Why is that that in game there are parts of the helmet "Helm of No Tomorrow" that aren't changed when shaders are use? I'm talking about the the visor part that stays purple and orange. I get that exotics aren't really effected by the shaders you use but my legendary stuff should. When I look at my character model on Bungie.net or the Destiny app it has the shader effects on the visor of the helmet and it looks awesome. So is this an issue with the game not letting the shader effect all the areas or the Bungie.net and app rendering having it effect sections of the armor it shouldn't. Because I would much rather get rid of the purple and orange so it all looks uniform.
-
Definitely agree with this. I wish each faction had a rank 5 shader that made all your gear the color of the set...give me a reason to grind Dead Orbit rep