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#feedback

Edited by GreyMaiden: 11/27/2014 6:34:18 AM
31

The real reason the Suros is so good

Autorifles in this game are largely split into three categories: High ROF rifles, such as Atheon's Epilogue, Unwilling Soul-09, and Dr. Nope Medium ROF rifles, such as Monte Carlo, Hard Light, and the Shingen-E Low ROF rifles, such as the Galahad-E, Shadow Price, and Suros Regime. Now, prior to the auto rifle nerf bungie put out, Medium ROF rifles were the dominant auto rifles in PVP, usually combining long effective ranges with really good damage application and acceptable DPS. Then the auto-rifle nerfs happened: All autos had their base impact cut by the same amount, had their headshot multiplier cut, and received recoil nerfs to reduce their DPS application. This effectively cut the effective range and damage application of medium ROF rifles but had the unintended side effects of HEAVILY nerfing high ROF rifles (The base impact nerf hit their body shot damage by like 30%) while leaving low ROF rifles more or less the same. The fact that the base impact nerfs were applied evenly across the sub-classes meant that low ROF rifles lost comparatively less of their damage, and their low rate of fire meant that the recoil changes didn't nerf their effective range as much as it did the medium and high ROF rifles. The only nerf they took particularly hard was the headshot multiplier one. Suros's focus fire perk magnifies these nerf-evading characteristics, but really the entire vanquisher/shadow price/suros/galahad group needs significantly more recoil, as they're all basically hitting out to the same ranges they were pre-patch. For now though, let's focus on the Suros: The main issue with the Suros is not its damage, it's that it applies its damage too consistently. It does damage more or less in line with other weapons in it's subclass, and while that subclass probably needs to be toned down slightly, that's not a problem with the Suros. The problem with the Suros is how easy it is to APPLY that damage. The gun's focus fire perk makes recoil a non-issue for damage application by lowering the rate of fire, and then the gun's hammer forged perk extends the damage drop off range to scout rifle level. The focus fire perk also effectively extends the weapon's magazine (which is already the greatest in its subclass), allowing players to use it for suppressing fire, something low ROF rifles usually have too small of magazines to do. The basic effect of this is that the gun is a scout rifle with auto-rifle DPS and a machinegun magazine. It's performing outside of its role. Now, we can fix this PVP problem WITHOUT nerfing the gun in PVE by changing the Suros's perks: Switch the field choke out for aggressive ballistics, switch hammerforged perk out for extended magazine(A PVE buff actually, don't give field scout because it'd increase the mag too much), and then nerf the range stat on ALL low ROF auto rifles by around 10 points to help with low ROF auto rifles beating scout rifles at their ranges. PVE players get to fight more or less the same while the gun gets a less over-reaching niche in PVP as a spammy suppression weapon. You could even alter the exotic perk to give it mulligan + return to sender. The gun gets a consistent identity (it's a bit confused right now) and the PVP problem goes away. An elegant solution, no?

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