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#feedback

Edited by Nabia: 11/10/2014 5:00:10 PM
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Nabia

Vex Mythoclast Nerf and Buff explained!! [Old Thread]

Everyone be complainin' about the Mytho-nerf. It is well needed. I think people overestimate exactly how much it will effect people. The Clast took 4 shots to kill. Reduce damage dealt by 1/3. Guardians have around 200 health. 200/4 = 268/x (x being the required number of shots.) The Vex Mythoclast CURRENTLY can kill as fast as a Heavy Machine Gun in 4 shots (in about 1 second if all shots are on point... which they are...) With the patch, the Clast will kill in... 5.36 Shots... an increase of 1.36 -blam!-ing shots... They also buffed its Crit Multiplyer (from 1.25 to 1.5). STOP YOUR DAMNED COMPLAINING and START GETTING DEM HEADSHOTS!! [u][i][b]tl;dr[/b][/i][/u] [quote]Nope. Do maths. Makes sense what they did, and it REALLY doesn't hurt it. Old Clast: kill in 4 shots. 1.25 crit multiplier. NEW Clast: kill in 5.36 shots 1.5 crit multiplier. Get headshots. Acquire bitches.[/quote] It seems as though people are VERY worried about the nerf's and buff's effects upon PvE. Major complaints include a significantly reduced DPS versus hardened (no crit points) targets such as Praetorians. Another complain is that reserve ammo is already VERY low... which does such for a Primary... so... perhaps a buff to Reserves??? As that will really not effect PvP in the slightest most games???

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