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Destiny

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Edited by innoBius: 10/22/2014 3:41:57 PM
171

Hunters in endgame content.

[b][i][u]READ THE EDIT SECTION[/u][/i][/b] Just about useless. My main was a hunter until I realized this. Hunters bring nothing to the table. Chain of Woe and Gunslinger Trance? Nope no good on bosses. Golden gun? A fully upgraded legendary does more damage than GG. Arcblade? Great way to suicide. Whats a Hunters best stat? The one that does the least. Agility. WTF is agility good for? Movement? Maybe if it added crit damage and reload speed, maybe then it'd be useful. Golden Gun needs to [b][i]CRIT[/i][/b] when I shoot a boss in a crit area with GG I should be able to [b]see[/b] health disappear. A lvl 28 hunter should be able to halve a lvl 12 sepiks prime's hp in one GG. if he crits all three. Arcblade needs to 3 hit reaver captains and 4 hit a praetorean. Anything with red hp should instagib. PERIOD. And healing should be a basic ability on Arcblade. Chain of Woe and Gunslinger Trance should be changed to [b][i]Precision Damage[/i][/b] instead of precision kill. Thats all. And none of this would effect PvP in the slightest. Edit: Hunters aren't [i]totally[/i] useless. They lack any sort of ability to take a hit. Normally the squishy characters are rounded out by an ability to do high damage. Hence the term "Glass Cannon" Hunters have the glass part down pat. But though they get a "Cannon" it is useless on anything other than trash mobs. That and their inability to drop mass amounts of orbs (like other classes can) gives the team less of a reason to [i]need[/i] a Hunter in end game content. Sure they [i]can[/i] be effective, but that is an expression of the skill of the player. Who most likely would be even [b][i]more[/i][/b] useful as a Defender or Sunsinger. That is the crux of my arguments. If you rock face in Hardmode VoG as a Hunter, go level up (or borrow) a Sunsinger or Defender and play Hardmode with that. I guarantee you'll come back here with a new appreciation of the hinderance Hunter has actually been for you.
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  • Agility and Recovery are the only 2 stats that even make a difference. Go play with Armor and see, you'll be disappointed. I'd KILL for Chain of Woe and Gunslinger Trance on my Defender. We get a Bubble super, and a shield when we melee and KILL something. AKA nothing at raid level unless you have no choice or set it up in advance and won't get punished for it. I've practically stopped worrying about throwing grenades, Magnetic has this tendency to miss when you throw well and hit when you don't. A few friends of mine have figured out Arc Blade does a couple really nice things- One, a huge damage reduction perk. Save it for Revive Everyone runs. Two? Stun locking enemies that would never flinch to another class. They can, in a pinch, push a Praetorian away from circles, throw them off ledges, or push certain larger enemies off as well. And probably survive the doing so. Golden Gun, from what I can tell, is probably the fastest way to charge everyone else's super. Pop it, blam blam blam, kill three low HP or filler adds near an ally, give them their special. We had a lovely group of 3 Golden Gun Hunters doing JUST that. Damn was it effective, though apparently after 2-3 specials each there was diminishing returns on Super Energy. How much DOES Golden Gun do? Fist of Suicide in PvE only does 3-4k total.

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