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#feedback

10/29/2014 10:19:20 AM
139

The one about building bridges

…and buring them to the ground. Let’s get this out of the way: WARNING WALL OF TEXT INCOMING As the people that follow me know, I write a weekly WOT detailing something about this game. Usually it is a suggestion thread for improvements to the game. This week, I’m going to be straight up honest. This isn’t a suggestion thread, this is a complaint thread. I usually abhor these threads, but I had some things that needed to be said, and where better to do it than in good old #feedback? I can also save some of you some time, the responses to this thread will most likely come in one of the following: -Agree / Agree with almost everything -STFU Noob I love Destiny with all my soul and nothing is wrong -Destiny is a shooter, get used to it -TLDR Now without further ado: Atheon Push – FINALLY. Thanks for that fix. Now may the external tools we are forced to use to find groups will not be full of “At Atheon-only request join if you know how to push”. Not that it matters much as you can still push him. #DeeJ I feel for you. People think it would be awesome to work at Bungie, and they are probably right, but I don’t think there is enough money in the world for a company to put me in the situation you are in. As the public facing member of the Destiny team, you are forced to take the notes that others give you and convey them to the public. You are also the one that has to sift through these forums and take ideas to the dev team. With that said, you may want to speak to the dev team or marketing about what you all post to the public. Weeks ago, when the raid launched, you lauded the raid as the “hardest content” in the game. You celebrated the group that spent 10 hours in and finally emerged victorious. You then taunted them about the hard mode that awaited. Time passed, videos showing the fight emerged. Groups began to progress through the content. Strategies were formed, people geared for the fight. In all that time, not once did Bungie say “hey, Atheon teleporting the three farthest members is a bug”. You went weeks with videos and strategies emerging… then suddenly two weeks ago it was “oh man this is a bug, it will be fixed”. And pretty much no one believed that “bug” line. As a programmer myself, I know bugs. They are unintended consequences that happen when certain variables are fed in. There is no bug that occurs at 100% frequency no matter the variable fed in. At that point, it is a design flaw if it is unintended, or a feature if it is supposed to happen. There is zero way a coder wrote an algorithm that calculates the three (or two…now THAT is a bug) people that go through the time stream, which as a variable must by necessity include the distance from the boss as a computer will only do what you tell it to do, tested this fight, submitted to QA that also tested, then moved it live and never noticed the predictability. Unless that is, your dev team doesn’t really test fixes (which actually is concerning considering a week after the last hotfix, you had to come out and say you went too far on the Vex weapon and will be un nerfing it). Had you posted that “we made a mistake and the raid was released with the wrong calculation” that would be something, but calling it a bug hoping that most of the people would just think this is a bug fix is not a good way to do things. And since this has already turned into a WOT after one point, I will make my second point and be done. From the patch notes: "We're also changing the player experience in the raid to ensure that the activity provides an endgame challenge that meets project goals...." I found this striking. It wasn’t “to increase player entertainment” it wasn’t to “address bugs” and it wasn’t “to ensure the content is challenging for our fans”. It was to “meet project goal”. I guess Bill in Marketing fired up Crystal Reporting, noted that the dev team projected roughly 5% of the population would be through this content, and instead roughly 30% was. There was a scramble to discuss why the conent was so “easy” and it was decided to make the change and call it a bug fix. Even more concerning, since you lock character progression behind gear, you intentionally created an RPG that a regular person can’t actually achieve the end of their character (or become legend, if you will). If you want Destiny to be a shooter, great, let us know please. But as an RPG, you need to provide the ability to progress your character. When dealing with RPG gamers, you are talking about people that spend hundreds of hours collecting melons in Skyrim just to fill their house. Please take note, THAT is an example of no one way to play. Forcing raid to even hit max level isn’t. Some gamers would be content to run the nightfall at level 30, hanging with their friends, and possibly running Ghost Strikes (please note, level 28-30 strikes). Some RPGers consider top tier group content as their “end game”. When you remove the ability to progress a character, you effectively tell those individuals that their way is wrong. So many ways to fix that, level 30 gear with less defense or provides smaller bonuses is just one way. I enjoyed my time in Destiny fighting the Fallen, Vex, Cabal and Hive. I didn’t enjoy fighting the RNG to progress my character. I definitely didn’t enjoy getting a piece of gear only to weaken my character by putting on a “better” piece of gear. And I hated having a good piece of gear, only to be forced to replace it with the exact same stats but a slightly higher light level. Last night was the first day since launch I didn’t even login. I have lost the motivation to do so. This isn’t a quit post. I’ll still follow the game, and maybe even try the DLC since I bought the 80 dollar pack that comes with it. But Destiny has been relegated to the same level as Farmville. A game I bust out every so often when I am bored and the main games I am playing are down, or I just need a break. End wall of text, you may begin bashing me now.
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  • Bungie might want to start building bridges with the Xbox guys......if they want Destiny to survive. I'm a PS4 player by the way.

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  • Agreed. Bungie made a pretty lame choice in the extent of their exclusivity deal with Sony, too, and I'm seeing support even from Playstation players that think it's wrong. Bungie has done a good job of alienating their Xbox fans.

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  • Edited by Synotaph: 11/2/2014 4:26:59 PM
    I really hope some Bungie employees take a stroll through this thread, because this seems to be some of the most accurate and thought out feedback on Destiny I've seen yet. Maybe if they hear this stuff enough, the Dev team will actually listen. DeeJ listens, but can't do anything about it, and is used as a meat shield by the "Dev team" to ignore backlash and actual feedback. On the original post, I agree. I've felt this way for a while, and the DLC doesn't look like it'll be worth 1/3 of the base game. I don't feel like I've been sold a complete experience. I feel like the complete experience has been locked behind a paywall. This is getting longer than I intended, but I'll keep going just to get it out there. When I say "complete experience" I don't mean complete game. The product I walked out of GameStop with at 12:10 on 9/9/14 was a complete game. It works most of the time for most people. The engine is one of (if not the) best that I've ever seen or played on. The missions (while repetitive) are complete and no part of the game is broken. The game is "complete" from that standpoint. The experience, however, is not. I might sound old-fashioned (or just old, but I'm not) when I say that when I buy a game, I expect it to be a complete experience. Very good examples of this are Skyrim and Borderlands 2. I use these examples because I own and love these games, and they represent very different games and game-making strategies. Both of these games can be bought, played, and replayed over and over without the feeling that they are lacking in content. I say that from my experience, but I realize that my experiences will differ from another's. That said, the DLC for these games are add-ons, extra content that's been tacked on to the end (or the middle) that only [i]adds[/i] to the experience. The DLC in Destiny (as of now only The Dark Below has been detailed, but I have little faith that The House of Wolves will be any different) doesn't feel like an extra on top of a complete experience, it feels like it's filling in a hollow one. I'm a story guy. Always have been, always will be. Good stories have always captivated me, and the stories that hold my interest, and that I enjoy and connect with, are the ones that get my money. Bungie has a long and illustrious history of telling incredible stories. The year I was born (yea, that's how old I am) Bungie showed the world that first person shooters could tell captivating stories with Marathon. The story is what got me to buy my own copy of Halo 2, which led to my purchasing of the entire (Bungie-developed) franchise. Those kind of stories are why I bought Destiny. I bought into what Joe Staten described during his GDC panel, and everything else he said about Destiny. Some would say that I bought into the hype, but it would take too long to explain that the hype wasn't why I bought it, that story will be told some other time. Suffice to say, I believed, based on Bungie's history, that the Destiny campaign would be engaging, deep, and enthralling. What I got was hollow, devoid of any real meaning or reason to care. I love a good mystery, and I'm fine with not knowing everything, but there is a distinct line between mystery, and bad writing. I'm afraid that the shambles of a campaign that was shipped was so full of holes, so much of a de-coherent mess, so unfulfilling and empty of the heart and soul that filled the Halo franchise, that I am unable to label it anything otherwise. I want to care, the universe described in the Grimoire (don't get me started on that) is one that I want to care about, and to exist in (virtually). But I don't. And I don't know how long gameplay alone will hold my attention. Wow this got long, I meant to put all of this in a post, and maybe I will, but I thank you, reader, if you've read this far. I will end with the reason that I took the time to write all this out on an online forum. I have the Bungie crest cinch backpack, and I wear it with pride every day walking to class, or at least I used to. I bought it because I love Halo, and believed in the Bungie that created it. I thought that Bungie was different, that they [i]"made games [they] want to play"[/i], that they did what they did because they believed in it, and put their heart and soul into the games that they made. But now, I don't really feel that way anymore. Not because Destiny was different from what people, including myself, expected, but because the "dev team" seems so disconnected from us, the people who play the game. I've been an infrequent lurker since the glory days of Halo 3, before ODST and Reach. There was no "dev team" to separate the internal changes/fixes from the PR and community management. There was Urk. Bungie was a united front, and one that I believed in. Now? DeeJ is the punching bag that the "dev team" hides behind to avoid dealing with the backlash of their choices. Why do I keep putting "dev team" in quotations? Because it's a PR deflection ploy to try and diffuse negative backlash. If Bungie hadn't lost their way, they wouldn't have to do that. I still believe in what Bungie used to be, what they can be again. That's why I've taken the time to write all this out. Because I want someone at Bungie to push away their desk, stand up, look out over the cubicles and computer screens, and wonder where it all went wrong. [b]TL;DR[/b] If you didn't bother to read it, don't expect me to bother with your comment. You're willing to grind out patrols and strikes, this surely isn't that hard.

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    • Sadly...instead of fixing the REASONS for the Atheon push they TRIED to just fix the push... and failed... Please see this post: http://www.bungie.net/en/Forum/Post/76739077/0/0/1

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    • Thanks!

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    • Wow why Is everyone writing an essay lol XD

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    • No bashing from me. This basically covers the extent of what they've accomplished with destiny.....Sad as I really love the game.

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    • Nail on the head and one of the best posts I've read on this forum!

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    • Very well written Abradax. There's a lot of clutter in this forum, a lot of things that would be pointless for DeeJ and Bungie as whole to read, but I honestly hope that they'll peruse this thread and take note of some articulated thoughts. I understand this forum is for all ages and that the player base is wide ranging, and it makes it hard to sift through and find these gems. I agree with just about everything you said. Since I bought Destiny I've played almost every day possible, it became an outlet in a very busy and demanding life. I felt the need to log in whenever I could to play for at least a little bit, finish some bounties, do a strike or two, maybe even venture into The Crucible. But over the last few days that need/want has started to disappear. It's not that I haven't logged on to be vindictive or flip the bird to Bungie, I just haven't wanted to. And I see that becoming an issue with the Destiny community now, if not relatively soon. Destiny in itself is a very good game, and Bungie definitely did something right, which shows by the sales and the unexplainable reason for people still playing even when they have so many complaints. But what they did right at launch is only going to hold for so long. They had the hype backing them, and everyone had a vision of what Destiny was going to be. I'm not going to go into broken promises, or uneducated claims of the full content being on the disc/download initially, or other complaints like that, but I think the Destiny player base is generally disappointed for one reason or another. That's the nature of the beast though, and in the gaming world if you want to stay relevant you need to nurture your customer base, give them reason to keep coming back. Yes, we have the DLC coming out in December, that in itself is a whole different issue, but what's going to keep myself, you, and others coming back until then? I would be curious to see the numbers in mid-November. If I were a betting man I would put money down that it would be far off from the initial claims of 3.2 million, or whatever it was. I enjoyed the game, past tense, my level 28 Hunter and I enjoyed taking down the armies of Vex, Fallen, Cabal, and Hive just as you. Do I really know why I was doing that? Not really. But I still enjoyed the game. I didn't intend for Destiny to be a long term gaming solution, but I thought it might extend past 6 weeks or so. But now there is severe competition for Destiny coming out in the near future, and I'm pretty much decided that I will be moving on to that. Bungie: Destiny is an outstanding game, and I still hold out hope for the future. But you need to do something great to recapture the attention of your audience. A lot of us have been with you since Halo, and I think deep down most of us want to keep faith, but we need something. Something. All the complaints, suggestions, rantings, everything is at your disposal here or in other outlets that I'm sure you look at. Please do something with that. I'm not talking about "fixing" the Atheon "bug," or nerfing this weapon or that, but something significant. Some of us do know that creating content isn't something one can do overnight, it takes time. You need to communicate that with the fans. Productive communication is key from this point forward. I don't care if the game was changed last minute, or "bugs" were found, exploited and fixed, or about the agreements between you and Sony. A lot of that is the result of a changing market and ultimately what brings profit into your company, which can be understood. But when you get down to it, and the business ethic of any customer driven company, the customer IS your profit. I, and assuming many other people, would just like to be kept in the loop a little bit more. Give us some hope. I don't think that's too much to ask. Unfortunately for the time being, I will be signing off of Destiny. Indefinitely? No. I'll still come back once in awhile to give my Hunter some exercise. You haven't lost a customer with me, but I think it's time to take a break, as I think many many other Guardians will be doing as well. I do thank you for the experience that Destiny has given myself and millions of people, and I hope to come back on a more frequent basis again. I do have to get my money's worth for that DLC I paid for ya know? But until then, I hope you can really take in some of this feedback and use it to make Destiny what it was supposed to be.

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    • Edited by LordHighfixxer: 10/29/2014 11:33:14 AM
      [quote]I definitely didn’t enjoy getting a piece of gear only to weaken my character by putting on a “better” piece of gear.[/quote] As usual well thought out and well written. I completely agree on all points.

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    • No bashing from me. That was well said and written. I, just like many. Knew that the tele was not a bug. It was the fact that the content lacks and they need to slow the players down. I also bought the season pass. I'm upset. Oh, I collected skulls and cheese in Skyrim And weapons, armor, bugs in jars, books, a lot of books, women. I will be going back to FF14 ARR. When I hit 30. I'm at 29. It may take longer with the random tele. Good luck

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    • Well said. Definitely agree on most fronts. Bummer is these posts, like all in here, are sadly just means to vent, and won't ever significantly impact the actual game in the end. We all loved the idea of the game. We all loved playing the game at first as well. I still play it because I want to love it. And the mechanics are superb... And it looks so incredible. That's why we post because the game has in some way touched us enough to make us care. I barely played Titanfall, COD ghosts, or AC black flag... But I never felt moved to even consider looking at one of their forums or player communities. They had no impact on me to even bother. I bought the games, they didn't impress me... Money spent... Moved on. But for all of us in here, Destiny is so close to being a game we can really love, yet it's not the game we envisioned it to be and we are all in some ways disappointed. I guess the light at the end of the tunnel is that I the end, it really is just another video game, and there will be more. We all have fun with it for a while, and eventually something new will take its place. I loved Skyrim, and now it's done. I played it out. I loved Halo series, Borderlands 2, Diablo3... But they too are played out. They are not like real humans that we can have growing evolving and deepening relationships. They are finite code that offer a temporary experience that can only last so long, and can only be so satisfying. We can voice out frustrations to feel better, but the only real peace is to just let go. Let it be what it is, and that is that. In the grand scheme, it's only the price of a nice meal.

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      • [quote]End wall of text, you may begin bashing me now.[/quote] You are not to be bashed mate, but commended. There's a complex structure of design and implementation here at play that's difficult to conceptually grasp for many players. That's not to say people are stupid, but rather there's elements of psychology at work on the gameplay design here that is easily missed, but when properly assessed with a critical, objective and rational eye becomes obvious. Worse, it feels insidious in it's approach. Many gamers are experiencing that same gut feeling of something wrong with Destiny. It's hard to put a finger on it, hard to crystalise in your mind. But you know when you play that regardless of the pretty design, great music score thumping in the background and the gunplay mechanics that feel great there's just something wrong at a fundamental level that's bugging you. We focus so much on the micro experience that often we miss the top level stuff. The design elements that sit at the top and filter this experience down below across the entire game. I think it's lack of real content and worse, a complete non-commitment to provision of said content. It repeats over and over and over again with common complaints people have with Destiny today. The actual issues might alter, but if you trace back the path of logic, it all comes back to a common binding problem in that they just didn't put enough things in this game to do and to warrant it's full cost. So rather than address that problem directly, they are reconfiguring the game experience and using social engineering to rewire people's thinking in assuming the repetition of content with a different coat of paint = new content. People are too smart to swallow that bullshit and whilst not everyone can make the cognitive leap to see how they are interlinked, there are still a decent core of critical thinkers here in the community shedding a very uncomfortable light on the truth in Destiny. That is, Destiny is a beautiful vacuum. It looks and feels perfect, but under that thin vaneer, there's just simply nothing there of value. You could forgive them if this was a low budget indie experience, but the fact remains that this is one of the most expensive productions in gaming history over many years. So the question begs, where the hell did all those investment dollars go? A list celebs for their content? Marketing and promotion? Misallocation of R&D dollars? Because whilst people are not sure what the hell is going on with the gameplay experience, people can VERY clearly make the connection that 'all this money spent on creating this game and this is IT?' That is something they CAN'T hide...

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        • Great post! I think you hit the nail on the head.

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        • Wow everyone, I think this may be the first time I have ever seen a thread stay on topic as well as not introduce a bunch of trolls that do nothing but bash the OP because someone was critical of their favorite game. The community here is terrific for the most part. Sadly we just don't know about that in game since we have zero communications tools to let us know it. I'm sure they've read this post, maybe even took some notes. I don't expect Bungie to post on it, just from my own experiences in MMO forums. And I didn't abandon the post after writing, I've read each and every response to it, and appreciate you all feeling the same way about the game that I do. I just hope they stop being so blinded by their "vision" that they forget that they have millions of people playing and at some point, the vision needs to be a guideline instead of a rule to follow. Maybe I'll keep up my weekly WOT in Feedback. Several people have asked me to. I have some things to say about the announced expansion, so check back on Monday or you can follow me if you enjoy these posts. I'll keep posting as long as I know you all feel the same way I do.

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        • Edited by MORGUEN87: 10/31/2014 6:41:32 AM
          I'm getting to a frustration point as well. I've put in a good amount of hours for someone with a job and a family and only one tv haha. I've spent a lot of time defending the game. But what little content (it sounds like) the DLC is bringing to the table is disheartening, to say the least. The PVP maps don't interest me at all, I probably won't be high enough level to do the raid any time soon, so it's really 1 strike (360) and 3 story missions - which if they're anything like the story missions we already have, will be entirely forgettable. I finally had a quiet day off to myself so I ran a route doing public events, got 100 vanguard marks, and now have no interest to play again until next week. I will have to grind patrol missions to get my vanguard rep up, which I've been putting off because it sounds more like a chore than anything I want to do. Bounties are like homework, and I thought I was done with school years ago.

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        • Well said Abradax, here's my two pence worth too. Like so many of us when I first heard about Destiny I was completely taken aback by the way it looked, it's content, theme and play style. Most of all I was ecstatic to hear that Bungie were releasing a game that would be available on PS. I've always been a PS gamer, Sony got me hooked before Microsoft had released X-Box, but I always felt that I was missing out on something epic by not being able to play Halo. I love gaming I've played video games since the mid-80s, but I'm not hardcore enough to buy two consoles, and I also play PC games so my gaming needs were pretty much covered. I was so excited about Destiny and so disappointed when it was delayed, but still i was there at midnight on 09/09 to pick up my pre-ordered copy. The first 4 weeks I played Destiny and loved every minute of it. I defended the game on the forums when people were bashing the heck out of it after a few days, and continued to do so until a week or two ago. Then the number of sporadic server outages began to get on my nerves a bit. Then I began to think that loot system and realised that it is not a reward system but seems to be designed to stop us hitting the level cap. The only conclusion that I could come to as to why you guys would do this is because the game has such little content. To me this seems very a cheap (on Bungie/ Activision's part) way of trying to keep people playing the raid. I really liked this game and i want to love it again, but now the only reason i play is because through it I've started my first ever clan, and the guys and girls I've met are really cool and I enjoy their virtual company. However my clanmates and i are getting a little bit board, which is utterly down to the fact that we're running the same raid almost every evening. I do the nightfall once per week and I do my dailies and weeklies like a good RPG player. i know that Destiny isn't an RPG but it has the social aspects of a proper RPG, not in-game, my clan was put together through hard work on the forums. Basically I don't want to stop playing Destiny but at the moment my clanmates and myself are quickly losing the will to play the game. So I ask you, i get down on my knees and beg you please please give us more to do, please make this game appealing once more. If you fail to expand the content significantly, if you don't listen to us the gamers who pay your wages, then you'll lose players, the game will get pulled and we will all have missed out on something which could, and still can, be very very special.

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        • +1 cookie

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        • Another customer giving the thoughts and feelings of thousands of other customers. Just don't think Bungie will care or do anything about it. Actually to late now. FC4 will take its place for my time. Wish Destiny had lived up to its hype.

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        • It's beginning to look more and more like our Guardians will be standing on the ashes of our fallen City staring at the burned out hulk of the Traveler. One by one we will turn our backs and go our separate ways with one question burning in our minds: How the hell did we end up in Russia?

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        • Well said all of it. No one even flamed you yet. Bungie it should tell you something when none of your die hard supporters will come to your defense in the face of well written criticism. While the op is more articulate than 90% of us, I'll think you find that be expresses perfectly why so many of your players are discontent right now.

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        • Today was the first day for me that I lay down my controller and thought to myself: 'What am I doing? I am nog enjoying myself nor am I progressing. I'm just running around in circles trying to get materials...' I think I lost my interest in this game. A pity since I expected it to be game of the year.

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          • Edited by Uriyaal: 10/30/2014 11:51:52 AM
            i and thousands of others, agree entirely. I don't understand why strikes just stop at 24. theirs still 26, 28 and 30. Also i still say we need matchmaking for the Raid and weeklys/dailys. I've pretty much just quit playing after i hit 27. since thats about as high as you can go not being able to raid.

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