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#feedback

Edited by Cheapo: 10/22/2014 2:51:32 AM
49

Random teleports in Atheon fight are whatever, but first...

They really need to fix some of the bugs in the encounter before they make it harder, at least for [b]hard mode.[/b] Such as: -A player being detained and then teleported instantly killing them -The minotaur in venus instantly regenerating to full health/shields upon switching to a new target while on the stairs -Oracles having the death animation without actually dying (this is actually the most minor and easiest to avoid) -people inside the relic shield being damaged by atheon or harpies, whether it is due to damage from rockets hitting the wall, or because they touch the person holding the relic, or whatever other reason, [b]THIS NEEDS TO BE FIXED[/b] -People being teleported and then detained (Far less serious because they don't instantly die and stay dead for the entire fight, but still enough to cause a wipe) -People walking through the portal not getting teleported back to the main room (ie, you're on venus, walk through, and you're still on venus) And, for the detain -> teleport and the teleport -> detain bugs, why do I get the feeling that randomizing the people who get teleported is going to make both of those FAR more common? -Still need to go to orbit manually, no ending screen for the raid. Once you fix all the real bugs in the fight, then feel free to fix the "bug" of it not teleporting random people each time. Please. This is coming from somebody who has spent many hours in that fight on the hard mode raid doing it legit. Thank you!
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