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Destiny

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10/29/2014 9:21:28 PM
33

Hey Bungie. I have a truly difficult raid idea.

It's obvious the real reason changes were made to VoG was not because of the push exploit, or that the teleportation was a bug, but because the devs were too proud of their work. It must have infuriated them when they saw people getting efficient at beating the raid, so they inserted bugs and glitches to make it harder. Well, I propose a truly difficult raid idea. The premise is simple. You have a long, narrow, electrified path going over. a huge bottomless chasm. At the start of this path is a huge crystal sphere. The purpose of the raid is for the guardians to mount the sphere and perform a sort of circus act and walk on top of the sphere to move it along the path. If it falls off, everybody dies. If anybody touches the pathway, everybody dies. Meanwhile there are hundreds of wizards swarming overhead and shooting at the guardians as well as 20 phogoths. This will require excruciating teamwork and endurance. If a team of brave guardians manages to beat this raid, they are rewarded with the mark of crota shader or some other aesthetic. And yes I will accept the job interview.
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  • Edited by Bok: 10/30/2014 3:47:09 PM
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    Great stuff! Even without pushing Atheon off, the developers realized that gamers developed a brain and figured out how to efficiently beat Atheon. Rather than commending players for their strategy, they basically gave us a big middle finger by adding RNG to the game, eliminating ANY strategy of taking down Atheon. Fine, patch Atheon so we can't push him off... but why blow up the boss level by having making the Relic team at random... Basically this is how it goes... You work through strategy all the way to Atheon even pushing off the Templar (how the hell is that not patched?) and suddenly it's like... "Yeah, let's do whatever." I truly feel bad for the newbies.

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