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#feedback

Edited by Xelto Oreventa: 10/19/2014 4:31:43 PM
0

Hardcore Patrol

Patrol is completely boring and has no other purpose than to farm enemies after beating the game. I suggest a leveled difficulty called Hardcore Patrol. Included features shall be included below. -Enemies shall be harder than the average enemy -Encrypted Engram drops will drop Blue, Purple, and Yellow but Engram drops become harder to receive -Players can communicate within earshot -Friendly fire on -multiple random spawn-points to prevent spawn killing(can spawn in any location in a random spot (moth yards on top of a plane or in the divide on top of a building)) -If a player dies, he/she can respawn in a different area at a random location (ex. Die in moth yards, has a chance to spawn in forgotten shore) -If a player dies, has a chance to drop engrams or any inventory valuables they might be carrying (you and other players may pick up items you drop(only available in Patrol Hardcore)) -while attacking players or being attacked by players 1. Grenades, weapons, melee, and supercharge is nerfed damage 2. Cannot leave into orbit or summon sparrow for 15 seconds after being shot by a player 3. Summoning or leaving takes twice as long (so people don't leave in the middle of a fight ) -Tap X on an unequipped item to switch between Disintegrate and Drop, then hold X to drop item (you and other players may pick up items you drop (only available in Patrol Hardcore)) With these features, it will allow alliances to form, enemies to gain, and ultimately give a new concept of playing. Anyone else like this idea? Comment below if you like this idea or amend it (amendment: add or change) -Mr. Blue

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