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#feedback

11/3/2014 6:21:18 PM
2

If there is a third subclass, consider increasing the cap of characters to six.

I'm okay with this.

50

I am not okay with this.

14

I don't know.

10

Now, if and only if the rumor on the new subclasses are true is this post, then we have a nice new amount of gameplay mechanics to play with. By this time, many people will have reached the cap or near the level cap with three characters. Instead of making people gimp themselves for a period of time with an unleveled new subclass, increase the cap of characters to six to experience all race/gender combinations, but to also provide another means to introduce players to a more natural buildup and discovery of new gameplay mechanics. The only issue with this might be using these additional characters to get more weekly rewards. I figure if they have the time to invest, there's no real reason to prevent them from doing so since with things like raids, it's all RNG based, weekly heroics give you strange coins that you end up spending rather frivolously since there's often not many exotics to buy if you've already bought them before, the nightfall can also RNG you, ascendant materials from story missions will be plentiful, but who wants to play through the same mission 6 times? I figure if you want to do so, why not reward players who start fresh to experience a whole new game with the rumored new subclasses?

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