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#feedback

Edited by Mrcapricornicus: 10/26/2014 4:58:32 AM
6

Ranking system in crucible?

Agree

32

Disagree

6

There's no motivation to do well in the crucible, or play the crucible at all really. With crucible drops being random and not requiring any skill at all to get it really just feels pointless to me. Sure there's the competitive aspect, but is it really competitive? Killing people just isn't rewarding. I get no more satisfaction from killing a level 5 than I do when I kill a level 30, so what's the point in trying at all? If they did put in a ranking system here's how I'd want it to work: Winning or losing wouldn't affect your rank, only your personal score would. For example getting 1.3+ k/d would increase your rank xp(?). That way your team can't be blamed for you being a low rank. (Or you can't be carried to a higher rank.) Getting 0.7 - 1.2 k/d on average would do nothing as this shows that this is probably the rank in which you belong. Getting a k/d of 0.6- would then take away rank xp. You would of course be matched with players closest to your rank. Not only would a ranking system like this make the crucible more enjoyable (IMO), and competitive, but it could also help improve a players skill level. By pitting people with the same skill level against each other they have two choices. Get better, or decrease in rank. (because everyone else got better.) Thoughts? Improvments? Maybe they're already working on this and I just haven't been paying attention?

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