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10/19/2014 11:57:43 PM
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Some ideas for the Bad Juju to be more on par, and Glitches.

I have a few proposed thoughts to make the Bad Juju a bit better. Some of these are not meant to be used together because that would make the Bad Juju too powerful rather than on par. (My idea is to bring it on par to some of the other exotics, not better than). 1) Ammo reloading a) Make the ammo regeneration based on precision (make each precision hit give 3 ammo).(2 for pvp or decrease damage) b) Make it so that upon a kill, the ammo stays maxed out for several seconds (as a buff). c) Make it so that a kill gives you 18 ammo, first maxing out the clip then placing the remainder in the reserve. d) Make the ammo regeneration based on precision (2 ammo) and kills (13 ammo). (1 and 9 for pvp or decrease damage) e) Halve the damage,, each precision hit gives 3 ammo, each kill gives 15 ammo and 3 reserve ammo (Up to 15 over cap) 2) Fix the glitches. Examples: *When killing the vex, sometimes the effect will not take place. This is especially true when dealing with harpy type enemies-I've tested this on several harpy enemies and the effect has not worked on any of them. This might be true for all drone type enemies, but I have not tested the fallen drones at this time. *When firing this weapon on auto, sometimes the gun will "jam" and stop firing. This is true for all auto fire weapons. Even if the button is held down completely, they will sometimes jam. 3) Stats: a) Give a stat boost such as the +2 agility b) Change it up slightly so that it is either stronger at far ranges or even stronger at closer ranges but weaker at far ranges 4) As an alternative line of thought, Bad Juju in current day terms would often refer to bad karma or bad luck. With that in mind: a) What if we had it so that each shot you fire drains health, but each shot that hits recovers some health OR causes a poisoned effect on the target OR some sort of other negative effect (such as blurred vision). b) Instead of auto fire, make it so that holding down the fire button will charge the weapon and fire using your health to boost the damage. 5) Make it so that like fusion rifles, a burst counts as one shot. (This will only make a small difference, but it can help). My personal suggestion: Halve the damage and increase the range, Make it so that each precision shot gives 3 ammo, each kill gives 15 ammo and 3 reserve ammo, fix the glitches (harpy/vex and auto fire), make it so that each burst is one shot (so the main ammo capacity would be 5 instead of 15)

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