Everyone be complainin' about the Mytho-nerf. It is well needed. I think people overestimate exactly how much it will effect people.
The Clast took 4 shots to kill.
Reduce damage dealt by 1/3.
Guardians have around 200 health.
200/4 = 268/x
(x being the required number of shots.)
The Vex Mythoclast CURRENTLY can kill as fast as a Heavy Machine Gun in 4 shots (in about 1 second if all shots are on point... which they are...)
With the patch, the Clast will kill in...
5.36 Shots... an increase of 1.36 -blam!-ing shots...
They also buffed its Crit Multiplyer (from 1.25 to 1.5).
STOP YOUR DAMNED COMPLAINING and START GETTING DEM HEADSHOTS!!
[u][i][b]tl;dr[/b][/i][/u]
[quote]Nope. Do maths.
Makes sense what they did, and it REALLY doesn't hurt it.
Old Clast: kill in 4 shots. 1.25 crit multiplier.
NEW Clast: kill in 5.36 shots 1.5 crit multiplier.
Get headshots.
Acquire bitches.[/quote]
It seems as though people are VERY worried about the nerf's and buff's effects upon PvE.
Major complaints include a significantly reduced DPS versus hardened (no crit points) targets such as Praetorians.
Another complain is that reserve ammo is already VERY low... which does such for a Primary... so... perhaps a buff to Reserves??? As that will really not effect PvP in the slightest most games???
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Yep more ammo would be great honestly I run out of ammo with it very quickly but I think the damage is just right and it's really cool to look at.