sparrow shaders, inventory space, and mission variety
Okay DeeJ I hope you read this. I'm no coder, but I bet some of these might be easy to do. First thing, I really wish the vault could hold more. A lot of people like to collect exotics and shaders and quickly run out of room. That brings me to my next idea. If you could add something so that when you click on a shader it asks if you want it on your armor, sparrow, or ship, that would be loved by players. It would make us feel more original and fit into your tagline: Become Legend.
Thank you for the hotwheels sparrow and the extra bounty slots. Periodic additions without buying dlc would go a long way in the community. If you were to add just one strike without making us pay, you would make a lot of players grumble less.
I'm hoping the new story missions have more variety than:
Mission 1. Sparrow uplink
Mission 2. Gain Intel on new planet/enemy
Mission 3. Go here kill this
One of the most enjoyable missions is sword of Crota. Dashing around hacking down enemies with a sword is just so satisfying. If a capture the sword mission was added to crucible people would go crazy for it. You could have one for each planet/enemy map and it would create so much variety. Venus maps have a relic. Moon maps(we want more of these) have a sword, Mars maps have a big blamming cabal shield, and earth maps have vandal blades with a stealth feature. If they were all under the same moniker like control or salvage, it would be the most played style. Each map/ weapon would make it a different game.
I know you can't make all of the people happy all of the time but some of these ideas would help with that. Thanks for making an awesome game, I know the story is more in depth than you've shown. I'm eager for more.
P.S. I know you're going to have the Ahamkara be involved at some point. A strike or raid where you fight a giant space dragon would be legen...wait for it...hope and pray that the cryptarch isnt a bastard...exotic!
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