Everyone be complainin' about the Mytho-nerf. It is well needed. I think people overestimate exactly how much it will effect people.
The Clast took 4 shots to kill.
Reduce damage dealt by 1/3.
Guardians have around 200 health.
200/4 = 268/x
(x being the required number of shots.)
The Vex Mythoclast CURRENTLY can kill as fast as a Heavy Machine Gun in 4 shots (in about 1 second if all shots are on point... which they are...)
With the patch, the Clast will kill in...
5.36 Shots... an increase of 1.36 -blam!-ing shots...
They also buffed its Crit Multiplyer (from 1.25 to 1.5).
STOP YOUR DAMNED COMPLAINING and START GETTING DEM HEADSHOTS!!
[u][i][b]tl;dr[/b][/i][/u]
[quote]Nope. Do maths.
Makes sense what they did, and it REALLY doesn't hurt it.
Old Clast: kill in 4 shots. 1.25 crit multiplier.
NEW Clast: kill in 5.36 shots 1.5 crit multiplier.
Get headshots.
Acquire bitches.[/quote]
It seems as though people are VERY worried about the nerf's and buff's effects upon PvE.
Major complaints include a significantly reduced DPS versus hardened (no crit points) targets such as Praetorians.
Another complain is that reserve ammo is already VERY low... which does such for a Primary... so... perhaps a buff to Reserves??? As that will really not effect PvP in the slightest most games???
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It should beat every gun in the game given thats its the hard modes most difficult reward to get! and people forget that this game is not halo, or call of duty! ITS AN MMORPG, and like KoTOR and WOW its all about your gear, your weapons, everything should be taken into account and if you have earnt the best armor and the best guns then you have the advantage in pvp, by all means NERF the damage in crucible, but NOT IN IRON BANNER AND PVE!! Bungie needs to stop listening to noobs and educate you on how an MMORPG is supposed to be and stop trying to find a perfect balance!!! because from now until the end, everything worth working for in this game is just gonna get nerfed!