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#feedback

10/20/2014 7:27:50 AM
2

Ideas for future subclasses being released in december

I’m just going to start off by saying that this is in no way what is going to be given to us in december. All I’m doing is putting up suggestions about what I think is a decent idea for the next subclass. I’ll explain my ideas at the end. [b]Titan subclass- Inferno codex[/b] [i]Super- Rain of Fire[/i]: Launch a barrage of missiles at a target audience Upgrade 1- Downpour- double the missiles launched Upgrade 2- New horizons- Missiles track targets Upgrade 3- Cluster-phobic- Three missiles are fired in all directions and aggressively track targets [i] Grenade types-[/i] Roman Candle- Rocket-propelled grenade that explodes on proximity to target Magma field- Grenade that burns and slows targets in it’s wake Wandering light- Cluster- grenade that tracks targets [i] Melee- Golden Blade:[/i] slashes a sword made of light, dealing damage to all units directly in front of him Upgrade 1- cherry-picker: does increased damage to only one enemy Upgrade 2- Burning blade: your melee burns enemies Upgrade 3- Broadsword: Increases area damage [i] Perk choice one-[/i] Combustion- An enemy killed by your primary has a chance to explode Corrosion- Burning damage is increased and lasts longer Payload- increases damage dealt by super and grenades [i] Perk Choice two-[/i] Lightweight- you have a chance at having a larger-than normal magazine in any weapon Share the love- killing with your melee has a chance to drop orbs of light Spotlight- You are harder to kill while using your super [i]Perk Choice three- [/i] Reflection- You have a chance at launching a hologram when swapping weapons Match- You leave a trail of fire behind your sprint that burns enemies and slows them Lunge- Your melee attack lunges you at your opponent [i] Jump ability- lift[/i] Upgrade 1- gives stronger burst of momentum Upgrade 2- better control Upgrade 3- higher jump with better control [b]Hunter subclass- Nightcrawler[/b] [i] Super- Shade:[/i] You and your immediate allies have increased agility and dexterity , while enemies have their abilities drained Upgrade 1- Gift of the void: Allies regenerate ammo Upgrade 2- Blackout: enemies are disorientated Upgrade 3- Shadow Scale: allies take less damage [i] Grenade Types-[/i] Black hole- pulls enemies towards the center of the void field, damaging them over time Backlight- Grenade that blinds enemies Void-swing- 2 grenades are thrown and are connected by a beam of void light that explode when an enemy passes through it [i] Melee- Black Mark:[/i] Slice an enemy with a ceremonial dagger, linking their health to your own (aka when you lose health/ die, they do, but if they lose health, then you don’t) Upgrade 1- third eye: the enemy marked is always visible to the player Upgrade 2- Death and Taxes: you drain the marked one’s ammo Upgrade 3- Marked for death: after 20 seconds, the marked one takes a considerable amount of damage (insta-kill if it’s another guardian) [i] Perk Choice one-[/i] Wither- enemies take more damage that are under the effects of shade Wraith- enemies under effect of shade are always visible to you Trickster- you have a chance to spawn orbs for yourself [i]Perk Choice two-[/i] Into the Void- you are immune to control- impairing effects (+2 agility) Silent Dagger- you briefly blind the enemy you mark Hemorrhage- You can mark twice [i]Perk Choice three-[/i] Eternal night- the length of your super is extended with every kill Promising night- if the marked one regenerates health, you regenerate Assassin- your footsteps are silent and you are invisible to radar [i]Jump ability- double jump[/i] Upgrade 1- increased double jump Upgrade 2- triple jump Upgrade 3- hologram: Spawns when lands, facing the same way as the player, but has a randomized movement pattern [b]Warlock subclass- FluxLord [/b](name still up in the air) [i] Super- Siphon:[/i] You slow down as you absorb all incoming shots and redirect all damage at one target Upgrade 1- Magnetize: you absorb more shots in a larger radius Upgrade 2- Equal opportunity: you redirect all damage outwards in every direction Upgrade 3- Conductivity: you direct all damage in a bolt that arcs from one kill to the next until it runs out of energy or no other target is close enough [i]Grenade- [/i] Arc Bolt- Grenade that sends out bolts of electricity Arc Mine- Trip mine that pulses a bolt at an enemy close enough Fusion Grenade- Grenade that does bonus damage when attached to a target [i] Melee- Discharge:[/i] send out a bolt of lightning to target Upgrade 1- Continuity: has a chance to arc to surrounding targets Upgrade 2- nourishment: critical hits with melee recharges melee instantly Upgrade 3- Propellant: Discharge weakens target, allowing him to take more damage [i] Perk Choice one- [/i] Current- using your melee grants quick reloads an lightning fast reflexes Outflow- your grenades have a larger radius Overdrive- kills with your melee have a chance to drop orbs of light [i] Perk Choice two-[/i] Send It- Extends the range of discharge and siphon Cascade- All redirected damage that hits allies recharges abilities Replenish- Picking up orbs of light regenerate ammo [i] Perk Choice three-[/i] EMP- Discharge disables vehicles temporarily Hologram- Swapping weapons after a reload spawns a hologram that EMPs the first thing it touches Elixir- Discharge can be directed at allies to revive them [i]Jump ability- Glide[/i] Upgrade 1- Lift Upgrade 2- More control Upgrade 3- Sustainability: Glide lasts longer with a higher jump Ill start with the Titan. The titan only has close quarters supers, so I tried to break that barrier with the rain of fire. In regards to the melee, I wanted the titan to deal damage in a way that is separate from just their fists… hence golden blade. The hunter has really hit it off with dps supers, but nothing that really effects allies directly in a positive way. My inspiration was obviously the sunsinger, but I wanted the hunter to have it’s own twist on it. My favorite part about the hunter is the black mark, because of what kind of power it will have in the crucible. It will be interesting to see what happens to someone that is marked. The warlock really needed another super that can pack a punch, and well, i think siphon can. I wanted to put a twist on it that makes it a support role as well as crowd control. My bottom line with the warlock is that it can pack a bigger punch the bigger the mob. I would love this to be seen by the bungie staff and would love opinions on the ideas!
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