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#feedback

11/11/2014 8:29:29 AM
2

Needed fixes: A frustrated player's opinion

I'm now irritated to the point of nearly giving up on this game, it's a fantastic game, but there are many glaring issues.. I'm going to list and explain, and try not to rant.... Btw, they're not in any particular order.. 1. Map Rotation - Using a RNG for map rotation is not acceptable, it's lazy.. Day in and day out, be it crucible, or Strike playlist, You'll play the exact same strike 4 times in a row. You'll get stuck on Mars for 15 matches straight, "Hey guys It's a different map because it's dusk this time!" Or you'll play Blind watch 5 times in a row, then go to Venus for one game, and straight back to Blind watch for another 3... It's a little ridiculous, actually a lot of ridiculous.. How hard is it to implement a set map rotation, or even a voting system? At least with a voting system I can blame playing firebase delphi 16 times in a row on the jackasses I'm playing with.. 2. Matchmaking - (referring to crucible) Simply put, it's a joke.. I'd rather catch herpaghonnacyphillys than play crucible solo.. I'm an above average player when it come to skill level, and it seems every match I get stuck with players that have no thumbs.. I'm not trying to toot my own horn and say I'm good, but I've got photo evidence of the following.. I'll play control, or clash, and I'll be the only person on my team to go positive, the other 5 players combined won't meet my k/d or score.. So What gives? I thought matchmaking was supposed to pull players of similar skill to balance the teams, Not put a shrek with 5 donkeys.. why is the matchmaking system pulling 3 highly skilled players, 4 slightly skilled players, and 5 grossly below average players and throwing them in the same match? Give us some more refined matchmaking, skilled with skilled, scrubs with scrubs, a ranking system, a skill system something.. My back hurts from all the carrying.. 3. Lag - (again in crucible) Every game has a bit of lag, I understand that, but in a 6 on 6 max environment, there is no excuse for what happens in the crucible.. Everyone's had it happen, you put the finishing touches on a guy, he's dead, you know it, but somehow he takes 5 steps melee kills you, and then falls over dead. You sink a throwing knife into their face, they jump into the air and shotgun you, then flop to the ground dead. Or maybe you put 3 shotgun shells and 2 melee's into their back, then they turn around and melee you to death before they die. There is no reason for there to be this kind of lag in a 6 v 6 game, so wtf? Think back to PS3, remember MAG? 256 players in a single match, yeah it lagged like hell sometimes, but at least when You killed someone they died instead of running 5 more steps to shotgun you in the face before they died.. Fix the lag, or the netcode, or whatever it is.. this is by far the most frustrating aspect of the game 4. Customization -(This is more of a wishlist item) So i've heard that everyone was supposed to be "Unique", was that a joke? Everyone looks exactly the same, using the same armor, same weapons, same colors, same emblems, same ships... sure there's a little variation with armor shaders.. but I'll be damned I walk through the tower and there's nothing but long lost twin brothers everywhere I look.. What needs to be done? Let us customize the color of our armor, guns, ships, and sparrows.. Keep the shaders, but give us custom shader materials for breaking them down(No I don't want my 200th Achilles shader).. Implement a style system, put on a piece of armor, it's look goes into your style library(think DCUO), Now you can wear your raid gear but have it look like that Iron banner chest piece you ground so hard for.. The first 3 are in dire need of attention, I feel that fixing those 3 things will give this game a little more longevity, maybe help ease the frustration of a lot of players.. Let's be honest the PvE content is relatively easy to blow through and gets stale pretty quick, a smoothly working PvP, that matches players 'well' to their same skill level peers would make crucible a lot less frustrating for everyone, No more noobs getting roflstomped by people like me, and no more people like me getting frustrated by being the sum and more of the other 5 players combined.. So I'm done now.. that wasn't too bad was it? Not too Ranty?

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  • [quote]I'm now irritated to the point of nearly giving up on this game, it's a fantastic game, but there are many glaring issues.. I'm going to list and explain, and try not to rant.... Btw, they're not in any particular order.. 1. Map Rotation - Using a RNG for map rotation is not acceptable, it's lazy.. Day in and day out, be it crucible, or Strike playlist, You'll play the exact same strike 4 times in a row. You'll get stuck on Mars for 15 matches straight, "Hey guys It's a different map because it's dusk this time!" Or you'll play Blind watch 5 times in a row, then go to Venus for one game, and straight back to Blind watch for another 3... It's a little ridiculous, actually a lot of ridiculous.. How hard is it to implement a set map rotation, or even a voting system? At least with a voting system I can blame playing firebase delphi 16 times in a row on the jackasses I'm playing with.. 2. Matchmaking - (referring to crucible) Simply put, it's a joke.. I'd rather catch herpaghonnacyphillys than play crucible solo.. I'm an above average player when it come to skill level, and it seems every match I get stuck with players that have no thumbs.. I'm not trying to toot my own horn and say I'm good, but I've got photo evidence of the following.. I'll play control, or clash, and I'll be the only person on my team to go positive, the other 5 players combined won't meet my k/d or score.. So What gives? I thought matchmaking was supposed to pull players of similar skill to balance the teams, Not put a shrek with 5 donkeys.. why is the matchmaking system pulling 3 highly skilled players, 4 slightly skilled players, and 5 grossly below average players and throwing them in the same match? Give us some more refined matchmaking, skilled with skilled, scrubs with scrubs, a ranking system, a skill system something.. My back hurts from all the carrying.. 3. Lag - (again in crucible) Every game has a bit of lag, I understand that, but in a 6 on 6 max environment, there is no excuse for what happens in the crucible.. Everyone's had it happen, you put the finishing touches on a guy, he's dead, you know it, but somehow he takes 5 steps melee kills you, and then falls over dead. You sink a throwing knife into their face, they jump into the air and shotgun you, then flop to the ground dead. Or maybe you put 3 shotgun shells and 2 melee's into their back, then they turn around and melee you to death before they die. There is no reason for there to be this kind of lag in a 6 v 6 game, so wtf? Think back to PS3, remember MAG? 256 players in a single match, yeah it lagged like hell sometimes, but at least when You killed someone they died instead of running 5 more steps to shotgun you in the face before they died.. Fix the lag, or the netcode, or whatever it is.. this is by far the most frustrating aspect of the game 4. Customization -(This is more of a wishlist item) So i've heard that everyone was supposed to be "Unique", was that a joke? Everyone looks exactly the same, using the same armor, same weapons, same colors, same emblems, same ships... sure there's a little variation with armor shaders.. but I'll be damned I walk through the tower and there's nothing but long lost twin brothers everywhere I look.. What needs to be done? Let us customize the color of our armor, guns, ships, and sparrows.. Keep the shaders, but give us custom shader materials for breaking them down(No I don't want my 200th Achilles shader).. Implement a style system, put on a piece of armor, it's look goes into your style library(think DCUO), Now you can wear your raid gear but have it look like that Iron banner chest piece you ground so hard for.. The first 3 are in dire need of attention, I feel that fixing those 3 things will give this game a little more longevity, maybe help ease the frustration of a lot of players.. Let's be honest the PvE content is relatively easy to blow through and gets stale pretty quick, a smoothly working PvP, that matches players 'well' to their same skill level peers would make crucible a lot less frustrating for everyone, No more noobs getting roflstomped by people like me, and no more people like me getting frustrated by being the sum and more of the other 5 players combined.. So I'm done now.. that wasn't too bad was it? Not too Ranty?[/quote] I totally agree about crucible. I suck big time at pvp i admit and i think is not fair for the very good players to be in team with people who die like 15 times before the end of the match. Like Seriously I dont see any point about that.i only play pvp not because I want to but because I need it so I can buy my faction gears. No Seriously, i dont understand the goal of bungie. U made the game in a way that pve dont have a choice to play pvp like by example the exotic bounties. U cant make people like something they dont or they suck at.

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  • 0
    +1000000000 You said all I wanted to say, overall that second point, the matchmaking is a joke and 1 guy can't win a game by his own. There are days like today that in 5 hours I won just 4 matchs, and if you look the stats at the end its frustrating.

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