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#feedback

Edited by HEROni: 10/22/2014 8:03:46 PM
1

Bad boss encounters

having put some time into this game now, and testing out vault of glass, and other strikes/nightfall, i have to say the boss encounters in this game is some of the worst i have ever seen. Bosses on this game takes very little strategy, it seems like all you do is find the best corner where the boss cant shoot at you and take potshots at the bosses for the next 20 mins. just look at this weeks nightfall. hide in the room with the shreeker, wait for despawn and shoot at phogot through a crack. that is not good game design, that is horrible design. you run around so much in this game just so you dont get instabigged by the crazy amount of shots getting fired at you, and just try to get some shots in yourself. how about making the bosses actually take some strategy instead of just beeing bulletspunges. how about actually make us get some use out of our supers? the video i linked is from the game wildstar, they have combat telegraphs, how about using something like that in some encounters? where, instead of, lets say phogot, shoots his dragonball Z bombs at us nonstop, you make it so it takes some strategy to avoid his shots. how about making players and classes actually have to use their supers, and give players a switch subclass and weapons button on the fly. have a boss become immune to certain damage, making everyong having to switch over to another element, make the boss use Combat telegraphs on the entire outer area, forcing everyone to get close to the boss to shoot it, and then make the entire inner area around the boss a killzone, forcing players to go ranged. make bosses immune to certain weapons for some small time. make it so that a boss cant be damanged, unless a class uses their super to open up a weakness. seriosly, please put some thought into the boss fights, and dont make them some stupid DPS fight.

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  • Interesting ideas. These could be implemented with success in this game. So far, all the strikes remain vaguely similar. "Noticeably bigger version of a certain mob shoots the crap out of you while normal mobs spawn around it." There's not much thought or strategy put into beating it, which is disappointing.

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