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Destiny

Discuss all things Destiny.
Edited by Akijax: 11/30/2014 4:42:26 PM
1

MMO based loot system? You decide

Yush, tired of the random loot

16

Nuu, waste of time

0

Not your solution

4

Long story short: I want to know if you prefer the currently believed to be RNG system, or a system where more-so earning and content interaction is involved. Prepare Uranus, because this post is planet sized (MMO player organized loot systems analyzed and put into a system where they could be merged into the game) [b]Completely changes loot system, although only taking pieces of this system could work[/b] I would like if there was a requirement score between players, and then a drop is displayed. Then the players who reach the score requirement roll, literally hit a "dice button" the highest score gets it. This would be exciting and not disappointing or aggravating. The dice would also be RNG, but it would add a little more exciting interaction to hit the button. Sort of like going to the vault for items or vendors to see rep. Many organized groups in MMOs that don't use DKP, use this method. Lets say they defeat a boss. All the group members participated, however there is always players with less viability or use for the weapon, say a level 20 received the drop but it could be more useful in the hands of the level 50 who also did more DPS on the boss. So instead of letting the person who received the drop from the game get the drop, they roll between the top contenders with the individual dice system(although this is RNG too, it is split amongst a more elitist and worthy group). I think forcing this system on match made crucible matches would be awesome. DKP= dragon kill points(points for killing bosses, the clan is responsible for distributing points);although this system uses rolling too when points are tied Or hell, even bringing in individual DKP from defeating per say, x amount of strike bosses or raid bosses, you can "buy" weapons from a special vendor. Strange coins could evolve into this DKP, and therefore doing 2-3 weekly missions would no longer be the only method of strange coins or this system could be supplanted completely by a DKP strange coin playlist with modifiers. Maybe 7 strike bosses for one strange coin. Though this could be a bit high, 15 minutes per strike for an overall of 91 strikes for 13 strange coins, or 22 hours worth. 2-3 strike bosses would probably be decent. Raid bosses such as the Templar and Atheon could give 2 strange coins per kill. Killing these bosses at a maximum of 2-3 times across all characters could give strange coins, giving reason to kill the gorgons or doing the raid more than once. If done correctly, in about 15 hours you could have 30+ strange coins. Making buying future exotics from Xur a more cautious thing to do. You could get your maximum amount of coins weekly, although casuals could get theres slowly but still getting them eventually depending on the time they spend, as it should be. I say this as a non-Xur supporter, as I believe the 3 strikes to get 27 strange coins is stupidly easy. I know this is bringing in too much nerdy mmo mechanics, but as far as In concerned clans in mmos I have played are usually more at ease and more pleased with loot distribution by using DKP methods. Kak long post

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