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Discuss all things Destiny.
Edited by TheBeezNeez81: 11/25/2014 8:07:37 AM
166

Control is NOT Domination

There seems to be a lot of confusion about how this game mode is played. First of all, this isn't domination. You DO NOT gain points(over time, like in domination) for having flags captured. You do, however, gain more points per kill based on how many flags are captured. You also gain points for neutralizing(Edit: It seems as if we don't get points for this anymore o.O ) AND capturing a flag(75 points per player in the zone), however this should not be your teams only strategy. Your main goal is to focus on defending your capped flags as the kills are where the bulk of your points come from. You DO NOT have to capture all three flags. You don't even need two, if you have a good team that can keep a better k/d spread than the other team. That being said, the best strategy is to cap TWO FLAGS (not three, you CoD/BF alum) and defend the lanes leading from/to those flags. This is not camping ladies and gentleman, it's a strategy. Anyone that claims "camping" is just bitter and butthurt. Don't like that? Tough! It wins games. I don't know about you but I play to frakking win! I don't care about my K/D as long as my team gets that W. With fire team chat, alert your team to the enemy trying to flank a position. Too many times I have seen a team focus all their fire down one lane and not even notice the flank. It takes one nova bomb to destroy a cluster frak. You need to know your maps. If you do not, stuff your pride and take a few matches to familiarize yourself with ALL of the map. I could tell you (heh) how many times I've seen teams fight over a single lane, as if they aren't even aware of an outside lane to go around and behind. Sometimes capping the back flag is better than fighting over B flag. It takes the pressure off the B and then your team can strike hard and get back on the defense. Also, when on the offense for that second flag cap, you do not need to rush in and die for the cause! That's NOT helping. Take your time and let them have the flag for a minute. Again, this isn't domination. They aren't getting points for having the cap, but they are getting points for every single one of you throwing your lives away by rushing in. Regroup and flank and/or back cap. Again, back capping takes the enemies team attention away from B flag giving you time and position to attack hard and from two flanks, allowing you to go back on the defensive. When you control two flags, don't be that guy that runs for the backcap and causes the enemy team to start spawning in your zone. Just draw an artificial line on the map and defend it! Edit(2): With quite a few more rounds under my belt and based on your feedback I have realized that a good start of round strategy is to have your entire team capture the first flag together. This adds to your overall score of course and is a nice boost of points at the beginning. Typically, the enemy team breaks off into groups. Some cap their home flag while the others (more often than not) head for B flag. While this isn't a terrible strategy to gain a second flag early on, I have come to realize that this is another major difference between control and domination. In domination games, where flag control equals points over time, the first team to grab two flags as soon as possible tends to have the advantage. This does not seem to be the case for control. Since pretty much everything you do adds points to your score you want to maximize that as much as possible. This does not, however, mean that you want to throw your life away to capture a flag. When on the offensive, you get bonus points for killing people in the control zone. However, the same goes for defense. If you rush in and try and cap that flag and the enemy team kills you (and your team mates) in the control zone, then they get bonus points for each kill. This is why control matches can change direction so quickly. When you go to capture a flag you and anyone with you need to be watching the radar and areas that have direct line of sight on the flag. Know your terrain and try and predict where the enemy will come from based on what flags they may have captured, where your team is concentrated and which spawn the enemy is most likely at. These are things you need to have go through your mind at all times whenever your attacking OR defending a position. If you don't have active radar while ADS, be sure to back out and take quick glances at your radar. If you see a red WEDGE the enemy is very close in that direction. If the capture isn't completed and an enemy is close, GET THE FRAK OUT OF THERE! A FoH, Nova Bomb or even a happy Hunter slicing his way to a blood bath will not only end your life, but will add bonus points to the enemy for those kills on the zone. Deal with the attackers that are an immediate threat and then finish the capture. When you leave a zone before the capture, it takes time for your progress to go back down, so don't worry! You may not have to start completely over. Also, more people on a zone means a faster cap. Another thing to watch out for is team mates solo-capping. If you notice a team mate capping and the radar is clear, hop on that flag! That's an extra 75 points(or 100 if you also neutralize) for each person on the capture. This is a serious post meant to contribute to the community and help bring your A game. Don't be a douchebag. Feel free to contribute, fellow gaurdians. If my post has weird pacing it's because college football. Roll Tide! Edit: I've made some changes to the post, moved paragraphs around, expanded on certain points and added a little bit of numbers here and there. Forgive any redundancy as I'm doing this on my phone. Later this week I'll move to a larger screen and work out a larger draft (on a bigger screen) that will hopefully be an easier read. Again, I apologize if it isn't the most well written wall of text. Happy Hunting Guardians!
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  • nothings worse then having a 4k point lead on blind watch and hearing "You neutralize zone A"

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    • All I will say is any good team can cap any flags and win as long as they talk and know what's going on so A,B or B,C in my head it's. Always good to have B but it's not needed.

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    • I agree. I'm bumping this and adding on for vantage points (zones) for each Control map. Never should you ever control A and C simultaneously. Blind Watch - Zones B and C (If your team starts at A, well the obvious is the obvious. Rush to either B or C as a unison. Remember K/D is important if you're opting out from A.) Exodus Blue - Zones B and C (Since there are more direct camping grounds to see entrances/exits to B.) Twilight Gap - Zones A and B (Only because you can guard the heavy ammo drop on zone C and snipe opposing heads from afar on A's adjacent platform.) First Light - Zones A and B (Easier to traverse between mentioned zones since B is left out in the open.) Rusted Lands - Zones A and B Shores of Time - Zones B and C (Direct line of sight where a player can protect both mentioned zones.) Bastion - Ugliest map ever Firebase Delphi - Zones A and B

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      • bookmark

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      • Why are all you nerds typing a freaking book on the forums Jesus Christ

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        • I agree with you on all but one thing. The back flag cap. In domination that would be fine heck in a control map where it was completely even it would be fine. But most of the maps are not. A map like bastion the steat would work fine how on maps like blind watch(even eith the changes) or venus there are certain flags thats just have advantages and disadvantages. For instance the distance between b and c on blind watch is minscule while A is WAY over there. So if one team has A and another flag they will be at a disadvantage always having to run so far to try and protect it while a b and c cap is just mere feet away. Also venus c and b are again just easier to defend than than the cave which arguably has its disadvantages when trying to assualt the other team with its million mystical forest hiding spots. Looking at another mars map fire firebase delphi, a and b this time are prime, while c has really bad map position and a death choke point as peeps just wont stop jumping into that death trap of a window...in this case oif you have c a push for a is good but even if the team with be looses it they should assult a again NOT push for c as then they would get the terribad spawns. Strategic flag caps, lane control, spawn control, all can lead to the best chance of getting that w so you can watch as you get no loot and the pug random kid at the bottom who kept trying his best to break your premade teams strat by trying grab that other flag and dying gets his 3rd gyallarhorn lol.

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          • Bump for truth, and a little note about the solo cap/backspawn thing: The flags are not what chooses the spawn location of the teams, you get spawned on the opposite side of the majority of the enemies team. Having one person running and flanking/distracting/ambushing is not a problem, it's when two people do it and people in the back starts to die due to a push that it becomes a problem. (That's when the "backspawning" occurs.)

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          • A lot of people don't seem to know this. The biggest problem I see on this is that there's always one dumb -blam!- who thinks it's a good idea to go to the enemy's spawn point and try and catch their one flag when we have two.. Forcing them to spawn around the map and sneak in behind us. This person is the worst person on your team and if that person is you, just stop.

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            • 0
              TL;DR Be perfect or he will hate your guts.

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              • Awesome post. Totally agree and thanks for the suggestions. Also i think players are downplaying the usefulness of the team chats. Esp when you're playing a strategic mode like Control.

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              • Shhhhhhh don't tell the others my secret to victory wink wink.

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              • Honestly my team and I take one point and just filter them as they try to come down the lanes. Like on Venus...take CP A and hang around the caves interior or set up a perimeter. We got called CoD pussy campers and even had them try to steal our strategy( they were grouped together and a well placed nova bomb cleared them out) but yeah it works. In Control its about controlling the flow of traffic...when you realise this you can make the other team go where ever you want and set up an ambush....easy to stand near each other while you watch their bleeps pan out, they think there is just one guy and at the last moment everyone sprints in different directs(to avoid nova bombs and being titaned) flanking their rear and sides and sweeping their leftovers. Its great to see the hate mail flow in :)

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              • One solid strategy for winning. Works REALLY well on Blind Watch and Firebase Delphi. But other strategies are effective too. You can also win by just rolling from control point to control point and just wiping out any opposition. This seemed to be most effective on the map on the outskirts of the city, because two of the three control points just have too many potential avenues of attack to ever really get locked down unless you're going up against a really weak-and-or-disorganized team. But the most important thing is when you do assualt a control point...SHOW UP IN MASS. Becuase, unless you've got a super charged, showing up as a one or pair is often just giving away easy kills to a well-organized team. Won one match on Rusted Land yesterday that way. The other team quickly took B and C...and my team collapsed down on A. But we instinctively did it as a UNIT after a couple of failed efforts to re-take and hold B. But then the other team just kept trying to take A with one and two-man assualts....and the four guys covering all the avenues of approach to A just cut them down one after another. Big thing. Is WORK AS A TEAM, regardless of whatever strategy you employ. What DOESN"T work is runnign around like a bunch of indviiduals trying to play TDM.

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                • This post needs to be constantly bumped for people who clearly don't get the game mode. [b]So many times I've been on a winning team, holding B and A/C (Whichever is the most advantageous dependant on the map) and a couple guys think oh, let's dominate and get the third, completely messing up the enemies and our spawning. Holding the two advantageous positions means you can bottleneck the enemies while they try and take your 2 positions, killing them with ease [u]as a team!![/u] But if people start wandering trying to cap all 3 that's when problems occur.[/b]

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                  • Agreed, Though, sadly, Starfire is right about this posts helpfulness falling on deaf eyes. (It makes enough sense that you get that one lol) I got into an argument with a morons post. Something along the lines of "If your K/D is above 1.65 you're a camping noob" he went on to say that high K/D players don't help the team. I clearly stated how poor K/Ds are the main cause of a loss and you really just need to cap 1 or two zones and defend etc etc. The thread was filled with an endless supply of morons. Even got into an argument because one of the idiots thought posting my stats debunked my entire statement. His focus was this single sentence and was even wrong about his "debunk bash comment". "...I can hold a 6.0 K/D while being top points and capturing the most zones with a bunch of assists..." The moron couldn't read making him think I said my average was 6.0. At around the 9th post I gave up hoping he'd magically gain the intelligence to understand my statement and explicitly explained the differences in the words "hold" and "average" which of course didn't help his stupidity. I never directed them to my In-game-DVR recordings which if sifted through would find around 10 match endings with 5.0-20.0 K/Ds and "Best Around" medals, because they weren't worthy of such a magnificent visual (playfully facetious wording of course). I haven't taken the time to compile them into a single vanity vid. Thus in my ignorance of his limited mental capabilities, I wasted around an hour of typing approx. 12 posts on the subject. He even thought my word usage was unnecessarily advanced Lmao! (also tried emulating me using quite a few words out of context which was amusing. thesaurus.com can't help these people either it seems.) Ultimately it lead in my muting him due to his lost cause stupidity along with a few troglodytes rooting around and flinging their poo in the background (figuratively. And yes I know trogs didn't fling poo so shush!) Don't remember their names nor do I care. But my point is Starfire's right about those morons never changing their ways. Though you can take comfort in the fact there are many of us like you in the Crucible. Should any of these kind of players want another like-minded ally to help slay guardians feel free to add me. I usually accept any game invites while in Orbit, Patrol, Crucible, and Strikes because it shows you got my name from somewhere. Unlike being in the tower where I ignore all kinds of random invites.

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                    • where's the tl;dr

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                    • LOL..... actually took me a while to figure that out when I first started. All that said, If you can hold 2 spots most of the game you will probably win.

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                    • Yup your absolutely right. Kills produce more points vs just holding and capping points. Better off with 2 and playing defensively for those zones and farming kills.

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                      • This post is a g*dd**m genius.

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                        • Bump.

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                          • Decent post, i was unaware of a few of these points.

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                          • But without three capped flags, how am I supposed to get those domination kills?

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                            • This post is GOLD

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                            • For all the time you put into the post I didn't read I only care about completing the bounty so, tough

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                              • How many times do we need to hear this argument? Blah blah blah, camp camp camp. Newsflash, the game shows you flags that are being captured, the game announces when flags have been neutralized and captured, and of course don't forget the "all seeing eye" radar. This argument is getting old and tired, this game is designed to be run-and-gun, this isn't ArmA. People will still suck and you still will lose regardless of this "strategy." if you're that concerned with winning, team up with some guys and you can steamroll the competition, otherwise deal with the fact that not everyone is amazing at playing this video game.

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                              • Good advice, duly noted.

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