JavaScript is required to use Bungie.net

#feedback

10/20/2014 1:51:30 PM
163

WHO IS THIS GAME MADE FOR?

I'm a little confused. Initially, I thought this game was made to entertain me. As the weeks carry on and more "updates" keep getting released I am coming to realize this game is not made to entertain me. It is solely made to entertain Bungie. -Players dismantle their Queens gear for shards. Bungie: We don't want you to do that. -Players use AR's = Bungie: Nerf them, we don't want you doing that. -Players have figured out how to strategically defeat a boss from a superior position = Bungie: "Block off the sniper tower, we don't want you doing that." -Players organize teams with specific roles to succeed at current end game content. Bungie: "We don't like this organized team environment. We don't want you doing it like that. Make it completely random." <--most frustrating WHO IS THIS GAME MADE FOR? I have never heard SO much [b]negativity[/b] from a gaming community. This is absolutely absurd behavior from a developer. Is it your intention to piss people off so they go out and buy COD? At this point, I feel like that is the intention. The only thing wrong with the current game is the lack of depth. Fix that. Darkknight1245
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The game has plenty of depth. To answer your question it is designed for players like ME. Who enjoy MMOs, Action-RPGs (like Sacred, Diablo) and DON"T like the typical FPS. The player who likes the "grind" for gear that is the end-game in games like this, and enjoys finding new ways to challenge myself with existing game material. it is NOT designed for those players who want run around and do their own thing in an open-ended sandbox. Who needs and endless stream of "new" things to do to avoid boredom...or is used to having all the games benefits unlocked and available to them in only a few days, (most competitive shooters). Destiny will frustrate, anger and annoy these players. Bungie most likely made the patches they did because their goal is to improve YOUR personal game experience...and ONLY your game epxperience. They are doing what they feel they hvae to do to preserve the OVERALL game experience of playing Destiny, and to improve the experience of the greatest number of people. 1. Initially didn't understand why Bungie did what they did, but now that I see how KEY Ascendent materials are to the speed at which you level up gear in the end game...I agree with what they did. If they hadn't the Queen's kill missions would have broke the game. Before they patched I was dismantling Warlock helments to the tune of three shards, and chest armor for two. Just doing the PvE bounties, I was getting 4 kill missions a day. So we're talking anywhere between 8-12 shards per character PER DAY. That's ONE WEEKS worth of Ascendant Materials from the VoG....in one day. Multiply that by 14 days of the event...and you're and you're pushing 150 shards. Multiply that by 3 characters...and you're looking at 450 shards. Even more if you could do both PvE and PvP bounties. You've basically rendered the raid irrelevant beyond getting raid gear. Because you've amassed enough ascendant materials to upgrade anything you want until Destiny 2 drops. 2. ARs have been broken since the beta. Especially the Shingens. I was shooting Fallen Snipers off of rooftops with Shingen-Cs from halfway accrooss The Divide during the beta. Pre-release nerfs helped the problem of their unrealistic accuracy at range...but didn't go far enough. Again...needed to be done. 3. Can't support Bungie on this one. Like I said when it was announced, it smelled of a panic move...and sends a bad message to the community: That Bungie will rip out of the game ANY solution to the raid fights OTHER than the one theiy scripted. Which is a losing battle on their part. The creativity of 30 programmers cannot compete with that of 3 million gamers in nearly-instantaneous communication through social media. The raid been effectively "crowd-sourced". Bungie runs the risk of DESTROYING what's good about the raid, by trying to micromanage how people play it. 4. This, imo, is Bungie fighting back against the push Atheon of the ledge strategy...which I can buy as a glitch. Because the strategy requires Atheon to teleport the people farthest away from him into the portal...while the rest of the team runs up towards him, and then starts bombarding him with grenades and Nova Bombs. If Atheon starts to randomly teleport people, this strategy becomes a lot harder to use. But I think it goes overboard. and will wind up destroying any ability to assign roles and organize as a time. The Atheon fight will be come a mad scramble that will depend on every player knowing every function...rather than creating a strategy and then effectivly executing it. Like #3 I see this as an over-reaction on Bungies part....but at least a more understandable and justifiable one. Though Ithink its effectis will be just as---if not more---corrosive than the changes to the Templar fight.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    8 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon