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Destiny

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11/22/2014 11:34:58 PM
69

Improvements for Next Iron Banner

Bungie, you have done a fantastic job with this second run of Iron Banner. I am not a fan of traditional Crucible, but this week is the first time I have found myself spending more time playing PVP than PVE. I feel like I am actively working towards a goal, rather than hoping that RNGesus deems me worthy of a reward (which he hasn't for over a month). The Iron Banner has definitely revitalized my interest in Destiny. However, since I know you're always looking for ways to improve this franchise, I thought I'd share some things that would make the Iron Banner a little less monotonous, and a little more accessible to the average gamer. 1. Bounties. This Iron Banner's bounties are well-balanced, requiring skill to complete, but feeling far less impossible than the first time around. However, the fact that they remain the same each day is a slight disappointment. Control is already a fairly repetitive game variant, and when everyone is trying to complete the same bounties during each match, this repetition is compounded. For example, when every day a player can get extra experience for using an auto rifle, it's no surprise that everyone will be running around with a Suros Regime. This is fine for a day or two, but after a week it gets both frustrating and boring. A simple way to fix this is to cycle through weapon types. Start with auto rifle headshots, then for the next day move to hand cannons, etc. You can't change the fact that players will still use the best weapons in the selected class, so there will still be Regimes on auto rifle day and The Last Words on hand cannon day, but at least this sameness won't last for an entire week. 2. Iron Banner Packages. After seeing that I had reached rank 3 in the Iron Banner, I instantly left matchmaking and went to the Tower to open the package that would be waiting for me at the Postmaster. Imagine my disappointment after realizing that Lord Saladin was keeping a tighter grip on his possessions than I thought, and I was left package-less. My greed may be showing through, but I think it would be great if Iron Banner packages were received after reaching certain ranks. Drops are very rare, and I think this would be a way to make the experience a little more rewarding. 3. Think of the Nine-to-Fivers. You've already heard people asking for an extension for the Iron Banner, and I'd like to say that I agree with them. I was fortunate enough to have some extra free time this week, but even then I am still working my way up through the ranks. For people who have obligations to attend to, they won't be able to truly take part in the Iron Banner, and that's not fair to them. There are a few ways to fix this disparity, and allow the working gamers an equal chance at reaping Iron Banner rewards. The first is the obvious one - extending the competition to two weeks instead of one. A second option would be to decrease the experience necessary to rank up, allowing for faster progression during the week. Finally, you could lower the number of ranks to three, allowing the workers to reach the maximum rank quicker. Those are all the ideas I have had, so I'd like to reach out to the Destiny community and see what other thoughts are out there. I would love to hear them.

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