world is expansive with an intimidating number of events to complete. There are so many events that I would not recommend an OCD completionist seriously consider simultaneously getting the game and keeping their sanity. The character uses highly customizable cars with attractive animations for swapping parts. The driving is arcade-style, leaving the "real" driving to sims, like Forza. The graphics are unimpressive. The Crew trades graphics and driving accuracy for a never-ending set of events. There will always be something new to do. We complain that Destiny lacks content, but that cannot really be resolved without sacrificing design, but here's a game that had great graphics needlessly. We've been tainted as gamers to review the quality of screenshots over story, and then we get exactly what we want and wonder why the game is so short. The Crew realized that it was a first and that no one could compare it to the last racer MMO because there isn't one. They took advantage of this by mastering the MMO part. There are cars everywhere, and they all look awesome. I go to the Mothyards and spend what seems like an eternity waiting for a public event only to fail at killing the target because I'm doing it alone. The Crew also realized that guys who played Need For Speed games don't want every brand that no one drives or every supercar from Forza. While more cars would be nice, I don't need a Honda Fit in my garage to feel complete. It's lame, slow, and boring. We want more races, events, and social options, which is the core of The Crew. Like Destiny, The Crew depends on interactions with others, meaning events are easier for peers who work together. While I still don't like being always online when I could still play solo if my Internet goes out or I get deployed, I do appreciate that both games encourage social interactions that probably wouldn't happen if we all played solo. There isn't really a conclusion here. I'm not saying buy one over the other. I'll be playing both. Perhaps Bungie should consider this review in their next game. Save the graphics for the next generation. Give us endless content. Lastly, don't make me start my exotics from scratch. When I want new rims, I don't have to downgrade to crappy tires and level them up. Why should I have to give you my fancy scope and flared magwell?

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