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Edited by Banned n3rd: 1/16/2015 4:37:37 PM
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Exotics that should exist. (New List)

Here is a brand new set of exotics that I though of: Black Eye - Exotic Hand Cannon 3 Round Magazine. First Perk: Firefly First Tree: various ballistics Second tree: •Flared Magwell •Send It •High Caliber Rounds Second Perk: Blinding Light: Headshots with this weapon cause temporary blindness. -------------------------------- Sabertooth: Exotic Scout Rifle Sports a kick ass bayonet Perk 1: Cascade First column: various ballistics Second column: •Field Scout •Armor Piercing Rounds •Fitted Stock Perk 2: Sabertooth: While this weapon is equipped, your basic melee is replaced with a more powerful melee that deals additional damage from behind. ---------------------------- Irregular Trigon- Exotic Pulse Rifle First Perk: Headseeker Second Tree: •Fitted Stock •Flared Magwell •QuickDraw Second Perk: Round Three: Hitting the same three target with all three rounds of a burst will cause the third round to explode, dealing bonus damage. -------------------------- Angel on my Shoulder - Exotic Auto Rifle This auto rifle is equipped in the special weapon slot. This weapon may be equipped at the same time as an exotic primary weapon. This weapon deals arc damage. First Perk: Persistence Second Tree: •Single Point Sling •Quickdraw •Flared Magwell Second Perk: Saving Grace: Kill with this weapon cause instant health regeneration and reduce incoming damage for a short time. ------------------------ Hell's Janitor-Exotic Shotgun A double-barreled shotgun(stacked vertically) with high impact and decent range. Magazine of 2. Fast reload speed. Deals Solar Damage. Perk 1: Bonus accuracy when firing from the hip. Second Tree: •Send It •Quickdraw •Explosive Rounds Perk 2: Cleanup: Pulling the trigger while aiming down sights will fire both rounds at once. ----------------------------- Athenian Ray-Exotic Fusion Rifle This Weapon deals Void damage. Instead of a burst, this weapon fires a single, devastating beam. Magazine of 1, longer than optimal charge time. First Perk: Rangefinder Second tree: •Accelerated Coils •Send It •Flarred Magwell Second Perk: Athenian Ray: This weapon's burst can penetrate through any number of targets. Kills with this weapon drastically reduce the cooldown of grenades and melee. ---------------------------- The Huntsman: Exotic Sniper Rifle 4 round magazine, short ranged scope, slow fire rate but good reload. This weapon deals arc damage. First Perk: Radar stays active when aiming down sights. Second Tree: •Field Scout •Quickdraw •High Caliber Rounds Second Perk: Apex Predator: No glare given off when scoped. Enemies killed by this weapon always drop special ammo. These drops disappear if the user equips a different special weapon. -------------------------------- Bombardier-Exotic Rocket Launcher Deals Solar Damage This weapon's shells fire in an arced trajectory, and explode a few seconds after contact. Relatively low blast radius and velocity. Magazine of 5. Perk 1: Horseshoes and Grenades Second Tree: •Field Scout •Heavy Payload •Flared Magwell Perk 2: Blitzkrieg: Killing multiple enemies without reloading fully recharges your grenade. ---------------------------- Wall of Darkness-Exotic Machine Gun A machine gun with a high fire rate and poor stability. This weapon stores all of its reserve ammo in a single magazine. This weapon deals First Perk: Expect to find more ammo for this weapon. Second Tree: •Single-Point Sling •Send It •Skip Rounds Second Perk: Throwback: While this weapon is being fired, any damage the user takes causes additional reserve rounds to be added. Feel free to add more. The original suggestions from the OP have been placed in a comment.
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#Destiny #MrBurns

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  • They should reskin the khostov and turn it into an exotic

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  • Old weapon set: Black Eye - Exotic Hand Cannon 3 Round Magazine. First Perk: Firefly First Tree: various ballistics Second tree: •Flared Magwell •Send It •High Caliber Rounds Second Perk: Blinding Light: Headshots with this weapon cause temporary blindness. -------------------------------- Sabertooth: Exotic Scout Rifle Sports a kick ass bayonet Perk 1: Cascade First column: various ballistics Second column: •Field Scout •Armor Piercing Rounds •Fitted Stock Perk 2: Sabertooth: While this weapon is equipped, your basic melee is replaced with a more powerful melee that deals additional damage from behind. ---------------------------- Irregular Trigon- Exotic Pulse Rifle First Perk: Headseeker Second Tree: •Fitted Stock •Flared Magwell •QuickDraw Second Perk: Round Three: Hitting the same three target with all three rounds of a burst will cause the third round to explode, dealing bonus damage. -------------------------- Angel on my Shoulder - Exotic Auto Rifle This auto rifle is equipped in the special weapon slot. This weapon may be equipped at the same time as an exotic primary weapon. This weapon deals arc damage. First Perk: Persistence Second Tree: •Single Point Sling •Quickdraw •Flared Magwell Second Perk: Saving Grace: Kill with this weapon cause instant health regeneration and reduce incoming damage for a short time. ------------------------ Hell's Janitor-Exotic Shotgun A double-barreled shotgun(stacked vertically) with high impact and decent range. Magazine of 2. Fast reload speed. Deals Solar Damage. Perk 1: Bonus accuracy when firing from the hip. Second Tree: •Send It •Quickdraw •Explosive Rounds Perk 2: Cleanup: Pulling the trigger while aiming down sights will fire both rounds at once. ----------------------------- Athenian Ray-Exotic Fusion Rifle This Weapon deals Void damage. Instead of a burst, this weapon fires a single, devastating beam. Magazine of 1, longer than optimal charge time. First Perk: Rangefinder Second tree: •Accelerated Coils •Send It •Flarred Magwell Second Perk: Athenian Ray: This weapon's burst can penetrate through any number of targets. Kills with this weapon drastically reduce the cooldown of grenades and melee. ---------------------------- The Huntsman: Exotic Sniper Rifle 4 round magazine, short ranged scope, slow fire rate but good reload. This weapon deals arc damage. First Perk: Radar stays active when aiming down sights. Second Tree: •Field Scout •Quickdraw •High Caliber Rounds Second Perk: Apex Predator: No glare given off when scoped. Enemies killed by this weapon always drop special ammo. These drops disappear if the user equips a different special weapon. -------------------------------- Bombardier-Exotic Rocket Launcher Deals Solar Damage This weapon's shells fire in an arced trajectory, and explode a few seconds after contact. Relatively low blast radius and velocity. Magazine of 5. Perk 1: Horseshoes and Grenades Second Tree: •Field Scout •Heavy Payload •Flared Magwell Perk 2: Blitzkrieg: Killing multiple enemies without reloading fully recharges your grenade. ---------------------------- Wall of Darkness-Exotic Machine Gun A machine gun with a high fire rate and poor stability. This weapon stores all of its reserve ammo in a single magazine. This weapon deals First Perk: Expect to find more ammo for this weapon. Second Tree: •Single-Point Sling •Send It •Skip Rounds Second Perk: Throwback: While this weapon is being fired, any damage the user takes causes additional reserve rounds to be added.

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  • The Snake eater - hand cannon "Snakes are old, eagle snakes are cooler" First major upgrade - luck in the chamber Second major upgrade - Snake eater, this weapon shoots in two round bursts and after every kill ammo goes back into the magazine.

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    • [b]Vera[/b] Auto Rifle "It is my very favorite gun." [b]Stats[/b] Low ROF, maximum impact, medium range, very low stability, low reload, 20 round magazine. [b]Perks[/b] [u]Hero of Canton[/u]- Earn 10% more rep when this weapon is equipped [u]Chain of Command[/u]- Melee hits temporarily increase stability. Stacks 3x [b]Unique Traits[/b] Reload animation similar to sniper rifles, honest-to-goodness iron sights [b]Gauss Rifle[/b] Unique Heavy Weapon (looks like thin rocket launcher) [b]Stats[/b] Low ROF, high impact, medium blast radius, low stability, low reload speed, 1 round magazine [b]Perks[/b] [u]Arc Damage[/u] [u]Experimental EMP[/u]- Enemies caught in the blast radius loose shields. Fatal to unshielded Vex. [u]TRIPOD[/u]- The launcher's tube can hold three shells [b]Unique Traits[/b] Rounds are hitscan, reloads one shell at a time (similar to shotgun)

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      • Edited by DRAKEMAN26: 1/22/2015 1:23:59 AM
        [b]Immobilizer[/b] [i]You can hide, but you can't run.[/i] Exotic Rocket Launcher-Arc Mag size: 2 Perk1:Reload faster with empty clip Perk Tree: QuickDraw, Speed Reload, Bigger Blast Radius Unique Perk: [b]Magnetic Field[/b] Tracks down enemies lightly. All enemy's caught in the blast radius of this weapon get insanely reduced movement speed and take more damage for 5 seconds.(not stackable) [b]The Impaler[/b] [i]Not even some of the hardest armor can withstand the thrashing of The Impaler.[/i] Exotic Machine Gun-Void Mag size: 12 Perk 1: Increased stability Perk Tree: High cal rounds, Snapshot, Improved range and accuracy Unique Perk: [b]The Impaler[/b] Increases precision damage. Pierces enemies and bullets fly at a high velocity. [b]Rising Phoenix[/b] [i]Just like the legends say.[/i] Exotic Hand Cannon- Solar Mag size: 7 Perk 1: Precision kills make the enemy explode Perk Tree: Max ammo increase, explosive rounds, extra agility Unique Perk: [b]Unstoppable[/b] Increased stability and fire rate. Precision kills have a chance(25%) to return ammo directly into the clip and precision kills give you extremely fast reviving time for 8 seconds. [b]Meat Grinder[/b] [i]The sound of this gun at work is mortifyingly pleasing. [/i] Exotic Auto Rifle- Kinetic Mag size: 72 Perk 1: The longer you fire the more accurate it gets Perk Tree: Increased stability, extra agility, snapshot Unique Perk: [b]Meat Grinder[/b] Insanely fast rate of fire. Kills with this weapon instantly return ammo back into the clip and increase stability a bit. Shrapnel breaks off of your bullets when they impact something which also deals damage. [b]Kraken[/b] [i]Run, run! Don't let it consume you![/i] Exotic Shotgun-Arc Mag size: 6 Perk 1: After a kill, gains bonus damage Perk Tree: Snapshot, QuickDraw, extra agility Unique Perk: [b]Bloodlust[/b] Kills that you get that are 10 meters or closer to you instantly trigger health regen. Rapid kills increase movement speed and jump distance(at least a chain of 3 to trigger ability) for 8 seconds. [b]Ethereal Blanket[/b] [i]I thought the guardian was crazy, but then he instantly vanished and the knight fell to the ground.[/i] Exotic Warlock Chest Armor Perk 1: Carry more special weapon ammo Perk 2: Picking up orbs of light take away grenade cool down. Unique Perk: [b]Ethereal Essence[/b] Blink farther. The area that you blink to deals a bit of damage and makes you invisible for 5 seconds. Spawn more orbs. [b]Tiger Fists[/b] [i]They can't be tamed.[/i] Exotic Titan Gauntlets Perk 1: Faster melee speed Perk 2: Grenade hits restore melee charge Unique Peek: [b]Tiger Fists[/b] Killing an enemy with Storm Fist or Force Barrier has a 50% chance to instantly refill its charge. Also they both do 2x damage and instantly regen you to full health if you kill the enemy. Increased reload speed for all weapons. [b]Eagle Eye[/b] [i]Once found, there is no escape[/i] Exotic Hunter Helmet Perk 1: Carry more Sniper Rifle ammo Perk 2: Carry more Scout Rifle ammo Unique Perk: [b]Target Locator[/b] Extra precision damage with all weapons. Precision shots with any weapon put a waypoint over the enemy's head showing where they are and making them take more damage.

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      • [b]Imposed Order[/b]-Exotic Pulse Rifle 30 mag/380 reserve Perk one: My Order-Leg shots increase precision damage Perk two: Blind Justice-Precision kills cause victims to explode, inflicting darkness on those around, when charged Multi function-can be burst fired for standard Pulse Rifle 3 burst fire. Trigger can be charged for a quicker 4 shot burst, which triggers perk 2 upon successful kill

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      • Michael Bay!: exotic rocket launcher -Solar Has exploding bullets perk - double the EXPLOSION Causes victims to explode(kinda like firefly perk) - if victim is next to someone it causes a chain explosive reaction Rocket launcher explodes in your hands and damages near by enemies when reloading. Or... Launcher makes YOU explode, killing enemies near you! (Suicide bomb style) :D

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      • Edited by SHAM WOW: 1/19/2015 7:28:07 AM
        [b][u]Flatliner[/u][/b]-Exotic Sniper Rifle -It'll stop your heart Various Scope Upgrades [b]Perk 1: Grenadier[/b] •Explosive Rounds •Custom Optics •Field Scout [b][u]Special Perk: Heartbeat Monitor[/u] [/b]- Normal enemies have a chance (30-50%) of dying instantly from shots and Majors or Ultras have a chance (20-40%) of taking massive damage from shots. ___________________________________________ [b][u]Eternal Agony[/u][/b]- Exotic Auto Rifle -You Can't escape, Only Accept.... Various Ballistic Upgrades [b]Special Perk: Life Drain[/b]-Firing this weapon drains your health but gives you increased damage per shot •Flared Magwell •Fitted Stock •Armor Piercing Rounds [b][u]Exotic Perk: Blood Power[/u][/b]- Kills regain health and work towards an overshield that will protect from the damage taken from firing this weapon. *NOTE: This weapon will NOT kill you from over firing. After your shield is depleted it will stop draining life from you but you will no longer gain increased damage. Here are my ideas, I know the Auto Rifle sounds kinda bad but I would use it.

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        • Grandfather Clock. An exotic shotgun. "[i]It's Time.[/i]" 12 round clip. EXTREMELY low rate of fire. Very high impact. Various balistics upgrades in first tier. Final round upgrade tier 2. Various agility upgrades tier 3. Special upgrade: 6th round in magazine causes considerable bonus damage. Attack 331.

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          • Jack of All Trades Exotic Primary This weapon can be either Arc / Pulse Rifle Void / Scout Rifle Solar / Auto Rifle

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          • MIMIC (EXOTIC HAND CANNON) Mid fire rate high impact low range 1. Crowd control 2. Send it 3. Field scout (7 to 9 rounds) 4. Flared magweld Exotic perk ( MIMIC rounds fired from this weapon matches the elemental shields on enemies, does more damage too majors and ultras) [spoiler]hope u like the idea of this hand cannon would actually want this weapon in game[/spoiler]

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            • Edited by chittyshwimp: 1/19/2015 12:38:25 AM
              Angel on my shoulder? Are you kidding me? That's the most cheap weapon, om glad you aren't on the device team. It in itself, even as a primary would be a REALLY OP weapon. Plus you just say you can also equip primary exotic? So glad you aren't a dev. Just plain stupid. Lol Edit: pretty much all these are stupidly op, nevermind.

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              • Bhamp

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              • 3 rounds for a hand cannon is to little. Maybe have instead of a middle perk put field scout and have it have 6-7 shots. Still feel like it would be useless...

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                • Free bump nice ideas altho some would create OP such as exotic secondary auto rifle that heals combine with red death would just get silly. Nice ideas in general +1

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                  • Bump.

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                    • Original suggestions: Double Rainbow-Exotic Pulse Rifle This weapon's burst fires an Arc shot, a Void shot, and a Solar shot, in a random order. Fragmaster-Exotic Rocket Launcher Using your grenade while aiming down sites will fire your grenade as a rocket. The grenade will maintain its own properties. Sentinel-Exotic Fusion Rifle This weapon's burst lasts much longer. Wrath Unrelenting-Exotic Hand Cannon Causing damage with this weapon will place a temporary waypoint above the target's head.

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                    • I'm back, with two more. 1. Mr. Thunder [i]See Mister Thunder....[/i] Primary Machine Gun Prevents a heavy weapon from being used while in inventory, except itself Slows movement speed 100% of ammo carried is in magazine, no reserve Cannot gain ammo until magazine is empty (then reserve ammo can be gained, all of which is loaded into next mag) Can switch damage type between two random types (dictated when weapon is dropped/bought, Xur inventory will show RED colored digits to show "unknown" element damage) 2. Mr. Lightning [i]....see Mister Lightning....[/i] Quad-Tubed Rocket Launcher Fire one rocket or chare to fire up to four, depending on time charged (fires one at a time, loads less than four if less than four in reserve, doesn't need exact ammo) 8 max ammo (four loaded, four reserved) Tracks targets slightly, stronger (up to basic Tracking strength for each rocket fired at once) If target Blinks or Catapults, tracking strength goes up to Prototype Trueseeker strength) If going to miss, detonates if still in proximity Collision damage does Arc damage Proximity damage does Solar damage

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                    • Edited by BASTET: 10/24/2014 7:36:48 PM
                      [u] [b]No Time[/b][/u] [i]Shotgun[/i] [i]"I don't have time to explain why I don't have time to explain."[/i] [b]Perk 1: So, yeah[/b] This weapon has no time to explain. (50% chance to discharge entire magazine on trigger pull, or not fire at all) [u][b]Mind Over Matter[/b][/u] [i]Fusion Rifle[/i] [i]"Just focus, man."[/i] [b]Perk 1: Don't stop...[/b] Aiming down the sights of this weapon will deal massive damage to any targets held within sights for five seconds. [b]Perk 2: Believing[/b] This weapon has no ammo. [u][b]Manifest Destiny[/b][/u] [i]Titan Helmet[/i] [i]"Whatever I lay my eyes upon..."[/i] [b]Perk 1: This land is my land... [/b] Ward of Dawn diameter is quadrupled. [u][b]Duggy's Digs[/b][/u] [i]Hunter Boots[/i] [i]"Teach me how."[/i] [b]Perk 1: You ain't messin' with mine.[/b] Dancing steadily generates overshield (to capped amount).

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                      • Bump.

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                      • Oryx cannon, hand cannon. As soon as I pull it out everybody dies even teammates.

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                      • Frag master rocket launcher, imagine that when atheon could be pushed, wow.

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                      • [u][b]Heavy Ordnance[/b][/u] -Rocket Launcher [i]Time to target, 30 seconds...[/i] Perks 1-Fully Loaded Increase mag size to 4 Perk 2-Arc Light Raid Hold down trigger to ripple fire magazine. Reload time increased after.

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                      • Edited by Purple haze: 10/29/2014 11:06:09 PM
                        Exotics [b]Redentor[/b] - sniper - kinetic [i]"The lost shall be avenged, this I swear" ~Red[/i] Special: Final round Exotic ability: Red vengeance Deals extra damage to enemies who've recently killed one of your allies Mag 6 [b]Railgun[/b] - fusion rifle - kinetic [i][Charge//Release][Velocity>Light][/i] Special: Rangefinder Exotic ability: Light speed mechanism This weapon has a chance of ignoring an enemy's shield Mag 2 [b]Guilty[/b] - shotgun - arc [i]"Don't get caught standing around" ~If I told you I'd have to kill you[/i] Special: Hip fire Exotic ability: Fugitive Hip firing increases accuracy, range and damage Mag 3 [b]Harbinger[/b] - machine gun - void [i]"This weapon reeks of blood and dismay but it's impossible to look away from… as if… it's luring in a new host" ~The victim[/i] Special: Crowd control Exotic ability: Toxic accelerator Shots fired from this weapon temporarily prevent the target from regenerating health Mag 28 [b]Maniac[/b] - rocket - kinetic [i]"They say I'm a madman, But I assure them it's not me, it's the gun" ~Unstable subject[/i] Special: Clown cartridge Exotic ability: Joker's rounds Shots fire from thus weapon have a chance to ricochet Mag 2 [b]Headsplitter[/b] - pulse rifle - kinetic [i]"This way you don't have to hear the horrid screams of a wounded soul" ~ Noa the reaper[/i] Special: Headseeker Exotic ability: Head hunter Precision damage greatly increases, range accuracy and damage dealt Mag 18 [b]Leaper SAR15[/b] - auto rifle - kinetic [i]"I have no idea how it works, all I need to know is that it does" ~Report written by a hunter[/i] [b]Special weapon[/b] Special: Luck in the chamber Exotic ability: Chaining rounds Shots chain to enemies nearby and stun Mag 15 [b]The raging judge[/b] - hand cannon - Solar [i]/Highly explosive rounds handle with care/[/i] Heavy weapon Special: Reactive reload Exotic ability: Justice Enemies killed by this weapon combust setting nearby enemies on fire Mag 3 [b]Failsafe[/b] - scout rifle [i]#//failure is inevitable so why not be prepared[/i] Special: Zen moment Exotic ability: Sure shot unit Missed shots always return to the magazine and temporarily increase critical damage Mag 21 [b]The Red Fist of Vengeance[/b] - Redentor bounty Revive 60 allies Earn 20 overwatch medals Earn 3 strength of the wolf medals Complete "The chamber of night" with the epic modifier active and without anyone in your fireteam dying Buy the "Redentor" from Cayde 6 with one ascendant energy [b]Ascendant Headhunter[/b] - Skullsplitter bounty Get 200 precision kills without dying Precision kill 40 guardians common pulse rifles Earn 5 bullseye medals with common snipers Find a "skull fragment" on the moon Dismantle pulse rifles to find an "Ascendant burst module" Receive Skullsplitter from Banshee

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                        • Light in the Dark: Exotic Shotgun Deals Arc Damage Killing an enemy with this weapon while that enemy is at full health reveals nearby enemies on the radar and has a chance to generate orbs of light.

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                        • Buzzkiller: Exotic Hand Canon Deals Bonus damage against enraged bosses or other guardians who are using their supers.

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