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Edited by solid stone1993: 10/22/2014 12:59:30 AM
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A new way to get to 30

I have to add this first part because people keep thinking I made this up in order to just hit level 30. The entire point behind it is to give more replay value to the entire game, not just the raid. Making EVERYTHING endgame content, and not just having the raid to do in order to progress. And allow every single player to look unique, while still being able to get to 30 and not having to ONLY wear raid gear. So I just kinda had this thought and wanted to share it. As of now the only way to hit level 30 is to have all raid gear, or 3 and 1 exotic. There's not a lot of room for unique snowflakes in this game. So I propose a new method. We already have the currency of motes of light, that are being wasted on pointless class items, emblems, and random exotic engrams. What if instead of having to find raid gear, you made it? As it is now you hit 20, then every time you get enough xp to "level up" you instead get a mote of light. This is already a great system. Now what if you used those motes of light to "level up" the rarity of your armor? The cost increases after every rarity increase, it wouldn't be 1 mote and boom raid gear. The lower the rarity, the lower the cost to bump it up. So maybe a white item only costs 5 motes to get to green, then 15 to get to blue, 30 to legendary, and 50 to raid (now don't explode, this is just an example, the price can vary, I just put this here as a placeholder so people can understand). You cant up the rarity until you have maxed out all the current stats on that piece. Then it adds another defense buff that you can unlock. (Or perk depending on what rarity you're coming from but that's explained in an edit down below). You can choose your favorite looking gear, and make it stronger. It could maybe add random perks to it as you go? I haven't really thought that through. You're constantly working for it in everything you do. No matter if you play PVP or PVE, you're not wasting your time doing a hour long raid, getting nothing, or actually getting something and looking like everyone else. This would let every player be their own legend, while taking out all the frustration of the annoying RNG based level system. Better players will get more xp faster, but not so skilled players will still be trucking along getting xp for motes, no matter what they do. Now this doesn't mean the raid is pointless. There are still raid weapons, and all they would have to do is make the raid pay out tons of xp. It gives players a reason to do it, but doesn't force them to do it for specific items. I know I'd be a lot happier getting a random item when I can level up my armor, instead of saying "-blam!-! Just give me raid boots already!". Strikes would actually be useful after level 28, as they would pay out xp along with the random engrams and what not. I just think it would give everything in the game more reason to actually do those tasks, and make it more fun. So let me know what you guys think. If I haven't clarified something enough let me know. I wrote this in a hurry. Edit 1: so for the perks, it could be something along the lines of green will have a defense buff, when you get to rare, you can choose one actual perk that suits your play style. Something like "reload special weapons faster" or "hold more ammo for this weapon". Once you get to legendary it's more defense buffs and you choose your second perk. Then when you get to raid, it's more defense buffs. You couldn't have OP armor with game breaking perks, but still have something that helps YOU specifically. Edit 2: I've seen a lot of comments saying a transmog system would be easier. That's what I was originally hoping they would have in the game, but the idea of using motes to level up makes destiny somewhat original without straight up stealing from WOW. Besides we already have the currency that is used on nothing but pointless items. And leveling up a piece of gear could take a good chunk of motes since they are somewhat easy to obtain. Edit 3: so here I am again, as I've seen people say this wouldn't be "working" for it, or level 30 would just be handed out. This isn't true at all. You have to play the game to get xp. This opens up the entire game to be the "endgame content" instead of only being able to do the raid in order to progress. You would have to do the daily missions, the nightfall, strike playlists, and the raid in order to get xp faster. There are still unique items in the raid that can only be obtained there. It could take something like 50 motes in order to level up a piece of armor to max stats. Only people that put in the time would get the xp, you would just always be actively working toward your goal no matter what you do. This also brings in more replay value for DLC. Right now if you're level 29 the only thing worth your time is the raid, but with this idea, those new missions and strikes would still help you. Edit 4: okay so a lot of people like this idea, and I thank your for your support. Yet a lot of you also feel the need to tell me in every aspect how "this idea is dumb, you're stupid, be a man and do the raid, I had to do it the hard way, so everyone else should too." So I've learned lots of people are just dicks whose only purpose in life is to put others down. If you don't have anything constructive to say, don't bother posting. If you're coming here to say how it isn't that hard and nothing needs to change because RNG worked for you, don't bother posting. I've had this thread up for one day and I already hate everything about it. Now if you have told me how you disagree, or listed something else as a possible fix that you think is better, and haven't acted like a child or Dnozzle to get it across then I truly appreciate it. Edit 5: man I'm making a lot of edits.. This thing is getting pretty long.. Anyway a lot of people think this would make the raid pointless. I've already stated that the raid could pay out the most xp and has unique items like the weapons and the armor that DO NOT need to be upgraded via motes to hit 30. You would still have tons of incentive to do the raid, without being forced to do it, and only the raid once you reach level 26. The raid could also pay out motes of light. I mean you are facing the biggest baddies of the DARKNESS, wouldn't it make sense to get LIGHT in return? I realize a lot of you have done the raid and received your armor from that, and don't want people to now be able to get to 30 without going through what you had to do. Like I said the raid could still have all the unique rewards, so when you see a guy using those gold weapons or wearing all raid (actual raid armor, not the "raid status" armor I've been talking about) armor, you'd know he beat it. Maybe any other armor that gets you to 30 could have a lower defense rating or something, the raid armor still has it's own unique perks that you can't get anywhere else. The warlock raid helmet has a chance to spawn orbs of light when you kill a vex with a critical hit, or a melee depending on what perk you choose.
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  • I like it and I'm a lvl 30.

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  • As one who really doesn't want to do the raid because I'm married with a 2 year old and can't sit online with a headset for hours on end or a group of friends that play Destiny consistently, I would love a way to get to 30 solo. It's plenty hard enough to solo all weekly strikes and nightfalls so why am I not allowed a way to get to 30? Love your idea man, great thinking

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  • As one who really doesn't want to do the raid because I'm married with a 2 year old and can't sit online with a headset for hours on end or a group of friends that play Destiny consistently, I would love a way to get to 30 solo. It's plenty hard enough to solo all weekly strikes and nightfalls so why am I not allowed a way to get to 30? Love your idea man, great thinking

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  • As one who really doesn't want to do the raid because I'm married with a 2 year old and can't sit online with a headset for hours on end or a group of friends that play Destiny consistently, I would love a way to get to 30 solo. It's plenty hard enough to solo all weekly strikes and nightfalls so why am I not allowed a way to get to 30? Love your idea man, great thinking

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  • Looks like Bungie just fixed that.. In the weekly update they said the new iron banner gear would get you to 30

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  • Na. I don't like it. Iron Banner will be giving level 30 gear soon.

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  • Like the idea.

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  • Pretty cool concept man, shitty you have to deal with assholes commenting. But your idea makes sense, raid gear will still be better with the bonus' against vex so it's not like the raid will be pointless. That, AND some of the raid gear has dope abilities (Boots with Heavy Ammo I'm looking at you.)

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  • Why not just have faction sell faction specific raid gear available once you have reached level 10 or something .. I'd like to have raid gear that is geared towards FWC discipline and have the light as well.. Joining and ranking up a faction should be a viable choice .. My opinion

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  • Edited by JasonLeeJames: 11/8/2014 11:55:17 AM
    Technically there is no hard level cap. The light system means that if the armor has more light you reach higher levels. The level cap is only 30 cause we don't have armor to surpass 120 light(+10 levels) Nice idea though, lots of people thought this would be what motes were for besides the cloaks/Bonds/marks and engrams.

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  • Some uncommon gear looks awesome. Give us a system where we can use higher stats on lower armor.

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  • You know, originally, I'd thought that we'd be using Motes of Light to add Light Levels to our gear once we hit twenty, and I was somewhat disappointed when it turned out to be the current system. But I like this idea, too. Especially since a lot of the Legendaries wind up looking identical to one another - all of the Faction gear uses the same two models, only with swapped color palettes. Personally, I preferred the look of my old Uncommon gear - at least, for the Titan - so a system like this would let me upgrade that gear instead of using the Raid gear (which, aside the gauntlets, looks plain [i]weird[/i] to me). Well, more RPG/MMO elements could never be bad for Destiny.

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  • I like this idea, but I don't think it would ever happen.

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  • [b]Issue 1[/b]: The only place to currently find level 30 enemies is in hard mode raiding. All cooperative game modes would need to include a level 30 option to substantiate a reason to be level 30 other than hard mode raiding. I'd even go as far as to say a special story mode with harder bosses and big loot rewards for each mission, for level 30 exclusively, would need to be added to justify the change for multiple routes to 30. Also a level 30 exclusive strike playlist would need to be added. [b]Issue 2[/b]: We don't want to have any detrimental effects on the longevity of game play. If implemented, motes should only be applicable to legendary armor that is already fully upgraded. Each mote would increase light of a single fully upgraded legendary armor piece by +1 light and do nothing else. That's three motes per piece, twelve motes in all for a fully upgraded set. This is to keep the system from creating a culture of building up motes to go from 1-30 on a fresh character in a single day of play (it'd be very common as even in the current system I went from 1-27 in 15 hours on my Warlock via gear, glimmer, etc. I'd built up by playing my Hunter). I like the idea of alternate paths to 30. I do not however think it should be implemented without good reason, incentives, level exclusive content, and thorough mechanical consideration. Level 30 should be seen as something more than a number to chase, something more than "[b][i]I had plenty of free time and/or a fair amount of luck with the RNG[/i][/b]". Until there's a solid reason to be 30 other than hard mode raiding (which you can actually do with no problems at 29), there's no hard reason for there to be route to obtaining it other than raiding.

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    7 Replies
    • I love this idea, adding "motes of light" to get more "light" on armour just makes so much sense It is guaranteed that no matter how much you suck, or how bad you luck is, if you put in enough time you will get the motes you need to level up your armour, but skill, and getting a lot of kills is still encouraged. the raid doesn't become useless because for players who are good enough and have a team, they can get the best gear without grinding out motes of light THIS IS THE BEST IDEA, BUNGIE USE THIS

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    • I just want to not wear the ugly ass raid armour. Get me to 30 cause right now everytime my guardian steps into the shower or gets into her night gown she drops to level 20.

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    • A lvl shouldn't be locked behind an activity IMO that's the most retarded thing to do especially when you have the RNG in place use the raid to give guns and armor with the same amount of light but bigger bonus stats like strength and stuff like that

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    • I agree with you on the fact that we should have a system in place that allows us to shape our guardians look to be unique than all the others. But gotta disagree with you on the whole motes for level 30 ideas. Just wouldn't be fair and take away from the raid. Enjoyed reading your ideas, interesting ideas and vision but one thing is for sure is that I'm sure everybody's tired of looking like everyone else, especially when bungie stated " Your character will be unique, never looking like other people's character's" Yet when I look around, i never see a guardian that looks unique! Never! Haha...good stuff hopefully bungie looks into this thread...

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    • Neat idea

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    • Edited by TwilightDragon: 10/22/2014 9:31:39 PM
      Hmm. I agree with some of your ideas, but not sure about others. I can definitely get on board with a way to change your look (lots of games do "vanity slots"), and definitely agree we need more uses for motes of light. Not sure I agree with different ways to get to 30. I have done the raid about 10 times total with 3 characters, one of each class. My hunter was my first and remains my overall favorite. Know how many pieces of raid armor I have got on him? ZERO. My titan, on the other hand, has done the raid maybe twice, and has received Kabr's helm, chest, and gauntlets (those damn elusive boots!) not to mention a Vex Mythoclast. But I know if I perservere, I will eventually reach 30 on all my characters. I don't mind the wait or the grind. It gives me something to look forward to. Not knowing when its going to drop even makes it a little exciting for me. That's my two cents, consider my opinion neutral.

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    • Genius. Would definitely make everyone's guardians unique and have an alternative method.

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    • 110% Agree. Alternate routes to reaching lvl 30 (and possibly beyond in the future) are sorely needed and it being somehow related to the motes is an excellent idea. Being able to upgrade the light stats on any legendary armor with enough effort would bring it a TON more personality, rather than just have +3 million people running around with the same exact raid gear...

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      1 Reply
      • This is a nice idea and would help me out a lot since RNG has been failing to reward me with a raid chest piece or helmet for the last 2 or 3 weeks lol, I'm stuck at 29, it's annoying...

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      • This is well thought out and I agree, Bungie will have to expand their ideas in order to keep the players interested. Initially when I bought this game I was hesitant because it's an online game but I loved the trailer that I had to check it out. I beat the game in 2 weeks, story anyhow and have been enjoying it since. However unless they come out with more stories, which I am hoping, more planets and galaxies to explore, which I am hoping - then I can't see myself playing this for long. I would be more than happy to buy the expansion on this if it includes not just more content and space exploration, but they may want to think about more events as well - I do enjoy the events. maybe a trade system or something for materials would be great as well, rather than spending hours hunting down the materials for upgrading your armor. I know they don't want to make it too easy and they shouldn't - I feel we need to work for it as well. However maybe they should think about alternate raids players can do on their own, reward of course based on the difficulty of the raid. I would be more than willing to take on a hard raid as long as it was geared towards a single player, I also like the strikes and play them often - so perhaps there's a happy medium in there somewhere.

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      • Edited by lmdinosaur: 10/22/2014 12:04:17 PM
        No. Grinding patrols or mobs in, lets say Venus...should not get me the best gear possible. Let's at least pretend there is some RvR with raiding, when the RNG gods smile upon you. This would kill most raiding in a week. Maybe two.

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        6 Replies
        • I very much approve of this idea, I hope bungie is reading this and taking notes.

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