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10/20/2014 1:21:19 PM
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Attack rating and you (Theories and/or Facts are welcome)

[b]This thread is a serious topic...please be respectful and share your thoughts in a constructive manner. [/b] How exactly does Attack rating work/scale? ( In PvE only ) I have been thinking about this for a while and would love as much input as possible. I have heard quite a few different ways of looking at it. Is Attack rating just a balance between your RoF* and Impact? Does leveling your attack rating only effect how much maximum damage you can do to mobs your level or higher? My first theory (day one of the game) was that the DPS* that a gun can put out is based on the attack. If 2 totally different guns had the same attack they would do the same damage over time assuming that they all hit the target in thier efficient range, the mobs being hit were all the same level, and the person firing the gun was always the same level with each gun. So by that theory an Auto rifle would do the same damage as a Hand cannon over time. The hand cannon would just fire slower and hit harder where the rifle would fire faster and hit softer. But then comes in a gun like the MYthoclast (pre-nerf*) This gun obviously did more damage than any other gun that was also maxed at 300. So then there was no way that each gun was equal over time. Then comes the VMC* nerf*. The gun stays 300 attack with the same RoF* and impact. How can the gun do less damage but no stats change? At this point it feels like a gun just has a set damage at each level ( 267,278, etc ) then when you level it it goes up. I would love to know what the equation behind attack is if anyone actually knows. If there were practice dummies this would be a lot easier of course. If any of this sound rediculous or you disagree with my thoughts please explain why so I can get a full grasp on peoples true thoughts on the matter. Thank you in advance. [i]VMC= Vex Mythoclast RoF=Rate of fire DPS=Damage per second Nerf=To bring down the performance of a weapon or ability with the intentions of making it more in line with other weapons or abilities. PvE=Player versus Environment ( Non-Humans)[/i]

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  • I know u get multiplier, for example the sniper rifles have a 10x multiplier(i think) and so on. So the damage to be the same between a 300 auto and a 300 sniper is not possible, pvp for example sniper will kill in 2 shots to the upper body which is like 2 seconds(most snipers) in 2 seconds most autos will not be able to do the same dps. So i think the attack ratings are pre-multiplier. And that multiplier might be different based on legendary/exotic/special/heavy and very likely the rest of the stats of the gun

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