It may have been bad before but this is worse, they put C and B so close together and with easy access that it's unbalanced. If they just moved it further away from C then it would be fine but as it stands now B and C are less that a hundred feet away in almost a strait line indoors. My team usually wins but it's because we keep 2 or 3 people at C because then you spawn right next to B and the enemy has to cross the map to even contend B and when they fail it's back across the map they have to travel.
Look at my play time, I've played a lot of crucible and winning in this arena doesn't feel like a win, it feels like an exploit.
Before you bash this opinion think about when you played whether your team won or not and tell me that you can win by holding A and B without C. All I'm saying is that they should move B to a more neutral location.
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C+B= Camp and win. Like Shores of time and Rusted Lands They really need a few symmetrical maps