I’m just going to start off by saying that this is in no way what is going to be given to us in december. All I’m doing is putting up suggestions about what I think is a decent idea for the next subclass. I’ll explain my ideas at the end.
[b]Titan subclass- Inferno codex[/b]
[i]Super- Rain of Fire[/i]: Launch a barrage of missiles at a target audience
Upgrade 1- Downpour- double the missiles launched
Upgrade 2- New horizons- Missiles track targets
Upgrade 3- Cluster-phobic- Three missiles are fired in all directions and aggressively track targets
[i] Grenade types-[/i]
Roman Candle- Rocket-propelled grenade that explodes on proximity to target
Magma field- Grenade that burns and slows targets in it’s wake
Wandering light- Cluster- grenade that tracks targets
[i] Melee- Golden Blade:[/i] slashes a sword made of light, dealing damage to all units directly in front of him
Upgrade 1- cherry-picker: does increased damage to only one enemy
Upgrade 2- Burning blade: your melee burns enemies
Upgrade 3- Broadsword: Increases area damage
[i] Perk choice one-[/i]
Combustion- An enemy killed by your primary has a chance to explode
Corrosion- Burning damage is increased and lasts longer
Payload- increases damage dealt by super and grenades
[i] Perk Choice two-[/i]
Lightweight- you have a chance at having a larger-than normal magazine in any weapon
Share the love- killing with your melee has a chance to drop orbs of light
Spotlight- You are harder to kill while using your super
[i]Perk Choice three- [/i]
Reflection- You have a chance at launching a hologram when swapping weapons
Match- You leave a trail of fire behind your sprint that burns enemies and slows them
Lunge- Your melee attack lunges you at your opponent
[i] Jump ability- lift[/i]
Upgrade 1- gives stronger burst of momentum
Upgrade 2- better control
Upgrade 3- higher jump with better control
[b]Hunter subclass- Nightcrawler[/b]
[i] Super- Shade:[/i] You and your immediate allies have increased agility and dexterity , while enemies have their abilities drained
Upgrade 1- Gift of the void: Allies regenerate ammo
Upgrade 2- Blackout: enemies are disorientated
Upgrade 3- Shadow Scale: allies take less damage
[i] Grenade Types-[/i]
Black hole- pulls enemies towards the center of the void field, damaging them over time
Backlight- Grenade that blinds enemies
Void-swing- 2 grenades are thrown and are connected by a beam of void light that explode when an enemy passes through it
[i] Melee- Black Mark:[/i] Slice an enemy with a ceremonial dagger, linking their health to your own (aka when you lose health/ die, they do, but if they lose health, then you don’t)
Upgrade 1- third eye: the enemy marked is always visible to the player
Upgrade 2- Death and Taxes: you drain the marked one’s ammo
Upgrade 3- Marked for death: after 20 seconds, the marked one takes a considerable amount of damage (insta-kill if it’s another guardian)
[i] Perk Choice one-[/i]
Wither- enemies take more damage that are under the effects of shade
Wraith- enemies under effect of shade are always visible to you
Trickster- you have a chance to spawn orbs for yourself
[i]Perk Choice two-[/i]
Into the Void- you are immune to control- impairing effects (+2 agility)
Silent Dagger- you briefly blind the enemy you mark
Hemorrhage- You can mark twice
[i]Perk Choice three-[/i]
Eternal night- the length of your super is extended with every kill
Promising night- if the marked one regenerates health, you regenerate
Assassin- your footsteps are silent and you are invisible to radar
[i]Jump ability- double jump[/i]
Upgrade 1- increased double jump
Upgrade 2- triple jump
Upgrade 3- hologram: Spawns when lands, facing the same way as the player, but has a randomized movement pattern
[b]Warlock subclass- FluxLord [/b](name still up in the air)
[i] Super- Siphon:[/i] You slow down as you absorb all incoming shots and redirect all damage at one target
Upgrade 1- Magnetize: you absorb more shots in a larger radius
Upgrade 2- Equal opportunity: you redirect all damage outwards in every direction
Upgrade 3- Conductivity: you direct all damage in a bolt that arcs from one kill to the next until it runs out of energy or no other target is close enough
[i]Grenade- [/i]
Arc Bolt- Grenade that sends out bolts of electricity
Arc Mine- Trip mine that pulses a bolt at an enemy close enough
Fusion Grenade- Grenade that does bonus damage when attached to a target
[i] Melee- Discharge:[/i] send out a bolt of lightning to target
Upgrade 1- Continuity: has a chance to arc to surrounding targets
Upgrade 2- nourishment: critical hits with melee recharges melee instantly
Upgrade 3- Propellant: Discharge weakens target, allowing him to take more damage
[i] Perk Choice one- [/i]
Current- using your melee grants quick reloads an lightning fast reflexes
Outflow- your grenades have a larger radius
Overdrive- kills with your melee have a chance to drop orbs of light
[i] Perk Choice two-[/i]
Send It- Extends the range of discharge and siphon
Cascade- All redirected damage that hits allies recharges abilities
Replenish- Picking up orbs of light regenerate ammo
[i] Perk Choice three-[/i]
EMP- Discharge disables vehicles temporarily
Hologram- Swapping weapons after a reload spawns a hologram that EMPs the first thing it touches
Elixir- Discharge can be directed at allies to revive them
[i]Jump ability- Glide[/i]
Upgrade 1- Lift
Upgrade 2- More control
Upgrade 3- Sustainability: Glide lasts longer with a higher jump
Ill start with the Titan. The titan only has close quarters supers, so I tried to break that barrier with the rain of fire. In regards to the melee, I wanted the titan to deal damage in a way that is separate from just their fists… hence golden blade. The hunter has really hit it off with dps supers, but nothing that really effects allies directly in a positive way. My inspiration was obviously the sunsinger, but I wanted the hunter to have it’s own twist on it. My favorite part about the hunter is the black mark, because of what kind of power it will have in the crucible. It will be interesting to see what happens to someone that is marked. The warlock really needed another super that can pack a punch, and well, i think siphon can. I wanted to put a twist on it that makes it a support role as well as crowd control. My bottom line with the warlock is that it can pack a bigger punch the bigger the mob.
I would love this to be seen by the bungie staff and would love opinions on the ideas!
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Great ideas hope bungie reads n takes pieces of this
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DUDE DURGE nice comment remeber me:).....ya I totally agree with you about that section U wrote wow long text👍👍